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  1. W

    New Half Life Source Pic

    Oh my god.... Those are horrible buggy incorrectly rendered transparent planar shadows that were in the early builds, or first releases of HL. Good thing they were taken out too as they looked GOD AWFUL and didn't belong in the code. There are certainly shadows in HL: Source, one billion...
  2. W

    New Half Life Source Pic

    You should be able to use the Blue-Shift high res models in HL: Source so it shouldn't look that crappy...
  3. W

    HL : Source (Full Overhaul Modification)

    Hey dudes I guess I could help out with the facial animations, unless the Source Engine totally takes care of that by itself somehow magically.
  4. W

    Counter-Strike: Source Video

    Can't download any of the videos....permission denied?
  5. W

    F*cked up HL2 dream.

    LOL I had a dream where I was roaming city 17 and suddenly i saw a huge detailed purple guarantau with two purple detailed houndeyes with normal maps, dynamically casted fuzzy shadows and what not with one huge slimy green strider to complete the crew....very wierd....and I was holding the mp16...
  6. W

    I like my plushee and i like cuddles

    What in the hell are you smoking, Cute_Kaite?
  7. W

    HL2/HL3 Engine

    Wrong. DooM 3 uses its own engine, with a Quake 3 Arena Style Console and Editor, but a new engine. :)
  8. W

    Beyond Major Half-Life 2 XP THEME 2.0 issues--PLEASE READ/HELP!!

    I couldn't even get into safe mode without the computer rebooting cause of the boot screen so my only option was to repair xp off the disc....any ideas, i'm using home edition of winxp?
  9. W

    Beyond Major Half-Life 2 XP THEME 2.0 issues--PLEASE READ/HELP!!

    Well I don't think XP likes the replaced boot screen so I got my windows xp oem home disc, pressed enter to install xp, and pressed repair to repair windows xp so now everything's back to normal for me, but thanks for the link anyways.
  10. W

    Beyond Major Half-Life 2 XP THEME 2.0 issues--PLEASE READ/HELP!!

    OK, here are my system specs: Intel 850 Custom Dell Mobo Intel Pentium 4 Willamate Processor at 2.2ghz with 400mhz fsb/256K cache and 0.18 micron process 512MB of PC800 NON-ECC RDRAM(128x4, 4 slots, 2GB max) ATI Radeon 9500 Pro 128MB DDR 275/270 stock speeds(3.10 catalyst drivers...
  11. W

    HL1 VS HL2, do you think HL1 will be better?

    We'll see about the AI issues. Half-Life, Opposing Force, and Blue Shift all in one with the Source Engine and a variety of extra additions, improvements and more all built-in-one-game with an easy to use editor with a slick sleek interface would be awesome. What do you guys think? :bounce:
  12. W

    Why didn't valve design half-life 2 to have stencil shadows?

    Yeah, Doom 3 & HL2 look great but were talking about why valve didn't include stencil shadows/per-pixel lighting(ppl in terms of point lights, spot lights, improved ambient lighting, etc) in HL2. :flame:
  13. W

    Why didn't valve design half-life 2 to have stencil shadows?

    Yeah I have tenebrae for quake 1, it's very cool. It's a non-pro program tho and performs and is optimized quite poorly, although looks great thanks to the imported per-pixel lighting and stencil shadowing technology. :afro:
  14. W

    Splinter Cell - FREE

    I would never pay nearly 80$ to sign up for the fileplanet gamespy crap to be able to download the full splinter cell for free, that would take longer and cost more than just heading to your local electronics store and buying splinter cell. :rolleyes:
  15. W

    What does your desktop look like?

    No all my desktop shortcuts are hidden in the folder on my desktop called "my shortcuts" and all the other little shortcuts are in my quick launch taskbar. ;)
  16. W

    What does your desktop look like?

    Here's mine! Hope you like it: click on the link: http://www.uploadit.org/files2/081103-mydesktop2.jpg
  17. W

    how will the world end? (seriously)

    The world will never end. Every world of reality of dimensions may or may not be real in their own way, who knows, the world could have ended yesterday and we could have just relived our lives. You never know! ;)
  18. W

    Why didn't valve design half-life 2 to have stencil shadows?

    Um...right....erhm yeah! :laugh:
  19. W

    Why didn't valve design half-life 2 to have stencil shadows?

    Very true. render-to-texture soft dx9 shadows blurred in pixel shader and faded with distance from caster, using shadowmaps and I think MP2 may use self-shadowing but I haven't played itmyself so.
  20. W

    Why didn't valve design half-life 2 to have stencil shadows?

    LOL :laugh: *Argh! Laugh people I say laugh now!* :frown: :flame: hehe j/k. ;)
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