"ahh" music in HL2 heh (just a thought)

  • Thread starter Thread starter Joeyslucky22
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The only time a choir would work in HL2 would be the grand moments such as your first view of the citidel or perhaps a panoramic view of the city.
 
I think they've nailed the head perfectly with the techno music for Half-Life 2. If anyone remembers the teaser trailer we got just before the e3 2k4 footage, it featured a great song that raised an absolutely perfect atmosphere for the footage that was being shown.
 
Abom said:
I think they've nailed the head perfectly with the techno music for Half-Life 2. If anyone remembers the teaser trailer we got just before the e3 2k4 footage, it featured a great song that raised an absolutely perfect atmosphere for the footage that was being shown.
I agree with Abom 100% :P I really have no idea who is going to use the MP3 function...that would just ruin the atmosphere.
 
Abom said:
I think they've nailed the head perfectly with the techno music for Half-Life 2. If anyone remembers the teaser trailer we got just before the e3 2k4 footage, it featured a great song that raised an absolutely perfect atmosphere for the footage that was being shown.

Agreed. They used the same song for the swamp-canal part of the E3 vid. I like how in the trailer they had the combine bang at the door as soon as the song started up. Very neat.
 
ShadowFox said:
Agreed. They used the same song for the swamp-canal part of the E3 vid. I like how in the trailer they had the combine bang at the door as soon as the song started up. Very neat.
Yeah, as we've seen in areas like the bugbait bink and the e3 2k3 coastline, the music flows in seamlessly, and gives the right feeling for what's going on around.
 
Gabe Newell said:
Kelly has been developing the notion of soundscapes, which turn out to be pretty powerful. It's more in the direction of an AI foley artist than a synthesized score. I like what he's done a lot, as the effects seem to disappear in terms of your conscious awareness of sound, and instead you just get the emotional impact of them. That sounds horrendously vague, so I'll try to give a concrete example. Let's say there's a hole in the ground. Let's say there's a basic set of 3D ambients playing (creaking, procedurally varying wind sounds). As you come up to the hole, there's an entity placed at the bottom of the hole, and when it can see you it fires and says "put the scary low rumbling tone into the mix" and it gets added in. Most of the time people won't be able to tell you "oh, that's when the sound showed up" but they will tell you that things got a lot scarier all of a sudden and they're not sure why. When they jump into a hole, there's a crescendo that gets added in that peaksas they hit the ground. There are blended transistions between ambient scapes, so as you move away from the scary things, the scary sounds become less prominent, and get replaced by more pastoral "let's go explore" sounds.
That's all I've heard about the sounds... it doesn't mention a program.
 
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