a far cry from being any good

Is farcry gonna be another DX:IW?

  • no way, the game looks and plays amazing

    Votes: 21 44.7%
  • nah, the game offers a development in graphics and gameplay

    Votes: 11 23.4%
  • well, actually it's just another over hyped FPS Rompathon

    Votes: 10 21.3%
  • The game looks and plays like a run of the mill moneygrabbing shoot em' up

    Votes: 5 10.6%

  • Total voters
    47

jonnyapps

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well guys at least we don't have to worry about farcry stealing hl2's thunder hey?
Anyone else notice the game demo is devoid of challenging artificial intelligence? What about the complete lack of physics in the game? I was so disappointed - i mean, why litter the beach and its varying docks with great big boxes when you can't shove 'em? After pushing boxes around in hl2 'beta' (well, my mate told me ;) ) farcry felt so...flat. i felt like i was moving around a map not living in a world.
The characters, animation, ai and graphics (although the latter undoubtedly has its goodpoints) all reminded me of soldier of fortune II, which, well, just isn't good enough.

Let me know your opinions.
 
I completely agree. It entertains a few couple hours with its eye candy but then it just leaves a bland and boring taste in your mouth. Devoid of story, AI and atmosphere.. A game where the brain can go on holiday and admire the lush tropical environment... until it gets bored..
 
Could've use one of the two other FarCry threads.

The AI is quite good, maybe you weren't on hard, or switched AI balancing on? I'm not sure.
As for physics interaction, I was disappoint by this as well, but, never at any time did I feel the game was flat. Infact, I felt the complete opposite, I felt like I was in a lush, beautifully detailed world.
Personally, I'm still wanting FarCry, I still want it more than HL2 right now (then again, it's only because it's on radar as opposed to HL2's "TBA" date)

Everything else, past the physics, impressed me enough to want this game even more than previously. I'm pretty sure everyone is raising their bar of expectation too high, you're going to regret doing that once HL2 rolls around, a game can't live up to the hype most of you create for it.



jimbones said:
Devoid of story, AI and atmosphere...

It's a demo, it's supposed to be devoid of story.. the AI isn't devoid, I'm not sure why everyone seems to think so. The AI that's there is quite good, but I guess you guys are on easy? And, on the last point, the game lacks the least in atmosphere, I'm not sure what you're hoping for in terms of atmosphere, but what FarCry attempts to achieve on an atmospheric level, it does very well.
 
personally, i think it's great, but addmittedly i havent played the single player demo, just the multiplayer beta, and that doesnt show the ai. it works fantastically for me, on my ti4200, but does take a while to load. i certainly dont get bored in it, even just wandering around.

p.s. i liked sof2 :p
 
perhaps i've been slightly too critical but i think we HAVE to raise the bar, we have to demand better games. Eventually producers will realise they can't knock out more DX:IW's and we'll finally be satisfied gamers
 
Big thread about this already :)
But hey, the forum is so void! Lets fill it with copies :p

I'm in on the same deal anyway. After MP2, NO game is quite the same, everything is so damn flat as you say. It has its charm in old games, but new games have the capability for so much more.

Its kind of like the complain I made about KOTOR on Biowares forum just a few minutes ago. It uses utterly awfull RPG Puzzles (TM) instead of trying to simulate the *real* world as any involving and true RPG should. Real AI (going to bed at night, working, talking to each other on random), real physics and interaction with the world is the core parts. Todays games CAN do this!!! Earlier they couldnt, and resorted to pretty bad solutions.

But nooooo, every game just have to do it halfway... MP2 had awesome physics, but no real AI. Gothic II had real AI and interaction with the world, but no physics whatsoever. KOTOR doesnt have any of it. Far Cry has real enough AI (except for a few quirks) but a static world. Etc etc etc...
 
The AI is incredibly adaptive, if you've played the HL2 then I don't understand how you could compare the two, after all, HL2 "beta" was completely scripted AI wise (not saying the E3 demos were, but the beta most certainly was scripted).

