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Not every one sees it as a good thing, some see it as ugly. To each their own as to how it looks. What I appreciate about it is that it is actually closer to how light works in the real world. And with better hardware and development we will be much closer to real looking 3D environments. There are obviously limitations of the technology now, just like there are limitations of the non-dynamic lit games. But It is a taste of what is to come.jameth said:Ok, change the word from 'revolutionary' to 'makes everyone orgasm over it and think it's the 2nd coming of jesus'
bad choice of wording
Tamer17 said:HL2 is set to take advantages and features of the dx 9 , and to be playable on older cpu and tech.
This process only takes time . They need to find the right balance that will satisfy all their fans.
Source wasn't designed to include all and only dx 9 fancy stuff , of course some other engines will have better tech in certain aspects.
Valve had to take compremises , and I think they balanced the game wonderfully . HL2 looks, gfx wise, awesome to me (better than other engines , IMO) but still able to be playable on older cpu's.
Graphics always evolve and improve , you have to decide what to include at a certain moment that will suit the company's goals . It's not like Source will remain the same as years go bye .
Besides , making the game itself , the gameplay , how all the content comes together to create a good GAME - that's what takes most of the work , and that's what sperates good/bad games from excellent game , not some gfx feature that wasn't included because it didn't fit the company's ideas for the game at a certain time.
billbo said:Um, did you even read my posts? Hit boxes, yup. Pre-compiled Light maps, yup, etc etc. I never said that they never added advances to them, but NONE of the technology in Half-Life 2 is new. All the stuff you mentioned has all been done before. All of it. Please name me one feature that it has that no other game has(don't tell me what they did better than someone else, only what's new... other games have AI too). My point being, how does it take six years to integrate stuff that allready exists. Other games are actually adding revolutionary technology. Valve took 6 years to beef-up allready existing tech? I don't buy it. If they did, then something is wrong in my opinion. :|
What game has the Unified lighting model that Doom 3 has? Be carefull, don't fall for that "Dynamic Lighting" marketing jargon that many games throw around. And ffs, stop dragging the story into it, it was a discussion about TECHNOLOGY. You still haven't shown me one original thing in Half-Life 2. :EUltimaGecko said:Well, by that definition everything is already done.
Doom 3 has dynamic lighting - been done before.
Doom 3 has AI - been done before.
Doom 3 has enemies - been done before.
etc.
[the only completely revolutionary thing I can think of is per-pixel hit detection]
If you want a reason why improving on previous designs has taken so long...well then, take into account that the engine is purported to scale to an immensely large range of computers (instead of just top of the line computer like many games).
What do you want it to be able to do?
It seems the only thing that will be worth 6 years to you will be an engine that draws a real-world quality image in realtime at as of yet unattained resolutions like 8000x6000.
How about directly controlled player interaction with in-game physics? Sure, everyone and their mom has rag-doll physics, and boxes that bounce around, but who lets you pick them up and use them effectively in a realistic way? [and if you say Deus Ex 2, I'll throw one of their low gravity boxes at you...]
Just listen to the E3 2003 video...they'll tell you some reasons why the engine is so special (Add to that a more intriguing storyline than Doom 3, while being in production about the same length). I think there was something about realisticlly calculated water refraction based on surrounding level geometry with Fresnel effects or something - if you want something purely original.
[edit] Perhaps I forgot to mention the whole 'ease of modding' thing, which few/no other companies besides Valve are so dedicated to doing (name one game with as many mods as Half-Life (Quake might come close, but that's about it). Despite that, HL2 is designed from the ground up to be modification fiendly.
billbo said:Ok ok ok, you guys can "believe" whatever you want. Untill I see some quotes and sources it's, wait for it, speculation.
DarkStar said:I think they worked exclusively on TF2 for a long time until they realized..."wait, people want HL2, lets make that now."
marksmanHL2 :) said:lol @ this thread...
People dont seriously believe that valve have purhaps withheld the game from us for a few years do they.....?! :rolling:
Are you saying that I claimed they are hiding something? I just said that I haven't even seen a quote that anyone at valve even said it took that long. Please don't put words in my mouth, because that's what it appears that you are doing to me.PiMuRho said:The same applies to everything you've said. There's no big conspiracy as to why it's taken 6 years. It just has. There's nothing to disbelieve. Development started after HL, and it's winding up now. What is there to dispute? Just because you can't see any reason why it's taken so long, doesn't mean that it hasn't, or that they're hiding something.
