16:9 ftw

Sorry Raz, but since you have a visual disorder that prevents you from telling a circle from an oval, or a rectangle from a square, you won't be able to see what's wrong.

I'm with Raz, I don't get what you're bitching about. Oh noes, that circle is slighly elliptical.
 
I guess my eyes are not as anal as Vegeta's, cause that image doesn't bother me at all either.
 
It's what a 4:3 display stretched to 16:10 looks like.
Admittedly, you'd have to be a big Starcraft player for it to be very obvious what's wrong. There isn't really anything in there that you can relate to in real life.

Here's something maybe more of you can see:

1610n.jpg


See how they're all pudgy now?

And here's 16:9, even worse!

169x.jpg


Look at Eli jesus christ!

Even though obviously HL2 has widescreen resolutions, just imagine if you were playing a game like this that didn't, and your monitor stretched the image to fit your widescreen monitor automatically instead of having black bars on the sides.
 
But the monitors in the top right, they get upgraded to widescreen.

:D
 
Yeah playing on a widescreen when the image is getting stretched is horrible. I can't bear to play StarCraft like that.
Also, when it's stretched like that your mouse movements will be off as the horizontal movement will appear to move faster because the actual pixel ratio in the game and what you see on the screen is different.
 

Yes, new games do have widescreen resolutions. Old ass games from the 90s dont so you'll just have to live with a square looking slightly rectangular to play them. Or you can simply adjust your video card not to scale the image. Your choice.

I swear, kids these days. When I was your age...
 
Yes, new games do have widescreen resolutions. Old ass games from the 90s dont so you'll just have to live with a square looking slightly rectangular to play them. Or you can simply adjust your video card not to scale the image. Your choice.

I swear, kids these days. When I was your age...

Dude, that's what I'm saying. Any decent monitor should not force a resolution that isn't 16:10 or 16:9 to become stretched out. And yes like I already said, you can probably get around monitors that do that with some software or perhaps even in the monitor settings itself.
 
I'm using a 1920x1080p monitor (16:9). In one of my fullscreen games, I can set the resolution in the game to 1440x1080 and the image is not stretched. Instead, it has black borders on the sides, and the game fills the vertical space of my monitor.

You can also see if the game has 1280x720, in which case you will need to scale the image. Some monitors have settings to do this on their own, or you can scale it using your video card control panel.


On a 1920x1200 (16:10) monitor, you may be able to set the resolution of a fullscreen game to 1600×1200. It won't stretch the image.

Here are some other 4:3 aspect resolutions that you can use on a 16:10 monitor:

640 x 480
800 x 600
1024 x 768
1152 x 864
1600 x 1200

Your video card will need to scale anything less than 1200, if your video card software (control panel) has a scaling feature. Alternatively, some monitors can be set to scale the image.
 
-w

For **** sakes stop complaining.
 
Depends on the monitor; apparently Ennui's stretches out. (oh god don't take that last part out of context)
Ha! I was watching TV when I realized that I didn't state that. Yeah, I guess most monitors have a stretch (fill to screen) option, but it's really terrible to think that you may not be able to turn off this feature in the monitor's options. Really, Ennui?

Some options monitors may have:

1:1 (for example, an 800x600 image would display in the center of the screen with black borders all around it)

Fill to screen (Will stretch if the image is not the same aspect as the monitor)

Preserve aspect ratio (sometimes called 'auto', I think)
 
1:1 mode can usually just be achieved by running in windowed mode.
 
I've been lucky enough that anytime I wanted to get an older game (Deus Ex, Thief, etc..) to run at my native resolution of 1680 x 1050, there is always a fix on the widescreen gaming wiki posted some pages back.

I highly recommend it.
 
It's what a 4:3 display stretched to 16:10 looks like.
Admittedly, you'd have to be a big Starcraft player for it to be very obvious what's wrong. There isn't really anything in there that you can relate to in real life.

Here's something maybe more of you can see:

1610n.jpg


See how they're all pudgy now?

And here's 16:9, even worse!

169x.jpg


Look at Eli jesus christ!

Even though obviously HL2 has widescreen resolutions, just imagine if you were playing a game like this that didn't, and your monitor stretched the image to fit your widescreen monitor automatically instead of having black bars on the sides.
I see Alyx put on a few founds with all this waiting until Episode 3.
 
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