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Sounds big. With the massive advantage in speed (and therefore quicker reinforcement), and their superior mobility around the central chasm, won't Scouts be a little powerful in the middle of the map?
I think most people watching this thread will have no problem making it look moist.I guess you could try to make the place look a bit moist or something...maybe add a bit of water standing here and there, logical places mostly.
I think most people watching this thread will have no problem making it look moist.
(Too much?)
I think most people watching this thread will have no problem making it look moist.
(Too much?)
Some critique:
Pic #1 - You've tried to mask the area by surrounding it with buildings. Good I suppose but a variation to theme could really spice things up since as is it looks like that's some magically locked backyard in the middle of nowehere.
Pic #2 - Too empty, see pic #4 crit.
Pic #3 - Could use some more wires running on the floor or similar. The room doesn't seem to have a purpose at least from this angle.
Pic #4 - This is great, lots of extra detail that makes the area interesting. There's quite many of those reels btw, do they contain every episode of Star Trek?
Pic #5 - Make the corners of the drain less angular. Also some sort of yellow/black lines on the edge (the "do not cross" ones, ya know) could work too to emphasis what it is. If this is in the underground parts of the map, I guess you could try to make the place look a bit moist or something...maybe add a bit of water standing here and there, logical places mostly.
I'm really looking forward into playtesting. Everything does seem a bit too open but we'll see how that ends up.
Most gamers these days didn't grow up in the days where you actually had to er... read a readme file to find out how the hell you were supposed to install and run a game.2) Oh good, more people running servers - just what I said I didn't want in the readme file.
This server is running "...testbuild" not "...testbuild_c"Server up at 85.236.100.22:27215