Look at the thread title, I said I don't believe it either based on what I've seen. Clear enough?jameth said:then what the hell are you arguing?
KagePrototype said:I swear to god, all this waiting is making people paranoid. Seriously, why are you even debating this? It took six years. That's all -- they've been spending six years on this project, making sure it is as good as it can be. It's that simple people.
Oh, but no, some guy thinks they didn't spend six years on it and that they might have lied to us! :O Conspiracy?!/1 Valve lied to us again?!?/OMG. Let's take a reality check -- why would Valve lie about something like development time? It's just ridiculous. To bolster their reputation? I doubt it -- they would have gained a lot more respect if they said they had only spent 2 years on it, making them look a lot more talented. But of course, they didn't. Because there's no point.
Just like this thread, funnily enough.
billbo said:Look at the thread title, I said I don't believe it either based on what I've seen. Clear enough?
ElFuhrer said:Yeah, I think they spent most of their time building a nose-picking machine.
No, now do you have any sources to back that up, or is it speculation?Vidrio said:your obviously talking to smart for some people or ... ur talking shit now.
I've seen ur posts just get ...... picky and.... no point to them.
how about u shut up and just .. go sit in a corner with ur head bowed while u think of something proper to say.
If things from the previous engines worked fine..... why fix it? .... I'm sure thats what the mean from blueprints. .......obviously starting from scratch is gonna mean taking the good things from games already gone by?
UltimaGecko said:In fact, level making alone is really annoying, since light sources go through entities and there's no way to prevent it (at least, not with compilers I have seen...
I call bullshit on that. There are plenty of things that are original in HL2. Their proprietary facial animation technology being the prime example.billbo said:You still haven't shown me one original thing in Half-Life 2.
Are you saying that I claimed they are hiding something? I just said that I haven't even seen a quote that anyone at valve even said it took that long. Please don't put words in my mouth, because that's what it appears that you are doing to me.
billbo is trying to distinguish between games and engines which feature various degrees of dynamic lighting and D3 which has a completely unified light and shadowing system for all surfaces. This is a valid distinction, and D3 is certainly the current pinnacle of that technology path, however, he's really pushing his credibility when he uses words like 'completely different' or 'revoluntionary' in contrast to previous unified lighting technology which was 'gimmicky' or 'fake'.CB | Para said:I thought Farcry had dynamic lighting, am I wrong?
PiMuRho said:No. I'm not saying that. I'm not putting words in your mouth either. You say you can't believe that it's taken them 6 years. People are refuting that. You're choosing to ignore them unless they provide valid quotes or links.
Tell you what, let's play turnabout. You provide valid quotes or links that prove it hasn't taken 6 years.
Wolf said:billbo is trying to distinguish between games and engines which feature various degrees of dynamic lighting and D3 which has a completely unified light and shadowing system for all surfaces. This is a valid distinction, and D3 is certainly the current pinnacle of that technology path, however, he's really pushing his credibility when he uses words like 'completely different' or 'revoluntionary' in contrast to previous unified lighting technology which was 'gimmicky' or 'fake'.
In reality brute force unified renderering is one way of skinning a cat (not necessarily the smartest) and it has various levels of implementation. D3's lighting is just a natural extension of where that approach leads...
billbo said:I don't have to, the people that are claiming it did have the burden of proof. I said I don't believe it because I have seen absolutely no evidence that it is true, none. Allow me to provide an example of the error in your logic:
Someone claims that Santa Claus is real and exists, I say I don't believe it. Would I be expected to prove that He didn't exist? That would be absurd. Those that are making the claims are the one with the burden of proof. Does anyone have any? Certainly no one has provided it. None.
PiMuRho said:Heh, nice try.
You're fighting against inescapable logic. Valve have stated that they started HL2 straight after they finished HL (I believe the quote is in the "Info from Valve" thread somewhere. Failing that, it's in an interview). Since then, they've been working on it for 6 years.
So I ask again, what is there to dispute? I have no burden of proof because there's nothing to prove. Your Santa Claus analogy was horribly flawed.
Put up or shut up - what reason do you have for not believing that Valve have taken 6 years working on HL2? What were they doing instead? Why would they lie about it?