I love this game and I've got my fingers crossed that the Steam release brings it the recognition it deserves.
I picked up the original YsIII for SNES as a random purchase from a pawn shop waaay back when I was a pre-teen. Even though it was a fairly simple game, I fell in love with it mostly...
Valve needs to return to their Half-Life 1 roots while freshening up their gameplay with their next title. My problem with the Half-Life 2 series (and this is really leveled at the Episodes, number two especially) is that Valve just isn't very good at the whole outdoors thing. Decent, yes...
Tonight marks the 3-year anniversary of the release of Half-Life 2: Episode Two. I'm here to give a bit of a refresher on the situation, a bit of a "State of the Union", and then try to provide some inspiration before we look ahead to the release of Half-Life 2: Episode Three.
Many fans are...
Obviously he downloaded it from Steam; where else do you think he downloaded it?
Why do you have your arm behind your back, are you hiding something?!
Hmm.. has anyone seen the hammer recently?
Your hat is crooked.
I agree. We shouldn't see any of the characters involved in any setting in which they've not already been.
We demand more of the same, and nothing new. No unnecessary character development, just lots of running and gunning.
You can go **** yourself. You and everyone else here who gets off on shit-treating everyone who freely voices their thoughts on the series and whose thoughts don't happen to conform nicely to this community's dominant group-think.
I just know that it was painfully obvious in my playthrough that the Aperture technology has some form of connection with that of the Combine.
Some other similarities that struck me were:
-the sound of the rising elevators. That sound effect is made by several combine devices, like the reactor...
Manhacks are too easy when you have the gravity gun. You can easily pluck them out of the air, then break them in one shot simply by ejecting them into the floor or a nearby wall.
The crowbar's best use in my opinion is to break supply crates in high places where it would be too easy for the...
I'd thought of trying this, but didn't do it because of a superstition. I thought that maybe the game might check for the gnome at the end of each level, and keep a running tally, and then only give you the achievement if that tally showed that you did indeed take the gnome from the beginning...
Has anyone accomplished this yet? Apparantly the gnome is near the beginning of the game, and must be toted all the way to the rocket.
I have a gut feeling that something special might happen when you put it in the rocket. I'm sort of hoping that placing the gnome in the rocket will cause...
I don't really want any of these characters to die. If a HL character had to die, I'd want it to be Cubbage. From what I've heard of Magnusson, it might be satisfying to see him die.
F.E.A.R. is the only game that I've ever found legitimately scary. At the age of 22, I had a hard time mustering the nerve to push through that game.
To contrast, I played Doom 3 and it had absolutely no effect on me.
I had just gotten done giving up on the single player of FEAR because the...
No, it's not magic. The suit doesn't put itself on you in a split second. It is implied that Gordon is taking a few minutes to get suited up when you walk on it, and it would be pretty boring to sit through that.
The morphine is injected via an IV inside the suit.
You know, until the other day I never thought I'd see anyone debate whether or not Gordon is wearing his helmet. It's like expecting people to start debating whether or not you eat with forks. I'm seriously starting to question the...