About the weapons in EP1..

Cluttered inventory and the "bottomless backpack" for the fail :frown:

More weapons are unnecessary. If you really want a banana bomb (same as grenade) or sniper rifle (same as crossbow), download Smod.
 
Black Op said:
Because you were in the same setting as the last HL2 chapters.

You're in a different part of the city.

Key word being copies. Practically all the equipment in use by the humanoid Combine are based off pre-invasion examples. It doesn't mean in any fashion that actual pre-invasion weapons survived. Therefore this argument is meaningless.

Thats why it would be feasible to find other conventional weapons.

It does not make sense to suddenly feature throw-away guns when HL gamers are already accustomed to having permanent weapons. HL also has no need for multiple types of pea-shooters, revolvers, shotguns, SMGs, ARs, and long range weapons. Any further additions will clutter things needlessly when inventory space is better used for more original weapons.

If you drop the weapon for another how would it clutter you're inventory?

I wouldn't bother, as what I like might bother others.

Are you saying that valve will implement your suggestions. Or would it just be incredibly offensive to other forumgoers to say the game isnt perfect in your opinion?
 
bigburpco said:
kag30, please, you are totally losing in the argument.

I'm having a ball.

You must not have read the entire debate
 
kag30 said:
You're in a different part of the city.

Yes, because just a block or two away is a hidden cache of never-before-encountered weapons. And you think I'm unreasonable.

Thats why it would be feasible to find other conventional weapons.

Where? The aforementioned cache? Why would this be the case if Combine weaponry is now the standard?

If you drop the weapon for another how would it clutter you're inventory?

Weapon-swapping was something they considered for Half-Life 2. In the end, they thought it was a bad idea.

If any new weaponry is to be introduced, it's going to require a change of environment, away from City 17. It makes no sense whatsoever to just start introducing new weapons when you're picking up right where the previous game left off, and makes less sense to introduce an entirely new and flawed gameplay mechanic such as weapon-swapping or disposable guns. That may work in other games, but not in Half-Life.
 
Ok....how is complaining that Episode 1 could have had new weapons gonna change anything? Is it gonna make you feel better? Is it gonna add new weapons? You think Gabe will see this thread and be like "OMG WE NEED NEW WEAPONS!!".

Valve chose not to add in new weapons thats all that matters. If you didn't like it to bad.
 
Ludah said:
Yes, because just a block or two away is a hidden cache of never-before-encountered weapons. And you think I'm unreasonable.

You're running into zombines all of a sudden why not a new weapon?

Where? The aforementioned cache? Why would this be the case if Combine weaponry is now the standard?

Combine made but invented by earthlings who invented many other weapons.

Weapon-swapping was something they considered for Half-Life 2. In the end, they thought it was a bad idea.

Variety is the spice.

If any new weaponry is to be introduced, it's going to require a change of environment, away from City 17. It makes no sense whatsoever to just start introducing new weapons when you're picking up right where the previous game left off, and makes less sense to introduce an entirely new and flawed gameplay mechanic such as weapon-swapping or disposable guns. That may work in other games, but not in Half-Life.

Does it make sense that there arent any civil protection zombies in hl2? They spent more time in city 17 than the combine.
 
Minerel said:
Ok....how is complaining that Episode 1 could have had new weapons gonna change anything? Is it gonna make you feel better? Is it gonna add new weapons? You think Gabe will see this thread and be like "OMG WE NEED NEW WEAPONS!!".

Valve chose not to add in new weapons thats all that matters. If you didn't like it to bad.

Maybe you should make a list of what should and shouldnt be discussed here.
 
they enforce weapon swapping by limiting your ammo supply of certain weapons at certain times.
 
kag30 said:
You're running into zombines all of a sudden why not a new weapon?
That has been explained before in this thread. Go back and read through it instead of asking questions over again please.

Combine made but invented by earthlings who invented many other weapons.
Why haven't these earthlings conjured up firearms they built themselves rather than using Combine weapons? Can you care to explain?

Variety is the spice.
Still doesn't mean all forms of variety are needed.

Does it make sense that there arent any civil protection zombies in hl2? They spent more time in city 17 than the combine.
Most of Civil Protection was already dead or gone from City 17 by the time the Zombines would appear. Don't you remember how few of them you encountered back in the Street War chapters of HL2? You don't obviously, so that is a moot point.
 
There seems to be a bit of petty arguing going here, so I'll just skip that and jump to the chase...

