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Personally I really don't see what more can be added to ingame FPS 'combat' beyond what either FEAR or Crysis deliver in terms of kinetics & atmospherics tbh.
I'm not really talking about kinetics (by that you mean hit reactions and stuff blowing up?) and atmosphere, more how to overcome tricky situations. A simple example would be noticing your foe wearing body armour and aiming for the extremities rather than the body. Or you could switch to your magnum and off him with one shot to the heart. Something as basic as this can add so much. Now add a few more simple gameplay changing additions and suddenly you have layers of depth and combat that goes way beyond holding the cursor over a bad guy and pushing a mouse button untill they fall over.
I'm not really talking about kinetics (by that you mean hit reactions and stuff blowing up?) and atmosphere, more how to overcome tricky situations. A simple example would be noticing your foe wearing body armour and aiming for the extremities rather than the body. Or you could switch to your magnum and off him with one shot to the heart. Something as basic as this can add so much. Now add a few more simple gameplay changing additions and suddenly you have layers of depth and combat that goes way beyond holding the cursor over a bad guy and pushing a mouse button untill they fall over.
//edit - I was going off on one