If it's only 620 MB in size then at least not the whole game was leaked.
There's no way I'm going to spoil the SP missions for myself by downloading the leak.
But the multiplayer part is kinda tempting, though.
Yeah, that might have been a bit confusing. With the 800mhz processor remark Dra was referring to the HL2 minimum system requirements. His own PC is quite a bit faster then that.
The minimum system requirements for Doom3 are a 1Ghz+ CPU, 256MB RAM, GeForce1 or Radeon7000+ video card. It will be playable with such a system, but that's not really the way it's meant to be played, so to speak. Heh.
But with your system you should be able to run it at something like medium...
OpenGL is not something some nerd made in his free time in some basement. It's designed and regulated by respectable companies. Check this overview of all the participating companies. That includes well-known companies such as IBM, Intel, ATI, Nvidia and Dell. The comparison with an unknown...
"European markets will receive the game on exclusively DVD-ROM, as DVD drives are much more far more prevalent in that region."
I had no idea Europe had more DVD drives. I wonder why.
"Finally, Ubisoft is planning to release a multiplayer Far Cry demo prior to the game's release."
Cool...
The game will install quicker from DVD.
More importantly, when the game's on 4 or 5 CD's there's a much bigger chance that a disc gets corrupted/damaged as opposed to just a single DVD.
Your definition of "delay" is a bit weird.
If Valve says they're targeting for a Holiday release, and then the Holidays are passed without a release, then that means the game is delayed. A specific date is not necessary, any time frame can be missed.
Doom3 never had an official release...
With comments like that you won't make many friends on a gaming forum. HL2 is still months away, and I'm very much looking forward to play Far Cry in the mean time. I'm sure many people on this forum will agree with me. No point in pissing them off.
1. No, people with high pings are easier to dominate. In fact, I respect players who are playing a good game despite their high pings.
2. No, that's a myth. Every player takes a bit of bandwidth away from the server. In fact, low pingers receive more server updates and thus lag the server more...
The Ti4200 and FX5600 are roughly in the same price range, so it's not like hitting a goldmine or something. But if you're happy with it, then that's cool.
I just read the articles from HardOCP and AnandTech. Interesting stuff. The AnandTech article gave very in-depth information. It seems that the first Prescott models just serve as a bridge from the 130nm to the 90nm chips. At the surface, there's not much change in performance. But the overclock...
There's a huge article about multisampling here. It covers all topics: from supersampling, to Parhelia's approach, to rotated grid techniques. It also explains why textures aren't affected by multisampling. It's a very technical article. To be honest, I had some difficulty grasping all the...
With 4xAA, every pixel is composed of the average color of four sampling points, not sixteen. Modern cards don't do this on every pixel, but only on the pixels at the edges of the polygons.
The reason why ATI 4xAA looks better then Nvidia 4xAA, is because ATI hardware positions the four...
As far as I understand it, it's the other way around. The AA modes in most modern cards sample just the edges. If you want smooth textures, you use Anisotropic Filtering. It's way faster then full screen supersampling and works just as well.
A friend of mine has a Radeon 9700pro. He gets...