A little map... (56k burns in hell)

Wow. Now that is a proper custom map. None of the orange map 'throw shit together in 3 minutes'

Looks very, very nice. Looking forward to testing it whenever it's ready.
 
G-Dub has a point, update the private server and let us all hump the crap out of it, then let it on the publics for us to run rampage on everyone else.

Just a point, Pi Mu Rho, I can see some places that are going to be too easy to plonk a sentry and not kill it easily, look out for those.

Absolutely great map though.
 
I have to say that the central shaft area looks really really good. Great gameplay potential in an area that looks that good is fine by me! Kudos for not rushing it either.

Cheers
 
Looks great Pi. Whenever you need playtesting I am game.


Just a point, Pi Mu Rho, I can see some places that are going to be too easy to plonk a sentry and not kill it easily, look out for those.

Was thinking the exact same thing.
 
Looks really good dude, some very nice work there and looking forward to playtesting it.
 
Whenever the first playable version comes out, expect me to pick it apart corner by corner. This is because I've done map playtesting a bit a few years ago so it's sort of a habit nowadays. Before that happens though here's two things I've already noticed:

- The ditch around the rocket doesn't seem to have a lot of places where someone else than just scout could climb up which essentially makes them a death trap for anyone who dares to go there.
- Almost every single room is too open. Think of demomen's sticky bombs, there aren't that many places where they're going to be that effective besides the actual entry points between areas. Also the sniper deck is too open and most likely can be too easily dominated by one attacking soldier.

In general, needs more props and less angular placement. But that's the polish so these aren't that pressing issues atm.
 
:eek:

Central shaft could make for some vicious, vicious Scouting.

This map is really hotting up, can't wait to play it. :thumbs:
 
Slight setback - it's just occurred to me that someone falling down the shaft while carrying the intel is going to cause intel retrieval issues...

edit: actually, crisis averted. If you should fall to your crushing death while carrying the intel, it'll revert back to the enemy base after a while anyway. So it serves you right for being such a dumb shit and trying to make jumps that you can't possibly do :)
 
not the bottom of it. Sewer entrance is on level 1. The bottom of the shaft is a few hundred feet down and very, very deadly.
 
Slight setback - it's just occurred to me that someone falling down the shaft while carrying the intel is going to cause intel retrieval issues...

edit: actually, crisis averted. If you should fall to your crushing death while carrying the intel, it'll revert back to the enemy base after a while anyway. So it serves you right for being such a dumb shit and trying to make jumps that you can't possibly do :)

Random idea, make a some sort of conveyor belt brush there, make it invisible and mask it with a river stream. Assuming of course the intel gets moved by that you could make it so that the intel gets drifted to some new location in some tunnel to allow trying to recapture it.

Or maybe it's too gimmicky, dunno.
 
Random idea, make a some sort of conveyor belt brush there, make it invisible and mask it with a river stream. Assuming of course the intel gets moved by that you could make it so that the intel gets drifted to some new location in some tunnel to allow trying to recapture it.

Or maybe it's too gimmicky, dunno.


A teleport would be easier - I considered having it pop back out of a pipe somewhere (which I may still do if it becomes an issue)
 
Slight setback - it's just occurred to me that someone falling down the shaft while carrying the intel is going to cause intel retrieval issues...

edit: actually, crisis averted. If you should fall to your crushing death while carrying the intel, it'll revert back to the enemy base after a while anyway. So it serves you right for being such a dumb shit and trying to make jumps that you can't possibly do :)

Couldnt a scout jump down, then double jump before he reaches the bottom? That would save him from dieing..
 
No, because there's a big ol' trigger_hurt of death about halfway down. No-one survives.
 
How long until this is in a playable state?

Those corridors will look better with Heavy blood all over them.
 
I need to add a bit more detail to the corridors. Clipping is done. I need to put the bits in that prevent sentry building in dodgy places. Then I need to do the red base. Couple of days.
 
Started on the red base tunnel complex, leading away from the shaft:

ctf_omega_9d0002.jpg


For contrast, you can see the blue tunnel complex entrance next to the "2".
 
Would you be 100% against a wind tunnel that pushes you (and objects) up out of the pit of doom (but only upon a player touching it)?

[Edit] Despite it's silly appearance, this post is officially l33t (given it was my 1337th post).
 
Burning flames that shoot up from the bottom of the shaft :)

maybe not
 
Would you be 100% against a wind tunnel that pushes you (and objects) up out of the pit of doom (but only upon a player touching it)?

Yes, because it wouldn't affect the Intel were it to be dropped in the shaft - it's not a physics object, it drops immediately to the floor when dropped and won't trigger anything.
 
How could an intel-triggered tele be possible but not an intel-triggered wind tunnel? Or does the intel support kill/respot on timer functions only?
 
The intel-triggered teleport isn't possible. I've tried it.
 
Can you not just playerclip all around the cavern so you can't jump across/into it? It'd be a shame to lose it as a feature.
 
That's be quite horrific.

I'm not totally unhappy with the idea of the intel being "lost" down the shaft until it resets back to the base. It's not going to be that common of an occurrence, and it's not like people are going to be stood round doing nothing in the meantime.
 
Some more Red side eye candy (this is equivalent to the trains you can see through a window in the Blue tunnels - you can't actually get in here)

ctf_omega_9e0000.jpg


ctf_omega_9e0001.jpg
 
That's be quite horrific.

I'm not totally unhappy with the idea of the intel being "lost" down the shaft until it resets back to the base. It's not going to be that common of an occurrence, and it's not like people are going to be stood round doing nothing in the meantime.

I think it would be better to have it respawn at the base, if it's possible to make it do so. Otherwise you'll have a team who can't make any real progress for a minute (and that's enough to push back a good offense).
 
I can't affect the intel at all. There's no inputs I can give it, and I can't affect it with anything else in the game. I'm just going to have to see how it plays out in-game and go from there.
 
Pi, you're a ****ing legend. The minecarts are cool as hell.
 
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