A first person shooter for 96k

Oh my god, i just downloaded it, that is the BEST game ever made thats less then 1 mb...wow...thats truly amasing
 
FictiousWill said:
gah. You're compeletly missing the point. Currently, devs make a game, then pour all the media into a glorified .zip and burn it. If they spent some time converting their more monotonous textures into instructions for dynamic generation, they could save packaging costs.

If they did that my 9600 Pro would be able to render a game like HL2 @ 3 fps. Maybe in 4 or 5 years we can have that but not in the near future. Most graphics cards sold today have seizures whenever they encounter games with loads of pixel shading. What happens when you try to play a game that has a moderate amount of procedural textures?

~

asdf - no I believe the best game ever made is solitaire (with freecell in a close second and this game in 3rd).
 
Wow. I was expecting pong or something when I dl/ed it (I didn't read through the thread yet). At first I was wondering what the hell could a 96k game be loading so much for...but I was just plain amazed when it loaded up. Mad props to the coders of this one.
 
blahblahblah said:
If they did that my 9600 Pro would be able to render a game like HL2 @ 3 fps. Maybe in 4 or 5 years we can have that but not in the near future. Most graphics cards sold today have seizures whenever they encounter games with loads of pixel shading. What happens when you try to play a game that has a moderate amount of procedural textures?

~

asdf - no I believe the best game ever made is solitaire (with freecell in a close second and this game in 3rd).


You missed my point Again. The actual textures in that 96k game are generated using coded pixel instructions when you start the game, loading them into memory that way, unlike conventional games where the textures are loaded from a saved bitmap. If devs took their most repetitive textures such as simple metal, sand, grass, or dirt and came up with code to generate those textures on the users machine when the game was installed, they would save a lot of space on the cd they would have to eventually fit the game onto. Thus saving packaging costs. The game would behave no differently than any other game, the textures being saved to the HD during install time.
 
FictiousWill said:
You missed my point Again. The actual textures in that 96k game are generated using coded pixel instructions when you start the game, loading them into memory that way, unlike conventional games where the textures are loaded from a saved bitmap. If devs took their most repetitive textures such as simple metal, sand, grass, or dirt and came up with code to generate those textures on the users machine when the game was installed, they would save a lot of space on the cd they would have to eventually fit the game onto. Thus saving packaging costs. The game would behave no differently than any other game, the textures being saved to the HD during install time.

My understanding is that procedural textures are calculated continiously in the graphics card. That is why procedural textures will never have level of detail problems like traditional textures. So I don't believe they could just calculate it once and throw it on a hardrive and call it done.

But, if they come up with a way to reduce packaging cost, more power to them. Packaging costs make up only a small part of the total cost of a video game.
 
It's actaully all sort of a moot issue. Disk Memory is so cheap and abundent these days, there's really no point in trying to conserve as much of it as possible. Still, this was an amzaing technical feat.
 
I get about 20FPS I think, it's smooth. turn off AA if you get bad FPS.
 
It wasnt trying to say "hey look, this is the way of the future!". It was just trying to say "told you i could do it".
 
I can't run it. :(

But I downloaded that mpeg, very impressive.

But in all honesty, it doesn't just use 96k (or whatever). It just generates its textures when you start it. So really the only difference is you cut out the middle man (hard drive). As someone said it still uses lootts of ram.
 
Hybrid the catch isnt that it only uses 96k, the catch is that the size of the game is only 96k. I have to say I was very impressed.
 
i found this off a freind and i am very impressed. The only thing i dont like is that the door wount open at the end :( graphics are soooo good for a small game. Exept for the explosions. they suck. lol
 
There are some other AMAZING demos, such as the 64kb one with full 3d and a FULL SONG 3:18 minutes, with FULL VOCALS. It's Called Candytron and is fr-30 and is available here.

http://www.farb-rausch.de/

*DISCLAIMER* One of these has sort of nudity, it might be candytron. Just warning you guys it might be NSFW.

Edit: Just watched Candytron and yes it does include very mild nudity, so it's NSFW.
 
BlazeKun said:
There are some other AMAZING demos, such as the 64kb one with full 3d and a FULL SONG 3:18 minutes, with FULL VOCALS. It's Called Candytron and is fr-30 and is available here.

http://www.farb-rausch.de/

*DISCLAIMER* One of these has sort of nudity, it might be candytron. Just warning you guys it might be NSFW.

Edit: Just watched Candytron and yes it does include very mild nudity, so it's NSFW.


Hot polygonal nude women! lol, anyway
Those are cool *Bookmarks page*
 
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