Wolfy Snackrib
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Hey guys, in UTsomething 4k3 something like that, does corpses gib when u blow them up? If so I GOTTA GET THAT GAME :bounce:
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yeah me too, i was hoping we would come through the countryside down by the coast or something and see the combine enforcing their rule etc throughout city 17.SHIPPI said:The only bit I was really disappointed about was the introduction.. I was looking forward to a tram-ride like train journey through City 17.. but no
Feath said:But Half-Life 2 didn't have that, which is why they didn't have gibbing. If they did have a situation when you had to gib monsters to kill them, you'd they gibbing.
What you're saying makes as much sense as saying "Half-Life 2 doesn't have proton torpedoes, can you imagine trying to take down a Star Destroyer without proton torpedoes?" Because Half-Life 2 doesn't actually have Star Destroyers, it's a non-issue. Half-Life 2 doesn't have a situation where you need to gib enemies to kill them.
Chav said:Well thats to bad actually, I would have loved to see some gibbing to make sure someones dead.
But I guess this would bring the rate to mature and higher (if there is any higher)
Feath said:Fair enough that you want gibbing, I'm just saying it's a silly argument to say that gibbing is anything but eye-candy because Quake II needed it.
The tram ride was the only part of HL1 that I've played. It was at a LAN center somewhere.StardogChampion said:34. Annoying tomboy female main character added to make it appeal to a more mainstream audience. Swap Alex with that other lady that was in the lab and it would've been better.
35. Steam dependency slows load times hugely.
36. Only the overarching story is somewhat interesting, the immediate one with stupid kidnappings is just crap.
37. Too much travelling to all these random locations. The greatness of HL1 was Black Mesa.
38. Crappy short intro, most of which was shown in its entirety before the game was even released. The most famous part of of HL1 was the tram ride in.
39. Uninteresting enemies.
40. No decent RP section in the beginning, like walking around the lab in HL1 and putting on your suit. They tried it in HL2, but failed.
41. Maps aren't that good. Probably because of the acquisition of the Counter-Strike team.
42. It didn't feel like you were even in the same universe as HL1. It felt like an entirely different world, not a good thing in this case.
Top Secret said:LMAO, nice job on warping everyone's points. You're taking them wrong.Noobulon said:I agree with a lot of these criticisms. But most of them just counter-balance themselves.
"Too much time alone - lacked character"
"Too much pissing about talking to muppets - lacked atmosphere"
"I hated the vehicles"
"Only two vehicles!!"
"It's not long enough"
"There's too much time spent in each location"
Etc, etc.
In a game with as much variation as HL2, it seems inevitable you can only please some of the people some of the time.
1. On the too much time alone vs. the muppets.
You hardly ever had a squad with you, and when you did, they were a bunch of shallow (As in no character) extras only meant to die.
2. "I hated the vehicles" and "Only two vehicles" are both valid arguements that work together.
I thought the buggy was too hard to control, however that doesn't mean that there should automatically be no vehicles in the game. I would have liked more vehicles, and other people would have simply liked for them not to suck. How is this conflicting?
3. "It's not long enough" and "There's too much time spent in one location." is simply saying the game was too short, and lacked variety.
The criticisms do NOT counter-balance themselves.
ríomhaire said:1. To much time in the same damn environment so you get bored of it
I'm not trying to spill anyone's pint here.StardogChampion said:37. Too much travelling to all these random locations. The greatness of HL1 was Black Mesa.
Noobulon said:Okay, so those criticisms don't directly eliminate each other. Maybe they were crappy examples.
What I was trying to say is that, although everyone agrees "HL2 should have been better", there's far from a consensus on just how it should have been better.
Excluding the universal wishes of "more" and "better" (which IMO aren't serious criticisms because they can be applied to any game), I think we're all trying to pull the game in a slightly different direction.
And Valve couldn't appeal to everyone at once.
I'll try finding a better example of this.
I'm not trying to spill anyone's pint here.
I'm just pointing out that it's easy to criticise. But when it comes to actually improving the game - it's not clear-cut how to do that. Your changes will probably end up pissing someone else off.
One man's underplayed feature is another man's "THIS SUCKS!!".
And yes, I agree with all the major criticisms about difficulty and storyline and yadda yadda
Noobulon said:Okay, so those criticisms don't directly eliminate each other. Maybe they were crappy examples.
What I was trying to say is that, although everyone agrees "HL2 should have been better", there's far from a consensus on just how it should have been better.
Excluding the universal wishes of "more" and "better" (which IMO aren't serious criticisms because they can be applied to any game), I think we're all trying to pull the game in a slightly different direction.
And Valve couldn't appeal to everyone at once.
Top Secret said:53. Where in the HELL was the tram ride in the beginning of the game?
Wolfy Snackrib said:Look, half-life 2 is a great single player game, it's loads of fun to play but there were some moronic things in it that pissed me off.
1. To much time in the same damn environment so you get bored of it for example driving the car or the airboat for 1 hour.
2. Thery cut like 75% of all monsters, most of the monsters are like different combine soldiers and there's not many really exciting monsters.
3. Citizens are complete wimps, none of them are cool or say something cool ever.
4. The ending was pretty shitty, shooting powerballs at a big stationary thing so it falls appart, thereby killing Breen, also it was to easy.
5. A bit to short.
6. Grenades are to weak.
7. We never got to see Alyx take it off!! :naughty:
8. The popup suit power thing sucks. Displays same power for underwater extra air, sprinting etc. Totally stupid idea.
9. They cut all parts except 1 that we got to see on video that semt sooooo fun to play.
10. Headcrabs can't jump onto citizens heads. It wouldn't necesserely turn them into zombies since that is a long process but it would be cool if the headcrab would kill them by jumping and attaching on their heads. It's stupid just to see them jump and scratch them. That's not what they are for.
