Mr-Fusion
Tank
- Joined
- Oct 3, 2003
- Messages
- 5,517
- Reaction score
- 1
Does anyone know why when you put the surface modifier on splines they always look crap?
Example in the pictures. 1.jpg shows the spline object connected properly, when it's surfaced in 2.jpg it looks like crap compared to the perfect cylinder on the right, just made with standard primitives. The surfaced object has shading problems which just look messy.
Yes you can increase the steps but it takes the poly count to insane levels. Has anyone ever figured out a solution to this if there is one?
Example in the pictures. 1.jpg shows the spline object connected properly, when it's surfaced in 2.jpg it looks like crap compared to the perfect cylinder on the right, just made with standard primitives. The surfaced object has shading problems which just look messy.
Yes you can increase the steps but it takes the poly count to insane levels. Has anyone ever figured out a solution to this if there is one?