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Black Op said:Because you were in the same setting as the last HL2 chapters.
You're in a different part of the city.
Key word being copies. Practically all the equipment in use by the humanoid Combine are based off pre-invasion examples. It doesn't mean in any fashion that actual pre-invasion weapons survived. Therefore this argument is meaningless.
Thats why it would be feasible to find other conventional weapons.
It does not make sense to suddenly feature throw-away guns when HL gamers are already accustomed to having permanent weapons. HL also has no need for multiple types of pea-shooters, revolvers, shotguns, SMGs, ARs, and long range weapons. Any further additions will clutter things needlessly when inventory space is better used for more original weapons.
If you drop the weapon for another how would it clutter you're inventory?
I wouldn't bother, as what I like might bother others.
Are you saying that valve will implement your suggestions. Or would it just be incredibly offensive to other forumgoers to say the game isnt perfect in your opinion?
bigburpco said:kag30, please, you are totally losing in the argument.
kag30 said:You're in a different part of the city.
Thats why it would be feasible to find other conventional weapons.
If you drop the weapon for another how would it clutter you're inventory?
Ludah said:Yes, because just a block or two away is a hidden cache of never-before-encountered weapons. And you think I'm unreasonable.
You're running into zombines all of a sudden why not a new weapon?
Where? The aforementioned cache? Why would this be the case if Combine weaponry is now the standard?
Combine made but invented by earthlings who invented many other weapons.
Weapon-swapping was something they considered for Half-Life 2. In the end, they thought it was a bad idea.
Variety is the spice.
If any new weaponry is to be introduced, it's going to require a change of environment, away from City 17. It makes no sense whatsoever to just start introducing new weapons when you're picking up right where the previous game left off, and makes less sense to introduce an entirely new and flawed gameplay mechanic such as weapon-swapping or disposable guns. That may work in other games, but not in Half-Life.
Does it make sense that there arent any civil protection zombies in hl2? They spent more time in city 17 than the combine.
Minerel said:Ok....how is complaining that Episode 1 could have had new weapons gonna change anything? Is it gonna make you feel better? Is it gonna add new weapons? You think Gabe will see this thread and be like "OMG WE NEED NEW WEAPONS!!".
Valve chose not to add in new weapons thats all that matters. If you didn't like it to bad.
That has been explained before in this thread. Go back and read through it instead of asking questions over again please.kag30 said:You're running into zombines all of a sudden why not a new weapon?
Why haven't these earthlings conjured up firearms they built themselves rather than using Combine weapons? Can you care to explain?Combine made but invented by earthlings who invented many other weapons.
Still doesn't mean all forms of variety are needed.Variety is the spice.
Most of Civil Protection was already dead or gone from City 17 by the time the Zombines would appear. Don't you remember how few of them you encountered back in the Street War chapters of HL2? You don't obviously, so that is a moot point.Does it make sense that there arent any civil protection zombies in hl2? They spent more time in city 17 than the combine.
That has been explained before in this thread. Go back and read through it instead of asking questions over again please.
Why haven't these earthlings conjured up firearms they built themselves rather than using Combine weapons? Can you care to explain?
Still doesn't mean all forms of variety are needed.
Most of Civil Protection was already dead or gone from City 17 by the time the Zombines would appear. Don't you remember how few of them you encountered back in the Street War chapters of HL2? You don't obviously, so that is a moot point.
No it isn't, since Zombines are a combination of existing elements. A new weapon can't be treated as such as it's entirely original.kag30 said:Its a valid point
No, they just produce what they deem are the best models. The Overwatch has no need for multiple types of SMGs or ARs. Hell, there might not be the need for a Transhuman Overwatch arm if the Resistance keeps fighting on.The combine have decided to produce weapons based on earth tec. So it would feasible for the combine to produce other earth weapons
If it doesn't fustrate the player either by hard to use difficulty or a lack of logic involved.Nothing wrong with having a new toy to play with.
Do you really need Civil Protection out in areas shelled by Headcrabs? No you don't as areas with massive Headcrab counts mean areas deemed unnecessary to be guarded. At any rate I don't see any Headcrabs out in City 17 streets, do you?Civil protection was all over the place early in hl2 and probably for years prior. So were the headcrabs.
I can't be bothered to make a change list.Please tell me what you would change. It wont bother anyone.
