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  1. Shinobi

    Firearms:Source Gameplay videos (sept 09)

    Hey if anyone is interested we released a couple videos from a weekly test we do a couple weeks back. Here they are :) http://www.youtube.com/watch?v=PW4mOmzkqQk&feature=player_embedded http://www.youtube.com/watch?v=H9OqfVElFfg&feature=player_embedded
  2. Shinobi

    Obscurity Trailer

    you might consider posting this in the 3rd party section
  3. Shinobi

    Annoying compile warning

    did you try tracking down the brushes by ID, seeing if something is wrong, and if all else fails, rebuilding the geometry?
  4. Shinobi

    Annoying compile warning

    well maps will compile with leaks, you'll just have massive lighting and vis issues. It is odd that the compiler isn't explicitly saying LEAKED though. Are you using area portals?
  5. Shinobi

    The end is near

    http://developer.valvesoftware.com/wiki/Main_Page
  6. Shinobi

    Css Weapons attach problem in Hl2 Mp

    Did you match a decompiled valve biped or are you using a different sized biped? What you usually do is make the merged bones in a neutral place (valve puts them in between the players feet) then rig the weapon in a separate file with the exact same bones. The bones must not move at all so...
  7. Shinobi

    Css Weapons attach problem in Hl2 Mp

    You might consider decompiling just so you can see exactly what valve was doing with CSS. They have some pretty funky animation code. As a reference though, it should be attached to the hand bone. You're correct to put the bonemerge QC in your player model. Do you have the appropriate bones...
  8. Shinobi

    Css Weapons attach problem in Hl2 Mp

    when you imported the weapon model, was there a bone (in max it's usually a few nubs)? are you talking about v_models or w_models?
  9. Shinobi

    !!! "Memory Could Not Be Read" !!!

    ohhhh maan this is why you should save your map files with a number postfix EX: mymap001, mymap002 etc etc
  10. Shinobi

    HL2.net Interview with Insurgency

    great work, looking awesome as always :)
  11. Shinobi

    Textures

    uncheck "constrain proportions" if you want to only change one dimension of the image as for the materials, did you set up the vmt correctly? it sounds like you have a bad path pointing to the vtf.
  12. Shinobi

    Valve Confirm Work on Episode 3 Continues and More!

    does it mention anything about whether they're using another significant engine update?
  13. Shinobi

    Mod idea - HALF-LIFE 2 with HALF-LIFE 1 graphics

    sounds hilarious :D
  14. Shinobi

    Firearms: Source Update and HL2.net Interview

    lmao If anyone wants a point of reference, it's def more fast paced than the later incarnations of the original FA.
  15. Shinobi

    Lombardi Interview: Beating Piracy by Making Great Games

    That would be nice if you could move games from one account to the other, even for a small fee.
  16. Shinobi

    Firearms: Source Update and HL2.net Interview

    well right now, we're in bugfixing mode and are doing everything we can to avoid adding any superfluous new features before release. In the future that's a possibility, but tbh I dont think I or any of the other animators here have looked into how valve implements eye animations, we'll have...
  17. Shinobi

    Lighting Problem

    you mentioned you were using an ene_sun. That doesnt do anything for lighting, it just makes a corona. what you need to use is light_environment read up on it here http://developer.valvesoftware.com/wiki/Light_environment
  18. Shinobi

    Research and Development Released

    ^ me too, but it looks good, I'll throw it in the mods-to-play pile
  19. Shinobi

    Steam & Family Games Sale

    plants vs zombies is a casual game but it's also a hardcore @#$@#$@ing game. I'm addicted to it like crack.
  20. Shinobi

    The Event in Village - modification for Half-Life 2 EP2

    levels look very nice, I kind of almost get an alan wake feeling from them good work :)
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