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  1. Dead-Inside

    compile taking an hour!

    I have a feeling you've got a leak or some other serious visability error. Any AreaPortals or Hint Brushes in there?
  2. Dead-Inside

    Messing with gravity

    Good shit, only took you 10 minutes too ;)
  3. Dead-Inside

    CS Terminal 7 - Public Release

    Yes, but he only has two flooroptions, and the blue stretches *way* too far. I'm talking about the 3rd pic down now.
  4. Dead-Inside

    [Release] dm_finaldrive

    Damn baby I hope this is on a server. I just wish controlable cars were avavible for CSS.
  5. Dead-Inside

    CS Terminal 7 - Public Release

    You need more floorchanging. Especially from the blue.
  6. Dead-Inside

    RPG explosion not showing on textures

    As a general rule, no "Model" textures.
  7. Dead-Inside

    100 things that SUCKED about half-life 2

    Oh yay, I needed 6 characters here because the text in the qoute didn't count. Well here you have my 6 chars...
  8. Dead-Inside

    Hope you guys can help me

    If that's when you're compiling you have a serious error which quits the compilationprocess emmidiately.
  9. Dead-Inside

    fall damage

    Trigger push don't work like you want them to. You may break the fall but it'll certainly be noticable.
  10. Dead-Inside

    Is this Posible?

    Ye, well, 1 unit thick walls would work.
  11. Dead-Inside

    awp_heaven

    Screenshots for ditribution - imageshack.us.
  12. Dead-Inside

    de_penn

    There's so much that I could crit on but I really don't have the time right now. I'll just mention three things for now; 1. Texture tool. Use it. Size your textures. Look at your ****ing floor, you don't end a real floor right inbetween strengthening bars... 2. The ramp, as always. Make it...
  13. Dead-Inside

    Armour Spawning and other questions...

    I see, that must have been why I missed it. Well that means I can make an fy_ map with real fy capabilities. Yay. (I'm still waiting for summer to take up modelling and start mapping again :P).
  14. Dead-Inside

    dm_garage is complete (i think)

    Too much different types of lighting (I saw red, green, blue and white... And come on, WHITE?)
  15. Dead-Inside

    errors at compile...

    No, but try www.interlopers.com/errors/errors.php
  16. Dead-Inside

    Is this Posible?

    Don't think you can (Without changing the code, you lazy bastard).
  17. Dead-Inside

    Armour Spawning and other questions...

    Uhm, the bug has been fixed?!
  18. Dead-Inside

    Put fish in water; like de_inferno

    Well he is, he's going to get owned.
  19. Dead-Inside

    kegs_nightmare due for completion

    The way you cut the map off (Fences and nothing else behind it?) is like... Omg, so bad. Doing something else can make the map around 10times better and take away the attention from your other mistakes. You should work on lighting a lot more because it's not attractive in it's current state...
  20. Dead-Inside

    Okay... now im angry. I cant fix the water...

    Well if you have a Dedicated server, you can make a .cfg with buildcubemaps to be run on mapstart. Might **** things up though because you need to load it first and it needs to be a clientcommand, not a server one. Possibly you could use mani-admin-plugin or the likes to run a command on your...
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