.The Overwatch has no need for multiple types of SMGs or ARs. Hell, there might not be the need for a Transhuman Overwatch arm if the Resistance keeps fighting on
If it doesn't fustrate the player either by hard to use difficulty or a lack of logic involved.
Do you really need Civil Protection out in areas shelled by Headcrabs? No you don't as areas with massive Headcrab counts mean areas deemed unnecessary to be guarded. At any rate I don't see any Headcrabs out in City 17 streets, do you?
I can't be bothered to make a change list.
Fear and Farcry fans have different tastes to HL fans, and those other games have different gameplay mechanics than HL. Deal with it.kag30 said:No one complained about fear and farcry having similar assault rifles.
There are weapons that take some skill to use and those that just don't plain work. I was referring to those that just don't work, while a weapon like the crossbow takes some skill to master yet act as an effective tool. However, I don't see what difference it would make storywise for the Combine to finish designing some new firearm just for the sake of having as much as possible. It would be different if this new weapon was some sort of unconventional terror weapon but not for a simple rifle or SMG.You said in another thread that not all weapons should be easy to use. Combine are getting whooped. Maybe time to implement a new weapon that they just finished designing.
Civil Protection was specifically hunting you down if you were paying any attention to the story. They wouldn't bother going into the sewers otherwise. You're doing nothing but distorting the HL2 plot in order to fit your ideas in.In hl2 you fought the civil protection in areas where headcrabs existed.
Making a list of changes is not important to this thread. Tough luck.But you bother to keep this thread going. Cop out.
Mostly everyone else in this thread shares the same uber view on HL2 as I in that disposable and/or multiple variations of real-life weapons don't fit in the HL series.lloydporn said:alright black op, having ago at some more people because they dont have the uber view on hl2 as you?
nice one
The difference is that the rest of us don't have the patience to engage in a never-ending arguement with the terminally stuborn. Actually I lie, I do it all the time and don't want to reply here because I like to limit the ammount of times such a thing happensBlack Op said:Mostly everyone else in this thread shares the same uber view on HL2 as I in that disposable and/or multiple variations of real-life weapons don't fit in the HL series.
I don't know FEAR so well, but the main reason that people don't complain about Far-Cry's assault rifle similarity is because weapons aren't managed anything like they are in Half-Life 2. The player chooses which weapons they carry and which they leave behind. If they have a redundant weapon in their inventory, it is their fault and not the designer's.Black Op said:No one complained about fear and farcry having similar assault rifles.
Oh yeah, I should mention that I always engaged in Purist debates back when the Black Mesa mod forums were functional. Guess that makes me more used to these sorts of ideological threads.kupoartist said:The difference is that the rest of us don't have the patience to engage in a never-ending arguement with the terminally stuborn. Actually I lie, I do it all the time and don't want to reply here because I like to limit the ammount of times such a thing happens
Your reputation preceeds youBlack Op said:Oh yeah, I should mention that I always engaged in Purist debates back when the Black Mesa mod forums were functional. Guess that makes me more used to these sorts of ideological threads.
1. None of the HL2 weapons sucked, they should all stay.Underhill[FIN] said:I say, dont add new weapons..
1. Get rid of all those sucker hl2weapons!
2. Get new weapons to replace those sucker hl2weapons.
3. Leave me a crowbar and cravitygun tough.
4. Thanks.
kupoartist said:That and Far Cry has a bunch of other, far more critical flaws than "this gun is functionally the same as this one", which people routinely choose to discuss/moan about instead.
Oh, is that a fact?kag30 said:Actually Farcry is the only shooter in hl's league. Not for the same reasons though.
Black Op said:Fear and Farcry fans have different tastes to HL fans, and those other games have different gameplay mechanics than HL. Deal with it.
I guess i'm more open minded since i'm a fan of all three. If you took the best elements of each you'd have the perfect shooter.
Civil Protection was specifically hunting you down if you were paying any attention to the story. They wouldn't bother going into the sewers otherwise. You're doing nothing but distorting the HL2 plot in order to fit your ideas in.
So in 10 years they never had a reason to go to those areas? Dont they hunt resistance and look for hideouts?
Making a list of changes is not important to this thread. Tough luck
Im not surprised.
kupoartist said:Oh, is that a fact?
Either that, or an unorganized mess of ripped-off ideas that nobody likes.kag30 said:I guess i'm more open minded since i'm a fan of all three. If you took the best elements of each you'd have the perfect shooter.
