Ok, let me explain it to you then.
ATI's 6xAA = 6x MultiSampling
NVidia's 8xSA = 4x MultiSampling + 2x SuperSampling
MultiSampling only puts Anti Aliasing on the edges of polygons, but SuperSampling renders the whole screen internally at double the resolution.
So basically, what...
These benchmarks are obviously messed up, no doubt about that. The really sad part was in the thread follow up, where DriverHeaven forum members were trying to defend these benchmarks with blind fanboyism.
ATI's 6xAA looking better then NVidia's 8xSA? Rrrrrright.... :rolleyes:
October 12th, 2004
I assume they're targeting for a September release. Since this is Valve we're talking about, I also assume they fail to meet this target, hence the october date.
People in that thread at Beyond3D have reported a loss in image quality with this "fix", so it's more like a performance/IQ trade-off than a pure speed boost.
I have an Nvidia FX5600 and the game crashed while loading a map, because it couldn't find the forklift model or something. :hmph:
It looks like they hardly tested the patch at all because they were too eager to add all the new stuff.
In all fairness, and considering that these are OpenGL benchmarks, the X800XT PE is doing a decent job. It isn't that far behind the competition and delivers the performance that can be expected from a $500 card.
IMO, the only card that shows a disappointing performance is the X800 pro.
21.5...
The entire OGL code path consists of a bazillion lines of code. It's impossible to do a complete rewrite in just a couple of months. I'm guessing that the OpenGL improvements are gonna take a bit longer.
How can this be shocking to you? The suggested retail price for the 6800 GT is $399. I don't see any problems if one retailer decides to put a $410 pricetag on the card. Hardly a situation to lose sleep over.
BestBuy had a special 6800GT offer with a $299 pricetag, but that was an exception and...
Excuse me while I clean up some BS that was floating around in this thread.
Unless you work for Valve or own a time machine, you really can't be certain about that.
DX9.0c contains all the stuff that DX9.0b has, plus some extra stuff like shader branching and geometry instancing. It can...
If I have to believe the PC Gamer article, you'll need 512 MB of video memory to play the game in Ultra High Quality. Which means current high end hardware can only do High Quality.
I think Darkknighttt's point is that for people who only buy a graphics card once every two or three years, the 6800 series would be more future proof.
That is, unless the X800 series can compensate that by showing off a lot of PS2.0 horsepower in HL2 benchmarks. We don't know yet if this is...
Yeah, it makes more sense to base your buying decision on how much money you want to spent and on the benchmarks of the games you play.
And basically you can't go wrong with any X800 or 6800 card. The performance is always awesome and the differences are relatively minor.