If I don't link the bones though it'll be very tedious to animate bones that are attached to bones that rotate in an animation sequence. Dam, I know you can do it because I've done it before but can't remember how. So frustrating. I made the last animation in an older version of max so maybe...
Some 32-bit CPU's (Pentium Pro and up) are capabable of having upto 64GB of addressable memory as they have a 36-Bit address bus. However, the OS needs to support PAE and XP/2000 doesn't so it's useless.
I'm having problems with getting bones to transform when attached to a parent bone. You can rotate bones freely but you can't move them as their movement is constrained by the parent bone. I'm doing this in 3dsmax.
So for example, I have two bones (bone1 and bone2). bone2 is attached to bone1...
Blade Runner: Remastered Director's Cut 10/10
Dispite this film being out for 25 years I'd never seen it until last night. Great film. The ending was very sad. :(
If the board you end up getting doesn't have IDE you can always get a PCI IDE controller card. They're quite inexpencieve. Saying that, do normal PCI cards work in PCI express slots? I've never ever thought of to ask before.
You can do it with a flag for studiomdl.exe but it's much easier and quicker to use this GUI wrapper. It's very useful for compiling models.
http://www.wunderboy.org/apps/guistudiomdl2.php
Load your QC and select the "Full Colide" option.
You have to break the collision model down into many pieces. Instead of a solid funnel, it must be broken into many convex pieces. What 3D modelling software are you using? In 3dsmax, you do it by selecting the faces and then detaching them or applying a different smoothing group to each piece...
While the Sun does good it also dries your face out causing more Sebum (aka grease) to be produced to help protect it. This then increases the chance of the pore clotting. The follicle wall then breaks releasing the bateria causing an infection and the formation of a nice juicy spot.
You have to look at them close-up (literely inches from the screen depending on the resolution) and cross your eyes. Blowing the image up to fit the whole screen will help. I can see it but can't tell what it is.
TBH, I'm a lazy mofo but I will work hard when I want to. It's usually to do with my motivation. My current job is shit so have no enthusiasm to try and do it properly.
I've finished the game now. Was suprised some of the mutants rarely made an appearance. I only ever encountered 3 Controllers, 4 Poltergeist and 2 Pseudo Giants. I never even saw the large Rat apart from a dead one.
I had the same problem with the game crashing in Yantar. I'd leave the mobile lab, go through the fence and it'd crash. It'd always crash at the same point so I took a different route and it didn't crash thankfully. I think it has something to do with the side missions repeating. I got asked to...
Is there anywhere in the game where you can safely stash items? I was thinking of storing them in a random stash I pass by frequently but I bet the items will disappear at some point. I've got some health packs and ammo I want to store for a rainy day as it's too heavy to carry around all the time.
From my personal experience Wireless sucks but it all depends on the equipment and location. For instance, the connection will completely drop on my laptop even if it's right next to the router. When it works it's quite nice though but I've decided to stick to ethernet for the desktop.
I'm on...
You can but the main problem is exporting them. Last time I used gmax it only had one export option which then couldn't even be imported by 3dsmax. You'd have to use a third party plug-in to export to a format which can then be imported into something that can export to SMD.