The original Half-Life was different from other fps's of its time (to my understanding) partly because of it's funky storyline. Set in a sci-fi lab burried under the mexican desert, it was bound to have some sort of freaky laser in it somewhere, along with the alien weapons.

In HL2, they've done the alien side of their legacy (bugbait,) and the Tau cannon has been sorta replaced with the gravity gun... I think the next step should be a more offensive one of either of these classes. Tau cannon, or that arm of that alien-I-can't-remember-the-name-of-at-this-point-in-time.

Otherwise, the only complaint I have is the stormtrooper-aiming esque spray of the smg. Oh, and more impact grenades would be nice.
 
That has been explained before in this thread. Go back and read through it instead of asking questions over again please.

Its a valid point

Why haven't these earthlings conjured up firearms they built themselves rather than using Combine weapons? Can you care to explain?

The combine have decided to produce weapons based on earth tec. So it would feasible for the combine to produce other earth weapons

Still doesn't mean all forms of variety are needed.

Nothing wrong with having a new toy to play with.

Most of Civil Protection was already dead or gone from City 17 by the time the Zombines would appear. Don't you remember how few of them you encountered back in the Street War chapters of HL2? You don't obviously, so that is a moot point.

Civil protection was all over the place early in hl2 and probably for years prior. So were the headcrabs.

Please tell me what you would change. It wont bother anyone.
 
kag30 said:
Its a valid point
No it isn't, since Zombines are a combination of existing elements. A new weapon can't be treated as such as it's entirely original.

The combine have decided to produce weapons based on earth tec. So it would feasible for the combine to produce other earth weapons
No, they just produce what they deem are the best models. The Overwatch has no need for multiple types of SMGs or ARs. Hell, there might not be the need for a Transhuman Overwatch arm if the Resistance keeps fighting on.

Nothing wrong with having a new toy to play with.
If it doesn't fustrate the player either by hard to use difficulty or a lack of logic involved.

Civil protection was all over the place early in hl2 and probably for years prior. So were the headcrabs.
Do you really need Civil Protection out in areas shelled by Headcrabs? No you don't as areas with massive Headcrab counts mean areas deemed unnecessary to be guarded. At any rate I don't see any Headcrabs out in City 17 streets, do you?

Please tell me what you would change. It wont bother anyone.
I can't be bothered to make a change list.
 
The Overwatch has no need for multiple types of SMGs or ARs. Hell, there might not be the need for a Transhuman Overwatch arm if the Resistance keeps fighting on
.

No one complained about fear and farcry having similar assault rifles.

If it doesn't fustrate the player either by hard to use difficulty or a lack of logic involved.

You said in another thread that not all weapons should be easy to use. Combine are getting whooped. Maybe time to implement a new weapon that they just finished designing.

Do you really need Civil Protection out in areas shelled by Headcrabs? No you don't as areas with massive Headcrab counts mean areas deemed unnecessary to be guarded. At any rate I don't see any Headcrabs out in City 17 streets, do you?

In hl2 you fought the civil protection in areas where headcrabs existed.

I can't be bothered to make a change list.

But you bother to keep this thread going. Cop out.
 
kag30 said:
No one complained about fear and farcry having similar assault rifles.
Fear and Farcry fans have different tastes to HL fans, and those other games have different gameplay mechanics than HL. Deal with it.

You said in another thread that not all weapons should be easy to use. Combine are getting whooped. Maybe time to implement a new weapon that they just finished designing.
There are weapons that take some skill to use and those that just don't plain work. I was referring to those that just don't work, while a weapon like the crossbow takes some skill to master yet act as an effective tool. However, I don't see what difference it would make storywise for the Combine to finish designing some new firearm just for the sake of having as much as possible. It would be different if this new weapon was some sort of unconventional terror weapon but not for a simple rifle or SMG.

In hl2 you fought the civil protection in areas where headcrabs existed.
Civil Protection was specifically hunting you down if you were paying any attention to the story. They wouldn't bother going into the sewers otherwise. You're doing nothing but distorting the HL2 plot in order to fit your ideas in.

But you bother to keep this thread going. Cop out.
Making a list of changes is not important to this thread. Tough luck.
 
alright black op, having ago at some more people because they dont have the uber view on hl2 as you?


nice one
 
lloydporn said:
alright black op, having ago at some more people because they dont have the uber view on hl2 as you?


nice one
Mostly everyone else in this thread shares the same uber view on HL2 as I in that disposable and/or multiple variations of real-life weapons don't fit in the HL series.
 
