hi all got a question wat rendering settings u use to get effects like the 1 on his pipe? u know where u get grey shadows on a white model, i know that did not make any sence wat so ever but u never know some1 out there might get wat i goin on about :) hehe thx,
Edd][e
:afro:
hi all been busy 2day making a Thompson, the aim of this model was not to make it the most detailed model in the world, but to keep the poly count as low as i could as most of my other models have been quite high so here it is the Thompson SMG and only 380 polys :D tell me wat u think...
sry 4got to post all the new features, here we go:
Schematic View
Particle Flow
Vertex Paint
mental ray® 3.2
reactor® 2 dynamics
Dynamic Shader UI
Network Render to Texture
Network Region Render
Spline/Patch Modeling
Relax UV's
Mirror Skin Weights
Edit Vertex Normals...