Not to mention the AI needs 0 bot waypoints, it's entirely self-contained, this means you'll see lots of good single player maps with equally good AI.

I thought the AI was great.


EDIT:
On the first docks of the beta, look at the wooden boxes that are stacked with one on top, you can move them... They float etc... they move when shot... More objects could have physics enabled on them and it would feel more immersive, but it's there.
 
i hear you dawdler. KOTOR - i couldn't agree with you more. sorry to have started a new post but yeah, this new forum needs some spicy poll action
 
dawdler said:
MP2 had awesome physics,

MP2 had Havok, so yes, they were nice. However, they were completely and utterly detached and served no purpose whatsoever. How disappointing the physics were for me is beyond words. After knocking over a few IV carts, I hardly found myself oogling the physics anymore.
 
I think ppl are both praising and being too harsh to this game, FarCry does what it set out to do.

It's neither exellent or dire - an average game with pretty gfx :) fun for a week .... but easily forgetable.
 
The AI gives it a place in my heart, on top of that is the view distance, which is much more than GFX, just think of the MP sniping and camping possibilities :naughty:
 
jonnyapps said:
well guys at least we don't have to worry about farcry stealing hl2's thunder hey?
Anyone else notice the game demo is devoid of challenging artificial intelligence? What about the complete lack of physics in the game? I was so disappointed - i mean, why litter the beach and its varying docks with great big boxes when you can't shove 'em? After pushing boxes around in hl2 'beta' (well, my mate told me ;) ) farcry felt so...flat. i felt like i was moving around a map not living in a world.
The characters, animation, ai and graphics (although the latter undoubtedly has its goodpoints) all reminded me of soldier of fortune II, which, well, just isn't good enough.

Let me know your opinions.

u = on crack!!! it's a demop 1st of all so keep your pants on, 2nd of all, it's none of the things stated! except the physics part... but there is rag doll if u shoot the corpses! realistic rag doll! not like HL2's corpse shooting ragdoll...
 
I was impressed regularly by the AI...I've had them try to distract and flank me, ambush me, and react well to stimulus (rock/yelling).
The physics aren't bad, they just dont play a huge part in the game. An hour ago I was bowling barells down flights of stars and trying to knock down the ones at the bottem. It all happens fairly realisticly.
 
Far Cry was on my top list of "games I must buy" and when I heard people knocking the MP beta, I couldnt believe it. Then the demo came out, oh happy day, I went in not expecting too much, and when I loaded it up on max gfx at 1280x1024... it looked good... but not... breath-taking.
I actually played around for a bit and I left with a "meh" feeling... nothing spectacular, but I wasnt gonna shell out my hard earned cash for it either.

then I played it some more,... and some more... and some more... and the more I play it, the more I enjoy it. It really grows on you... sure there are a few things that need addressing, the AI is a lil wonky at times ( but honestly nothing that kills your gaming experience) the animations could be a tad touched up, and some optimizations could be made.... but all in all its a great game.

I love the stealth factor, that I can see how much noise Im making and as Babywax pointed out, my "signature" (how alert the enemy is to my presence) when I stopped running in and gunning everything, and started leapard crawling around into bushes, throwing rocks to distract enemies and knifing them when they werent looking, one by one.

it really changed my whole perspective on the game. Im going to buy it the day it comes out, regardless if they address above mentioned nuances or not.
once again... the Jeep has the best handling out of any vehicle I have ever used in a FPS (including Halo/Bf1942/Bf142: DC) the sounds are amazing and work together very well...

I dont know how anyone could compare this game to DE:IW that game was so bad it was scary.
 
We can yell?

I loved the way you could trick the AI like you would a person, and the fact they couldnt see you through the bushes.

