FictiousWill
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I have a 3d model in max, and would like to generate a 2d top-down height map of it. Any idea how?
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FictiousWill said:Nevermind - the fog method seems to work fine (The heightmap is inverted in max so I just reinvert it in a drawing program, go figure). Thanks for the quick replys and help!
How incredibly long windedphantomdesign said:VERY SIMPLE WAY TO DO THIS!
- Make a new material
- Make diffuse black
- Assign a gradient map (black to white) to the self-illumination
- Select the entire model, and make a UVW map, with the plane oriented to the side of the model, or use a box, and make sure the orientation/size is correct.
You can make all sorts of adjustments to the gradient for fun effects.