r_ refers to any part of the rendering engine (at least it did in the quake1 source) it's a naming convention, not owned by Id.
If valve re-used HL1 code then they may well have bit of GLQuake in there for compatibility - remember they did say source was backwards compatible with HL1
I doubt that very much. Most people think that Id make games just so they call sell the engines, but they make a lot more money from seeling games than licensing engines. Plus they released the whole source code for Quake 1 and 2. So they obviously don't care about squeezing royalties out of Q1...
No, I've read through the manipulator code. The code calls it a physics cannon, but it's clearly the manipulator. It talks about where on the screen held objects should hover, what happens when they're launched etc. It's very convincing.
'Grunt' is just slang they use for combine soldiers which are essentially grunts. I'm not saying that this file alone prooves the code is real but the presence of 'grunt' and 'GRUNT' disprove any multi-replace theory.
But if you look at all the files, there's so much stuff specific to hl2...
Like a triple bluff, interesting thoery. Although you can apply that argument to anything it's essentailly meaningless.
I'm sure they'll lock these threads soon, so we'll just wait and see who turns out to be right.
Reasons you are probably wrong:
*The word 'grunt' appears several times, both in comments and funciton calls if they had just replaced 'grunt' with 'combine' these occurances would have been replaced. Also 'human grunts' are mentioned.
*This file states that HL1 behaviour is missing, so...
Wow, geez that wont even run half life 1 let alone hl2 might as well bin it and start over.
I wonder wether any of these questions are real or wether people just want to boast about their new pc. FFS, halflife2 will run dx6 hardware, valve have said it multiple times...
...they were...
The quake 1 source was written in C this is clearly C++
Plus I've looked at the Q1 source in detail and this isn't it. I did suggest earlier that one way you could fake something like this was to do a word replace on the source code to an existing engine.
Except that there are several places where behaviour is compared to 'HL1' if it were code from the original Half-life, why would they compare it to itself and why call it HL1?
Yep, I voted the wrong way round. But what did I vote for? After being the biggest skeptic at first, I downloaded the code and I've spent the last hour looking through it. It's hard to tell but as of yet there's nothing inconsistnt (it's possible that there are old bits of code that have OpenGL...
It's quite simple really, Valve would keep the source code on a secure machine, one that's not networked to the internet. So some just crawled through the air-conditioning vents and lowered themselves down into the room on some clever harness thingy where they copied the source code on a...