I remember at one point i hid under the docks. I was looking through a hole and decided to shoot one of the mercs in the guy next to him shouted and started to shoot through the floor i tried to run but he could hear where i was and fired at me, so i crouched down and threw a rock along the ground, i watched as his bullets went pounding into the sand along the trail of the stone. I crawled out form under the dock and hid behind a rock, the people were shooting at me quite a lot, so i jsut sat there for a moment...big mistake, little did know, one of them had snook round behind me, i heard him just in time to get hit or shot or something. He was stood right behind me.

One thing i love doing, is running through the trees, knifing people. You go prone and crawl up clsoe to them, then you throw a rock over their heads. They all go running off towards it and face away from you. So then you just run up behind them, take out a couple with the knife and vannish into the bushes again.

I cant wait for the full game...the opportunity to just explore the island with few boundaries.

There were a few bugs, such as the AA AF problem, and some things like the LOD models which change race. The black guys become white when I go far enough away...at least when they are dead anyway.

But regardless of the bugs i will still buy the game. I'm sure if they arent fixed, patches will come out but even if they don't, its still a cool cool game.


The physics were quite cool, but i don't think they have put as much emphasis as valve have at all, and that almost makes them seem poor, even though they are actually quite cool. Another great frature is the bodies...you can pile them up :D, although they vannish after a while, which i found annoying. I also noticed that grenades and such would make small ditches in the ground...well at least the beach anyway, i didnt try it anywhere else.
 
You know, I think it’s not FarCry fault at all, I think I am just tired of FPS in general. Something is missing…
 
Mr.Reak said:
You know, I think it’s not FarCry fault at all, I think I am just tired of FPS in general. Something is missing…

I know what you're saying. I can't quite put my finger on it but there something missing from all newer FPS games that would make em a lot better. But I didn't really like Far Cry that much.
 
Keyboard? I always found that put a dampner on my gaming. However i suspect this isn't the case with you.


Perhaps it isnt just new FPS games, perhaps its just that games have been around for quite a while now and FPS's are getting old. That doesn't make a lot of sense but perhaps its just that new really great new ideas are popping up, even though they seem to be.
 
it's great to see everybody else's opinions. I think i'll go back and play it some more. maybe i'm wrong about it, or maybe it just lacks the kind of things I'VE started to look for in a FPS. Tell you one thing, those grunts are bloody stupid when you throw a grenade.

Cheers, Jon
 
well guys at least we don't have to worry about farcry stealing hl2's thunder hey?
Anyone else notice the game demo is devoid of challenging artificial intelligence? What about the complete lack of physics in the game? I was so disappointed - i mean, why litter the beach and its varying docks with great big boxes when you can't shove 'em? After pushing boxes around in hl2 'beta' (well, my mate told me ) farcry felt so...flat. i felt like i was moving around a map not living in a world.
The characters, animation, ai and graphics (although the latter undoubtedly has its goodpoints) all reminded me of soldier of fortune II, which, well, just isn't good enough.

Let me know your opinions.

:) I think some people expect too much , its loads of fun if you start thinking of stuff to do other than complete the demo,. driving the buggy around for one , running marines over. setting the AI too its hardest, which is a challenge.

for what its worth its a lovely 'Beta'. and it works wonderfully on Geforce cards. (noticed most complaints coming from radeon owners) , I wouldnt be suprised if come HL2 time your expectations may dissapoint . or may not. who knows.

PS. soldier of fortune 2, ? :p on a tropical Island .? hmmm , its got its own feel.
and even though it is an FPS like HL2. they are both quite different, so comparisons will often lead to being dissapointed in certain aspects of one game or the other
 
That buggy is damn annoying to drive sometimes. Especially when going down hill. I like some of its realism though, the way physics are involved in every seperate part of it not just the whole.
 
I haven't had this much fun with a game since Enemy Territory was released!
The first time I launched the demo I was merely drooling over all the beautiful graphics. Some spots are so realistic that they are literaly breathtaking.
After the initial wow-experience I started to actually play the game. I love it. Finally a FPS that isn't incredibly linear! For example, at the start I skipped the small island with the shark and went straight for the main island, entered the rain forest, obtained a sniper rifle, used the sniper rifle to take out the crew of a speedboat that was waiting in a bay, took the speedboat to the small island with the shark and then circled around the island while machinegunning all the guards. :p
I would have never expected that Far Cry would offer so much pure fun. It took me by surprise.
 
