Heh, is that from Marc Laidlaw's entry? 'cause the funny thing is I could swear that wasn't there the last time I looked, so it must have been recently updated. Heh.
It looks like the HL universe, what with the very familiar design of the turrets, for example, and the fact the portal gun seems to be a pretty close relation to the gravity gun.
Just where exactly it fits in the HL universe I would say was more open...
There's no reason a hitscan weapon couldn't go through a portal. You'd just have to have a bit of code to draw another trace on the other side of the portal when a hitscan trace happened to hit a portal.
Last time I checked, the Mac media centre was a rip-off of the Windows Media Centre. Oh well.
DX10 is coupled to Vista because it needs the new display driver model. Retrofitting a new display driver model into an old OS is dangerous (serious potential for ugly bugs) and expensive. So it's...
I think it's a bug in Valve's code, or a misconfiguration of the server. If you look at the source for the page, you can see the target date is bang on 10 AM.
It's taken them about 12-18 months to do Episode One, Episode Two has been in production roughly as long, and it's 18 months until Christmas 2007 for them to get Episode 3 out, so it looks like it'll all be out in the timescale they say.
Heh, try changing your local clock. You'll find that the countdown actually doesn't change. I wouldn't say something like that unless I was sure. If you look at the source for the script, you'll see:
dnow.setDate(28);
dnow.setMonth(4);
dnow.setFullYear(2006)...
It is an odd time. It doesn't use your local clock, anyway. It looks like the script that generates the countdown is seeded with Valve's local time, that's filled in by the PHP script that generates the page. So either the clock on Valve's webserver is set wrong, or there's a bug in their code...
It's great fun, but I go inside the base on the second mission, and about 5 mechs and a bunch of soldiers shoot me to death in seconds... am I doing something wrong?