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FictiousWill said:gah. You're compeletly missing the point. Currently, devs make a game, then pour all the media into a glorified .zip and burn it. If they spent some time converting their more monotonous textures into instructions for dynamic generation, they could save packaging costs.
blahblahblah said:If they did that my 9600 Pro would be able to render a game like HL2 @ 3 fps. Maybe in 4 or 5 years we can have that but not in the near future. Most graphics cards sold today have seizures whenever they encounter games with loads of pixel shading. What happens when you try to play a game that has a moderate amount of procedural textures?
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asdf - no I believe the best game ever made is solitaire (with freecell in a close second and this game in 3rd).
FictiousWill said:You missed my point Again. The actual textures in that 96k game are generated using coded pixel instructions when you start the game, loading them into memory that way, unlike conventional games where the textures are loaded from a saved bitmap. If devs took their most repetitive textures such as simple metal, sand, grass, or dirt and came up with code to generate those textures on the users machine when the game was installed, they would save a lot of space on the cd they would have to eventually fit the game onto. Thus saving packaging costs. The game would behave no differently than any other game, the textures being saved to the HD during install time.
BlazeKun said:There are some other AMAZING demos, such as the 64kb one with full 3d and a FULL SONG 3:18 minutes, with FULL VOCALS. It's Called Candytron and is fr-30 and is available here.
http://www.farb-rausch.de/
*DISCLAIMER* One of these has sort of nudity, it might be candytron. Just warning you guys it might be NSFW.
Edit: Just watched Candytron and yes it does include very mild nudity, so it's NSFW.