I like that nonlinearity too...I've been trying to play through the level as many different ways possible, and haven't come up short yet.
 
PS. soldier of fortune 2, ? on a tropical Island .? hmmm , its got its own feel.

i was thinking of the character animation and AI and if you picture the jungle level of sof2 where the guards shoot at you through the shrubbery even if they can't 'see' you and where the helicopter is scripted to appear at a certain moment...
 
Mr. Redundant said:
Far Cry was on my top list of "games I must buy" and when I heard people knocking the MP beta, I couldnt believe it. Then the demo came out, oh happy day, I went in not expecting too much, and when I loaded it up on max gfx at 1280x1024... it looked good... but not... breath-taking.
I actually played around for a bit and I left with a "meh" feeling... nothing spectacular, but I wasnt gonna shell out my hard earned cash for it either.

then I played it some more,... and some more... and some more... and the more I play it, the more I enjoy it. It really grows on you... sure there are a few things that need addressing, the AI is a lil wonky at times ( but honestly nothing that kills your gaming experience) the animations could be a tad touched up, and some optimizations could be made.... but all in all its a great game.

I love the stealth factor, that I can see how much noise Im making and as Babywax pointed out, my "signature" (how alert the enemy is to my presence) when I stopped running in and gunning everything, and started leapard crawling around into bushes, throwing rocks to distract enemies and knifing them when they werent looking, one by one.

it really changed my whole perspective on the game. Im going to buy it the day it comes out, regardless if they address above mentioned nuances or not.
once again... the Jeep has the best handling out of any vehicle I have ever used in a FPS (including Halo/Bf1942/Bf142: DC) the sounds are amazing and work together very well...

I dont know how anyone could compare this game to DE:IW that game was so bad it was scary.

^^^^^^^^
What he said

Except...I was engrossed from the beginning.


I bet lots of these issues that people are griping about (AI, bodies disappearing etc) will be fixed when the game comes out. I bet they'll finetune AI...there might be an option for bodies-stay length...stuff like that.

I really like how the game plays different from other FPS's Most FPS's you run through a level...see guys... shoot them or kill them in whatever strategy best fits (zombies in HL1 could be crowbar'ed twice then back away...wash rinse repeat)

In FarCry, you die easier...health is harder to come by... AI is smarter. You approach a new area. Bust out binocs...scan for enemies...tag them. Then you have to look at your surroundings... Check out possible cover...look at ways you may be able to sneak up...flanking positions...radios you may have to destroy before engaging (for those that haven't played...almost all the time...a guy runs for the radio and calls in backup) You have to think about the battle way before it happens...and I like that.

People are complaining about physics... True...not all objects have physics activated on them. The one's that seem to have it are barrels and other things just chillin on the ground. I dunno if they activate physics for more objects or what...but I feel like it'd be just like MP2... some people complain that the physics have nothing to do with gameplay...well.. same argument here. If physics were activated for everything...sure it'd be cool to see everything move and stuff..but it doesn't really change gameplay that much. Ooohh.. I can't tip these boxes over...damn...uh oh... this table doesn't move when I touch it... son of a...

I feel that physics don't need to be everywhere for them to fit.

Just look at HL2 for a minute. Physics in HL2 aren't that huge in gameplay either...the main thing that gives it depth is the manipulator...

I guess I can completely overlook the shortcomings of the physics right now..because FarCry has so much more that totally makes up for it.
 
no way, the game looks and plays amazing.

As for the physics, what's wrong with them? You must never have played Chrome. It's kinda like this, huge enviroment, interiors, but the physics....oh man. Shot a guy in the head with a sniper rifle and he did 2 backflips. At least with this, you pop a guy in the head and he falls over, not flips over.

The game is amazing. How's this?