Black Op said:
Mostly everyone else in this thread shares the same uber view on HL2 as I in that disposable and/or multiple variations of real-life weapons don't fit in the HL series.
The difference is that the rest of us don't have the patience to engage in a never-ending arguement with the terminally stuborn. Actually I lie, I do it all the time and don't want to reply here because I like to limit the ammount of times such a thing happens :p
Black Op said:
No one complained about fear and farcry having similar assault rifles.
I don't know FEAR so well, but the main reason that people don't complain about Far-Cry's assault rifle similarity is because weapons aren't managed anything like they are in Half-Life 2. The player chooses which weapons they carry and which they leave behind. If they have a redundant weapon in their inventory, it is their fault and not the designer's.

That and Far Cry has a bunch of other, far more critical flaws than "this gun is functionally the same as this one", which people routinely choose to discuss/moan about instead.
 
kupoartist said:
The difference is that the rest of us don't have the patience to engage in a never-ending arguement with the terminally stuborn. Actually I lie, I do it all the time and don't want to reply here because I like to limit the ammount of times such a thing happens :p
Oh yeah, I should mention that I always engaged in Purist debates back when the Black Mesa mod forums were functional. Guess that makes me more used to these sorts of ideological threads. :p
 
Black Op said:
Oh yeah, I should mention that I always engaged in Purist debates back when the Black Mesa mod forums were functional. Guess that makes me more used to these sorts of ideological threads. :p
Your reputation preceeds you :p
 
I say, dont add new weapons..

1. Get rid of all those sucker hl2weapons!

2. Get new weapons to replace those sucker hl2weapons.

3. Leave me a crowbar and cravitygun tough.

4. Thanks.
 
Underhill[FIN] said:
I say, dont add new weapons..

1. Get rid of all those sucker hl2weapons!

2. Get new weapons to replace those sucker hl2weapons.

3. Leave me a crowbar and cravitygun tough.

4. Thanks.
1. None of the HL2 weapons sucked, they should all stay.

2. How can the HL2 weapons be replaced logically?

3. At least you like the crowbar and Gravity Gun.....
 
Less of it.

Ohhh, you are that Black Op.
I'd have guessed earlier but I'm not a fan of Black Mesa source, so I didn't click. :p
 
kupoartist said:
That and Far Cry has a bunch of other, far more critical flaws than "this gun is functionally the same as this one", which people routinely choose to discuss/moan about instead.

Actually Farcry is the only shooter in hl's league. Not for the same reasons though.
 
Black Op said:
Fear and Farcry fans have different tastes to HL fans, and those other games have different gameplay mechanics than HL. Deal with it.

I guess i'm more open minded since i'm a fan of all three. If you took the best elements of each you'd have the perfect shooter.


Civil Protection was specifically hunting you down if you were paying any attention to the story. They wouldn't bother going into the sewers otherwise. You're doing nothing but distorting the HL2 plot in order to fit your ideas in.

So in 10 years they never had a reason to go to those areas? Dont they hunt resistance and look for hideouts?

Making a list of changes is not important to this thread. Tough luck

Im not surprised.
 
kag30 said:
I guess i'm more open minded since i'm a fan of all three. If you took the best elements of each you'd have the perfect shooter.
Either that, or an unorganized mess of ripped-off ideas that nobody likes.

So in 10 years they never had a reason to go to those areas? Dont they hunt resistance and look for hideouts?
If they did, they wouldn't have done it for a while when Freeman showed up. They got Scanners and Manhacks to go places where Civil Protection officers don't usually venture anyway. And the Resistance has probably gotten good at avoiding normal amounts of these machines.

Im not surprised.
Afterall, the thread title only states weapons. :farmer:
 
Either that, or an unorganized mess of ripped-off ideas that nobody likes.

Imagine hl with the semi realistic firefights of fear as opposed to the completely unrealistic firefights that hl currently has.

If they did, they wouldn't have done it for a while when Freeman showed up. They got Scanners and Manhacks to go places where Civil Protection officers don't usually venture anyway. And the Resistance has probably gotten good at avoiding normal amounts of these machines.

When you consider that gordon is a fairly weak guy and he can take care of the manhacks so could the resistance. Theirs all kinds of crap in those areas to pummel the manhacks with.

Afterall, the thread title only states weapons. :farmer:

Like a steadfast republican afraid to criticize anything gw does.
 
kag30 said:
Imagine hl with the semi realistic firefights of fear as opposed to the completely unrealistic firefights that hl currently has.
Impossible to comprehend, as that would mean a different game without HL elements.