If they did, they wouldn't have done it for a while when Freeman showed up. They got Scanners and Manhacks to go places where Civil Protection officers don't usually venture anyway. And the Resistance has probably gotten good at avoiding normal amounts of these machines.So in 10 years they never had a reason to go to those areas? Dont they hunt resistance and look for hideouts?
Afterall, the thread title only states weapons. :farmer:Im not surprised.
Either that, or an unorganized mess of ripped-off ideas that nobody likes.
If they did, they wouldn't have done it for a while when Freeman showed up. They got Scanners and Manhacks to go places where Civil Protection officers don't usually venture anyway. And the Resistance has probably gotten good at avoiding normal amounts of these machines.
Afterall, the thread title only states weapons. :farmer:
Impossible to comprehend, as that would mean a different game without HL elements.kag30 said:Imagine hl with the semi realistic firefights of fear as opposed to the completely unrealistic firefights that hl currently has.
Gordon is not weak at all; he'd be dead if he was. Plus the Underground operators sounded quite worried over Civil Protection flooding the sewers with Manhacks. Do you honestly think a tiny band of refugees with improvised weapons stand a chance aganist an entire Manhack swarm?When you consider that gordon is a fairly weak guy and he can take care of the manhacks so could the resistance. Theirs all kinds of crap in those areas to pummel the manhacks with.
Making random comparisions to the Bush administration is cliche by now IMHO. :upstare:Like a steadfast republican afraid to criticize anything gw does.
Impossible to comprehend, as that would mean a different game without HL elements.
Gordon is not weak at all; he'd be dead if he was. Plus the Underground operators sounded quite worried over Civil Protection flooding the sewers with Manhacks. Do you honestly think a tiny band of refugees with improvised weapons stand a chance aganist an entire Manhack swarm?
Wrong, HL2 AI is not worse than HL1's. Combine soldiers merely took far less damage than HL1 Grunts, and thus had poor survival rates. In no way does this reflect on their AI, and you'll think the same way if Combine soldiers took the same amount of damage as Grunts.kag30 said:So the ai which many consider to be worse than hl is an element? Its one of hl2's few faults.
This suddenly makes Civil Protection lack the authorization to dispatch Freeman, when they were harassing him the entire way to Black Mesa East?Obviously the overwatch wants gordon dead and gone. I thought the civil protection's goal was to apprehend resistance and turn them into stalkers. He seems to have strong legs but weak arms for his size.
Hopefully this thread will quiet down soon.....Flyingdebris said:for the love of god please stop the quote wars, they make this thread unreadable. its like i stumbled back into the politics forum
Wrong, HL2 AI is not worse than HL1's. Combine soldiers merely took far less damage than HL1 Grunts, and thus had poor survival rates. In no way does this reflect on their AI, and you'll think the same way if Combine soldiers took the same amount of damage as Grunts.
This suddenly makes Civil Protection lack the authorization to dispatch Freeman, when they were harassing him the entire way to Black Mesa East?
I don't see the Combine soldiers to have inferior squad tactics to the HL1 Grunts. In actuality, the HL1 level design was merely able to give a bigger advantage to the human enemies. AI may not have recieved noticable improvements, but it means in no way it's gotten worse. As for the assassins, that's not much of a loss since they only appeared two times in the original HL1.kag30 said:I found hl to have better squad tactics. Also there are no hard to hit targets like the assasins in hl.
HL2 shines and takes the genre to new levels in most areas, enemy ai isnt one of them.
Unless Dr. Breen had powers of clairvoyance, he couldn't have know to have Manhacks developed just to waste one free man (pun intended). You're also twisting story elements around; Alyx never claimed that Civil Protection's entire purpose is to find Reistance members to enslave. Their job is to keep order in the cities, and if necessary they would be absolutely willing to kill citizens. Otherwise if the Combine really were wussies when it came to harming bad citizens like you assert, they wouldn't ever think of shelling entire areas with Headcrabs.When i said resistance i wasnt including freeman. Its said in the game that they turn arrested resistance members into stalkers. With that in mind the manhacks were for freeman and before hl2 the civil protection were trying to round up the resistance members not kill them.
Guess what, your WRONG. And no amount of arguing can change that.kag30 said:I found hl to have better squad tactics.
kag30 said:I found hl to have better squad tactics