(Emphasis added by me)billbo said:How am I "pushing his credibility when he uses words like 'completely different' or 'revoluntionary' in contrast to previous unified lighting technology which was 'gimmicky' or 'fake'." when I never said that. Provide a quote please.
Here you go:
billbo said:I repeat, ALL shadows and light detail is created in real time. No pre compiled shadow maps or fake shadows painted on to textures. That is the revolution, and many games are trying to simulate it. Half-Life 2 isn't even close to that in the rendering area.
Note how this quote applies to games generally & not just HL2.billbo said:What game has the Unified lighting model that Doom 3 has? Be carefull, don't fall for that "Dynamic Lighting" marketing jargon that many games throw around.
ROFL mate. Don't take yourself so seriously. You made a big deal over D3's lighting model in comparison to other technology and some clarifications were made about what's "revoluntionary"... I made a post which disputed that D3's approach (to significant degree) hadn't ever been done in another released engine and I made the counter claim that that model of lighting isn't necessarily the best approach on current hardware nor will it necessarily produce good graphics & realistic environments.As far as I'm concerned you owe me an apology. Or at least "fess up".
You said HL2 had no original tech and you were shot down. You asserted without evidence that HL2 & Source didn't take 6 years and you were again shot down. Seems like an open and shut case of you stretching your credibility a little thin in this thread... It's no biggie and certainly not meant as a personal attack on you, I just don't think you've done much to defend your assertions...