phantomdesign
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Just a small theory.
Why not cheat? Why not give out your subscription info/CD key?
From what I’ve picked up, everyone has some sort of steam account, whether you bought the game in the box or pay the subscription fee. The subscription of course lets you download practically while the account included in the box lets you play online.
So everyone has a specific number that is linked on a central database(steam)
Now, your number is a unique identifier. Chances are most of you don’t write your own cheats. So, 98% of cheats will be ready for download online. Now, just as easy as you can download the cheat, and one else can download the cheat. So someone finds the cheat, and sends it to valve, which adds the cheat to the cheat database.
So nearly all cheats are logged on the central database(steam).
Now, here comes the real kicker. If you connect these two concepts, most people want their servers cheater free. So, when you ask to join their server, your unique ID # is compared to the central database. If you are on the cheater list, you loose, and don’t get to join. This also makes it difficult for cheaters to test their cheats. They won’t want their subscription/ID# to be banned. Guess who’s the test-rat? You.
So, with this central database (steam), cheating can seriously make it difficult to play multiplayer.
Now, I’m asking, with this central database, will it really be worth cheating if you get banned for 6 months from 98% of servers? If your friend throws your ID# or Subscription info in the net, what accounts do you think cheaters will want to use? Their own?
Truthfully cheating isn’t any fun anyways. So you may be able to get a few extra kills, but you know it is not your skill that is winning the round. You might as well go watch TV and make a robot play Half-Life 2 or Counterstrike for you. What is the point of pissing off people you don’t know? They don’t think you are cool.
In conclusion, if you want to not have any fun, this time cheating won’t ruin the game for everyone else, JUST YOU.
…just a thought
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Resources for further reading: (generally you don’t need to read past the first post)
Information about the hacker, the delay, and the status of the beta.
http://www.halflife2.net/forums/sho...;threadid=12627
The original request for help from Gabe.
http://www.halflife2.net/forums/sho...;threadid=10692
“THE REAL DEAL with the HL2 source” He obviously knows what he is talking about. As a programmer, I can verify all info in the first post.
http://www.halflife2.net/forums/sho...;threadid=12128
This one discusses differences between the E3 video & the Beta screenshots.
http://www.halflife2.net/forums/sho...;threadid=11691
Interesting read:
http://www.halflife2.net/forums/sho...;threadid=12530
More stuff about why the beta is incomplete & valve in on schedule:
http://www.halflife2.net/forums/sho...;threadid=12428
Some very well done research on technical graphics issues:
http://www.halflife2.net/forums/sho...;threadid=12128
Why not cheat? Why not give out your subscription info/CD key?
From what I’ve picked up, everyone has some sort of steam account, whether you bought the game in the box or pay the subscription fee. The subscription of course lets you download practically while the account included in the box lets you play online.
So everyone has a specific number that is linked on a central database(steam)
Now, your number is a unique identifier. Chances are most of you don’t write your own cheats. So, 98% of cheats will be ready for download online. Now, just as easy as you can download the cheat, and one else can download the cheat. So someone finds the cheat, and sends it to valve, which adds the cheat to the cheat database.
So nearly all cheats are logged on the central database(steam).
Now, here comes the real kicker. If you connect these two concepts, most people want their servers cheater free. So, when you ask to join their server, your unique ID # is compared to the central database. If you are on the cheater list, you loose, and don’t get to join. This also makes it difficult for cheaters to test their cheats. They won’t want their subscription/ID# to be banned. Guess who’s the test-rat? You.
So, with this central database (steam), cheating can seriously make it difficult to play multiplayer.
Now, I’m asking, with this central database, will it really be worth cheating if you get banned for 6 months from 98% of servers? If your friend throws your ID# or Subscription info in the net, what accounts do you think cheaters will want to use? Their own?
Truthfully cheating isn’t any fun anyways. So you may be able to get a few extra kills, but you know it is not your skill that is winning the round. You might as well go watch TV and make a robot play Half-Life 2 or Counterstrike for you. What is the point of pissing off people you don’t know? They don’t think you are cool.
In conclusion, if you want to not have any fun, this time cheating won’t ruin the game for everyone else, JUST YOU.
…just a thought
------------------------------------------------------
Resources for further reading: (generally you don’t need to read past the first post)
Information about the hacker, the delay, and the status of the beta.
http://www.halflife2.net/forums/sho...;threadid=12627
The original request for help from Gabe.
http://www.halflife2.net/forums/sho...;threadid=10692
“THE REAL DEAL with the HL2 source” He obviously knows what he is talking about. As a programmer, I can verify all info in the first post.
http://www.halflife2.net/forums/sho...;threadid=12128
This one discusses differences between the E3 video & the Beta screenshots.
http://www.halflife2.net/forums/sho...;threadid=11691
Interesting read:
http://www.halflife2.net/forums/sho...;threadid=12530
More stuff about why the beta is incomplete & valve in on schedule:
http://www.halflife2.net/forums/sho...;threadid=12428
Some very well done research on technical graphics issues:
http://www.halflife2.net/forums/sho...;threadid=12128