Hi.
Does anyone know if a console command can execute a specific animation on an NPC?
By that, I mean simple animations, like: walking, crouching, jumping, etc.
Is it possible?
Thanks in advance.
The title is a bit deceiving..
I know how to get 3rd person view in HL:Source, the problem is that the model doesn't look realistic, as its hand sticks out, as if he was holding a gun.
Also, the control is really buggy, and it's difficult to keep him on the floor, let alone have him move...
Please excuse my retarded question, but I fail at finding the answer :stare:
So, in Hammer, how do you pick a color to paint your walls with?
In my case, I need to paint the whole map in green, and I can't find the color green in textures.
Some help would be appreciated.
I see. What I was trying to accomplish was some sort of slow-mo gameplay.
Still, how come it works perfectly in CS:Source?
And is there any way I can get slow-mo gameplay without the host_framerate command?
Hi.
Everytime I re-extract in Face Poser, after I've inserted the desired sentence, I get: Last Extraction Result: an error occurred during extraction
Anyone know how to solve this?
PS:I know there's another topic on this, but there's no clear answer given.
host_framerate = screen flickering
Whenever I change the framerate in CS 1.6, everything starts flickering and I'm forced to disconnect.
Anyone knows whats going on?
You sure? Cause: 1.I don't even have the option to enable it, and 2.I did have fps higher than 30(crap settings though), and no motion blur.
I was afraid of this. :stare:
Thanks anyway.
Dx version is 8.1, and in the picture, all the settings are on high(except shadows, they're on medium).
Motion blur is disabled from settings. There is no way to turn it on, it's unavailable.
Thats the whole thing.
So, I've encountered some graphical issues with TF2.
Pc specs: radeon 9250 128mb, 2000ghz intel pentium, 1gb ram.
First off, motion blur is unavailable.
I know I have crappy specs, but I find it hard to believe that the motion blur is that demanding.
Second, missing shiness.
And by that, I...