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  1. Chimera

    AK-47 tell me what you think...

    I agree with Hiro, but on the other hand aren't we all working towards putting our models in a game environment? If that's the case then its important to see what the models look like in game. My $0.02 Model looks good so far.
  2. Chimera

    F/A-18c Hornets

    Model looks pretty good from those last few renders, but the pictures are a little on the dark side. If you could get a larger wire up it would help a little. From what I could see on the wire you posted higher up, it looks like you could optimize some areas of your model.
  3. Chimera

    Male Head

    Looking good, but I think the top half of the hea could be a little taller. The eyes should be about in the middle of the face.
  4. Chimera

    Stord Fisht (WIP)

    The nose of the ship is a little short in comparison to the wingspan. I would think something with wings that wide would be a little longer, but that's just me. Good looking start.
  5. Chimera

    HiT-SQUAD: Winchester 1300 Skin

    Yeah, what exactly do you mean IchI? I think what Mailman might be doing is taking a OpenGL shot from inside Lightwave instead of rendering out a picture. That could account for why the perspective might be off.
  6. Chimera

    Technomage model

    I know what you mean Djaggernaut. I've got some many projects sitting around that I really want to finish, but I can't seem to find time to. Great looking model by the way! I wouldn't worry about the low-poly look to it. A good skin can make all the difference. Ever see the character...
  7. Chimera

    CWMP: M-113 (unskinned)

    Great looking model! But I can't see where the 5200 /\'s are hiding. Nice stuff.
  8. Chimera

    HiT-SQUAD: MAC M10 skin

    I think Rec is correct. It's probably from the compression.
  9. Chimera

    HiT-SQUAD: MAC M10 skin

    I don't think Mailman did any post work on them. Which parts were you talking about?
  10. Chimera

    HiT-SQUAD: MAC M10 skin

    I agree about the bump mapping. I've been thinking we could put it to good use on things like the grooves on the barrel and most of the scratches.
  11. Chimera

    sword model.

    Looks good, but the handle still bothers me. Instead of just beveling it out, how about making it more cylindrical?
  12. Chimera

    Fire War Mod HL2 - Renders

    ^^ aye, glad it wasn't just me who couldn't understand him. But on to the models... That's a fantastic pistol in your first shot. Very nice indeed. The pistol and the other models look a little too high poly, but if we all read correctly and they are around 2000 /\'s then good for you!
  13. Chimera

    Crit needed! - Femme: WIP (40%)

    While we're on the subject of it... the breasts would naturally hang more to the sides, but since she will have some sort of clothing on I think it will turn out okay. The dress/bra/outfit would hold them in closer to the middle (which is probably why you modeled them that way, now that I...
  14. Chimera

    Crit needed! - Femme: WIP (40%)

    Fantastic texture job. The hair looks like a photo texture job, but how about the rest of the face? Hand drawn? My only other comment would be that the neck doesn't seem to connect to the rest of the body in that bottom wire shot. Great job so far!
  15. Chimera

    WIP: Socom 45

    Agreed. Itlooks like the trigger is a little wide as well.
  16. Chimera

    WIP: Socom 45

    ^^ Agreed, a larger shot would help with the feedback. Try to let it fill up the frame a little more. Aside from the comments already made, it looks pretty good.
  17. Chimera

    Female Co player update

    Dang. Mad props for a job well done on the face. I like the hair too, I never thought about doing it quite like that. I like the style you're going for in your mod. Very nice. My only crit would be the dress, but since that's still inprogress I'll hold off until it's finished. All...
  18. Chimera

    Ump .45

    Good point Fuse, I think we could all stand to use a little more diplomacy in our posts.
  19. Chimera

    character#2 type1 for RIVALS (95% ready)

    I disagree about the collar and such being textured on. For years the suits we've seen in games have been flat. Look at the old gman. We have the technology now, so why not put it to work and use just a few extra polys to have an actual collar? True, the suit lapel could easily be a bump or...
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