there are many rock formations already in HL2 as models, just add them to the side of cliffs and stuff to make it look realistic. just be sure not to have any part of that model in the water.
OK my map has been uncompile-able for about 4 months now and i cannot figure out why. CSS just crashes to the desktop while "Aquiring resources" (after i tried to start the map through the in game "Create Server") with no errors. after compiling just part of the map i finally got some errors...
nice refrence...
That page has many links to HLFix, does anyone use that? and how would i go aboout using is... whats a RMF file and where can i find it?
if you dont need movable ships etc have you thought of just making the ships stationary and have the scenery move around them. Then you can have ship boarding battles without and flying props.
update: I tried loading CSS then creting a server with my map and the progress bar reads "Establishing connection to the server" then crashes... any ideas?
and yes CSS works fine with any other map, custom or not
Im having a weird problem and i have no idea what's causing it. Does CSS (HL2) log its actions? Becuase CSS crashes while loading my map and i was wondering if it would give me a clue as to whats the error? CSS just crashes to the desktop and give me the "Sorry for the inconv.... report to M$?"...
yeah i most def agree... if you notice on other maps you usually have to jump over a one-way sand bag barier or something to get out of spawn... try something like that
on the same track of fire.... i cant seem to get my flames to deal 0 damage to players on touch. The damage multiplier is set to 0 but it still does damage... not sure whats up there... btw its env_fire i think
whoa... what is that... i guess you can try dissabling the new redering models in 2D boxes but i dont think that will fix it.. but thats the only major thing i saw that change the default. (disable it by clicking the button 2nd on the right on the top toolbar.)
Truthfully, i have no idea...
off the top of my head id say its your "lip" value...
the lip value is usually how far to leave the door from 90 degress in a swinging door. So for a sliding door i guess its the distance the door will move.
it might be after all the updates some old files are messing up the game if run with teh new ones... mayeb they just need to go back and make sure you have all recent stuff... but then again thats what steam does each login, hence the automatic updates.... i dunno
i was wondering around the internet and found this:
http://steampowered.com/index.php?area=news&archive=yes&id=351
Dont know what it actually does, according to teh date its old but who knows.... maybe that will fix it...
logic entities. Seems to be easy but when i was making my map that was not hte case.. i just used a simple func_door and have it open close to each floor... simple enough especially for CSS