11. Barnacles sucks because when they eat a citizen or a combine their mouths aren't large enough and the citizen/combine is seen through the mouth, also when it eats it looks retarded.
Feath said:Fair enough that you want gibbing, I'm just saying it's a silly argument to say that gibbing is anything but eye-candy because Quake II needed it.
Foebane said:Feath, I don't like you because you worship HL2 ragdolls so much you fail to see how essential gibbing is in today's FPS games.
Mechagodzilla said:The 'tram ride' was the entire ordeal you go through before Alyx saves you from the CPs.
Sure, you weren't literally on a tram, but it was the same idea. A scripted trip loaded with details that establishes the location and atmosphere, plus some future obstacles/enemies.
...where have you been?Wolfy Snackrib said:I never said half life 2 sucked, it's the greatest singleplayer game i've played but as everything it has it's flaws. anyways post what you think sucks about it
bliink said:My only complaint was that it wasn't "big" enough... HL1 was epic
OCybrManO said:The flashlight, suit-assisted sprint, and life support systems are probably running off a single power source to keep the suit's weight down. My bet is that the energy source isn't quite up to the task of producing oxygen or sustaining a sprint but a certain amount is stored in a faster (probably more bulky and expensive) energy storage device for quick access, which is displayed by the power meter... which would explain why the flashlight doesn't run down the power meter on its own, while more complex actions do. Whatever the case, the infinite total amount of energy that the suit has is a bit odd...
Mikey10 said:- Overrated like hell.
- Stupid stuttering ruins the game. (Are they ever gonna fix this?)
- Not the game's fault, but the fan boys who are gonna attack me like I've insulted their mother for saying these things.
Meh.
Then compare graphics. Physics. Gameplay, effects.BlackMesaDude said:The load times are really a joke.. compare to Far cry a whole island is rendered on just one load at the start of level then only your HD stutters a little but no stupid loads all the time like in HL2 that pisses me off
Have you ever tried using one of those hand-cranked torches? Or just a hand-cranked generator at all? You have to wind the hell out of them to get them to work at all.The_Wookie said:Ever considered the possibility that the heat that Gordons body gives off coupled with the movement of his body could operate small servos to recharge the short term boost battery?
The game is fictional, it's entirely possible.Lanthanide said:Have you ever tried using one of those hand-cranked torches? Or just a hand-cranked generator at all? You have to wind the hell out of them to get them to work at all.
There's no way that gordon's movement/heat could possibly recover the energy required to do these sorts of things by the suit in so little time.
FictiousWill said:19. No detail textures - textures on environment and models appeared blurry and pixelated when viewed up close. Could have been solved with tiling detail textures but wasn't, and still isn't.
-- I'm sorry, the blurrnow? I seriously can't see the "blurryness". That's your texture option setting combined with the textureresolution on the given wall you're looking at. I seriously doubt the engine itself de-renders at point blank ranges.
20. Creaky old engine - source is blatantly quake1 on lsd and acid at the same time. my favorite is the 3d skybox 'feature' (read: render hack) designed to make up for spatial shortcomings of the bsp engine
-- Oh yes, I've heard about it. I also heard how it's "Some lunatic's crazy scheme to take over the world" and "Just another trick from Blair Underwood".
21. Load time to get to the main menu, even when the background map was disabled, even for HL:S. What the hell is it loading? Nobody knows.....
-- I never noticed any long loadingtimes (Concidering other games, and taking into account the internet checking with steam every time you start a game) while starting games through steam, Source or not.
22. Heavy scripting, valve reported about free-thinking ai that assess and make decisions about their environment to produce emergent gameplay. In actuality, the enemies are stupid as hell and show no signs of 'sensing' their environment or the player, as any unique npc action is scripted.
-- Scripted and hinted. Those two are different. The leaping zombies in ravenholm (When you're taking the lift down) is probably the most, so called, scripted in HL2. In general the AI does deliver, although it's not always given room to. Try a harder difficulty.
23. Hitboxes, completely unnecessary and tech dragged over kicking and screaming from the hl1 engine. Per-poly hit detection could be perfromed, an analysis of a model's polygons occurs when the engine is mapping a bloodspot decal onto the model but this system is unrelated to weapon hitscan. Nobody knows why.
-- I never knew, or at least I never thought about it, that decals were applied per pixel. I'm not going to take your word for it however, as it can just be applied "Somewhere along - these - pixels" and still create a good effect. Some comfirmation would be great.
Dead-Inside said:1.) I'm sorry, the blurrnow? I seriously can't see the "blurryness". That's your texture option setting combined with the textureresolution on the given wall you're looking at. I seriously doubt the engine itself de-renders at point blank ranges.
2.) Oh yes, I've heard about it. I also heard how it's "Some lunatic's crazy scheme to take over the world" and "Just another trick from Blair Underwood".
3.) I never noticed any long loadingtimes (Concidering other games, and taking into account the internet checking with steam every time you start a game) while starting games through steam, Source or not.
4.) Scripted and hinted. Those two are different. The leaping zombies in ravenholm (When you're taking the lift down) is probably the most, so called, scripted in HL2. In general the AI does deliver, although it's not always given room to. Try a harder difficulty.
5.) I never knew, or at least I never thought about it, that decals were applied per pixel. I'm not going to take your word for it however, as it can just be applied "Somewhere along - these - pixels" and still create a good effect. Some comfirmation would be great.