The guy told me to blow up the sattelite station. I snuck onto the island and threw a rock at the house. The merc turned around and I snuck underneath the dock. I could hear the guys having a conversation above. I snuck over to the fishing guy and shot him in the head, sending his body limping off and into the water. I hopped in the boat, killed all the guys on the dock, came by the second dock (with the radio and sniper rifle), and rammed the guy coming across the "bridge" between the two islands. I hopped out and fought the two guys on the dock. One guy was like "Keep him busy I'll get help!", I rushed the one guy with my machete and then sliced the reinforcment caller up.

All of a sudden a patrol boat was on the way. I took aim with the machine gun, killing the gunner. I hopped into the boat, and sliced up the drivers' head with my machete.

So much more I won't have time to type it all. Basically, this game is awesome and I will be buying it the day it comes out.
 
Zeus said:
As for the physics, what's wrong with them? You must never have played Chrome. It's kinda like this, huge enviroment, interiors, but the physics....oh man. Shot a guy in the head with a sniper rifle and he did 2 backflips. At least with this, you pop a guy in the head and he falls over, not flips over.


I completely agree, I really don't understand why people are complaining about the physics. I like the mercenaries weight, how they have momentum when they fall, they can slide down hills, slump against walls, etc, etc. Steal the patrol boat and shoot some mercs with the rocket, they go flying all over the place. I'm glad they don't go flying 10 yards when you shoot them with the pistol. Over-the-top physics are fun, but eventually they just look goofy.

As for the atmosphere.....well.....Just stand on the beach. Look at the waves, the birds, the fish, the shells on the beach. Listen to the ambient sounds. Kill the boar in the jungle. If you think this game doesn't have atmosphere, you're a silly goose.
 
Pressure said:
I know what you're saying. I can't quite put my finger on it but there something missing from all newer FPS games that would make em a lot better. But I didn't really like Far Cry that much.


For me it's what Half-Life gave, an excellent story that made you think. ;)

I haven't been able to run Far Cry due to my operating system (I think...Windows Server 2003) and my CPU (700Mhz).

But on Monday I'll have my memory and then I can retort. For playing for 15 minutes I was impressed with the AI, even on easy. (since I was playing at about 15fps I couldn't aim...). I shot this guy on the dock, and he was strafing at me so I went behind the hill, then the other dude snuck around me (but I got him before he made it around :D).

Then I died.

So I thought it was pretty nice.
 
the AI is a bit sketchy in the DEMO
but im still gonna give this one a chance when it comes out
 
SubKamran said:
For me it's what Half-Life gave, an excellent story that made you think. ;)

I think HL1's story was pretty simple...but not really original (game-wise it is...story-wise...not really). Think about it...some scientific testing gone wrong...things go nuts... then the military comes in to cover it up...

Don't get me wrong...the story is good...but it's nothing super special. I think HL1 was great because the AI at the time was good. There were some kickass fights. One of my fav's is when you take the elevator up to a chapter change (forgot the name) and an osprey comes in and drops marines into a stockyard sorta place and artillery is trying to kill you and stuff...man...that was intense...back then.
 
The graphics are... on par with the other next gen games, I just don't like the tropical setting all that much. The AI is pretty good, but it's too easy to sneak around. For some reason they can't hear me if I crawl around right behind them through the bushes. Last time I checked crawling through a bush made rustling sounds and such. I fear they stupidified the AI somewhat to allow more sneaking around.
Gameplay was fun enough, with the nonlinear setup.

But the bugs... I can't turn on AA or AF on my ATI card, I can't even SEE the f'ing buggy or the shark. For some reason the game just scraps them from the level when loading or something. At least give me some sort of warning message. And of course the grenades/rocks just pop out my body.

Sure, it's only a demo. But it would have been fair to call it a beta-demo or something, because if I am to get an impression of the final game with this thing... Then the final game will be a buggy piece of shit. If they get the bugs out, I'll play it if the multiplayer turns out good, singleplayer alone isn't worth it in this game.
 
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