When you consider that gordon is a fairly weak guy and he can take care of the manhacks so could the resistance. Theirs all kinds of crap in those areas to pummel the manhacks with.
Gordon is not weak at all; he'd be dead if he was. Plus the Underground operators sounded quite worried over Civil Protection flooding the sewers with Manhacks. Do you honestly think a tiny band of refugees with improvised weapons stand a chance aganist an entire Manhack swarm?

Like a steadfast republican afraid to criticize anything gw does.
Making random comparisions to the Bush administration is cliche by now IMHO. :upstare:
 
for the love of god please stop the quote wars, they make this thread unreadable. its like i stumbled back into the politics forum
 
Impossible to comprehend, as that would mean a different game without HL elements.

So the ai which many consider to be worse than hl is an element? Its one of hl2's few faults.

Gordon is not weak at all; he'd be dead if he was. Plus the Underground operators sounded quite worried over Civil Protection flooding the sewers with Manhacks. Do you honestly think a tiny band of refugees with improvised weapons stand a chance aganist an entire Manhack swarm?

Obviously the overwatch wants gordon dead and gone. I thought the civil protection's goal was to apprehend resistance and turn them into stalkers. He seems to have strong legs but weak arms for his size.
 
kag30 said:
So the ai which many consider to be worse than hl is an element? Its one of hl2's few faults.
Wrong, HL2 AI is not worse than HL1's. Combine soldiers merely took far less damage than HL1 Grunts, and thus had poor survival rates. In no way does this reflect on their AI, and you'll think the same way if Combine soldiers took the same amount of damage as Grunts.

Obviously the overwatch wants gordon dead and gone. I thought the civil protection's goal was to apprehend resistance and turn them into stalkers. He seems to have strong legs but weak arms for his size.
This suddenly makes Civil Protection lack the authorization to dispatch Freeman, when they were harassing him the entire way to Black Mesa East? :sleep:

Flyingdebris said:
for the love of god please stop the quote wars, they make this thread unreadable. its like i stumbled back into the politics forum
Hopefully this thread will quiet down soon.....
 
Wrong, HL2 AI is not worse than HL1's. Combine soldiers merely took far less damage than HL1 Grunts, and thus had poor survival rates. In no way does this reflect on their AI, and you'll think the same way if Combine soldiers took the same amount of damage as Grunts.

I found hl to have better squad tactics. Also there are no hard to hit targets like the assasins in hl.

HL2 shines and takes the genre to new levels in most areas, enemy ai isnt one of them.

This suddenly makes Civil Protection lack the authorization to dispatch Freeman, when they were harassing him the entire way to Black Mesa East? :sleep:

When i said resistance i wasnt including freeman. Its said in the game that they turn arrested resistance members into stalkers. With that in mind the manhacks were for freeman and before hl2 the civil protection were trying to round up the resistance members not kill them.
 
kag30 said:
I found hl to have better squad tactics. Also there are no hard to hit targets like the assasins in hl.

HL2 shines and takes the genre to new levels in most areas, enemy ai isnt one of them.
I don't see the Combine soldiers to have inferior squad tactics to the HL1 Grunts. In actuality, the HL1 level design was merely able to give a bigger advantage to the human enemies. AI may not have recieved noticable improvements, but it means in no way it's gotten worse. As for the assassins, that's not much of a loss since they only appeared two times in the original HL1.

When i said resistance i wasnt including freeman. Its said in the game that they turn arrested resistance members into stalkers. With that in mind the manhacks were for freeman and before hl2 the civil protection were trying to round up the resistance members not kill them.
Unless Dr. Breen had powers of clairvoyance, he couldn't have know to have Manhacks developed just to waste one free man (pun intended). You're also twisting story elements around; Alyx never claimed that Civil Protection's entire purpose is to find Reistance members to enslave. Their job is to keep order in the cities, and if necessary they would be absolutely willing to kill citizens. Otherwise if the Combine really were wussies when it came to harming bad citizens like you assert, they wouldn't ever think of shelling entire areas with Headcrabs.
 
People always forget to account for other factors such as environment or enemy hit points. The fact is that the Combine soldiers had less HP than the marines in HL1. I can't even begin to tell you how annoying it would be to load over half of an MP5 clip into a marine in the first game and have him still standing.

Also, the Combine AI was good. Better than the first game's. Combat in more restricted areas with many obstacles would often make them flank, retreat, fortify themselves, and more. The problem is that when you place them in a large open environment with little of that, they become limited in their tactics. And there were many wide open spaces in Half-Life 2.
 
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