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That's because the A.I is integrated into the map. Surely you've seen overwatch soldiers flank and work together?Reaperman said:seriosly, spawn a barney to fight a zombie, give him a SMG.... he will run up to the zombie point blank (as opposed to staying away) and spray, and die....
Fishlore said:I thought that the AI was rather horrible in HL2. Unless you've never played FarCry I don't see how you could call HL2's AI better.
I agree. Skill and play style make a big difference in how the AI reacts.
Two things to remember about HL2: (1) You are a super hero. The game constantly puts you against 5, 8, 10, or MORE enemies at a time. HL2 centers on beating the odds of a large group, not one-on-one duals. The AI is setup to be a challenge in a group, but not over powering. (2) Many of us play online frequently and are not just good, but very good. This means unless they give the enemies weapons as powerful and as accurate as us we are going to beat them every time.
Those are VERY important things to remember when judging how the HL2 AI was implimented.
I have seen 2 other people play other than myself. I played through on Normal with no problems. Fun, yes. Super challenging? Not most of the time. I thought the AI was excellent bar a few annoying things (not stupid, but annoying). Because I am a twitch player I often rushed-fired, found cover+reloaded, flanked, etc... I found that they would take up defensive positions. They did hide to reload, they did retreat when shot at while another would cover them. They did flank, etc... I thought the AI was very good. The problem was they were not STRONG enough to fend me off, so I was usually storming their position head shotting them left and right. But I play a lot of online games (mainly Desert Combat right now) and I do the same thing to humans, so it is not bad AI.
Now, my brother also played Normal and REALLY struggled. He is an ok online player (~ a 1:1 kill:death ratio). They constantly pinned him down and were swarming him with others giving cover. So if he engaded the guys coming in on him he would get shot by the guys giving cover. When they would flush him with grenades he was in a lot of trouble usually. He spent most of the game with less than 15% health and he died a bit. The AI really gave him a challenge, even though his guns were more powerful and more accurate.
My cousin played on Easy. He constantly said, "This is hard!" He is a 4:5 KDR online player. So he is not bad, but the average online player will kill him a little more often than he kills them (or, realistically, he is average, but really good players may own him). He played really defensive and the AI really gave him a hard time with pinning him down and moving in on him. I saw the combine flank him a lot and cover eachother while one would move in. If he shot at one guy he would get cover and another would cover and fire back. The Zombies were a BIG challenge for him.
We have to remember with the AI that it will never make EVERYONE happy. for the top 5-10% of players no AI, without having excellent AIM and getting one hit kill headshots, will ever be enough. For the other players the AI overwhelms them. There has to be compromises.
Overall I thought the AI was very good. The combine gunships seem to do very well, even use buildings for cover. The zombies are actually pretty smart and the poison and fast zombies have EXCELLENT AI. The Ant Lions were amazing to watch (they rush, but their path selection and taking high ground was very good). Ant Lions vs. Combine were also very fun to watch. The basic combine were ok. In groups they were organized, but not elite. Their bad aim and weak weapons really did them in. The snipers had pretty good aim and seemed to cover their areas very well. The turret guns worked very well. The advanced combine flanked a lot and covered their forces well and also knocked over the turrets. Striders were ok--yeah, they had big guns, but you could get under them. I guess it was a compromise because if they were quicker/more accurate with the big guns they would have been very very hard to beat. Man hacks seemed to find their way around well, and so did the flying cameras.
All in all I would say I was happy. They never seemed to run while getting hit. If they got shot they would return fire or seek IMMEDIATE cover. Path detection was GREAT. I did not see them getting caught on stuff at all. They seemed very organized and knew what to do most of the time.
I think better players could appreciate the AI more if they were more accurate and more powerful and if the game gave you more positions where you were stuck in the defensive without as much cover. The game always put them at risk or gave you good ways to sneak in. Even with the huge turrent buildings on the beach--plenty of rock formations for cover + the ant lions to draw fire. I would like to see an open area where you had 2 cars for cover and they have elevation and supperior cover. When the SDK comes out I will probably make a few small maps just to try this stuff out... see how good they really are!
Things I would like to see changed (either for a super hard mode or in general):
1.) The 'C' buttom working better. Yeah, they go, but then they will say a few moments later "Follow Freeman!" GRRR! I said stay put!!
2.) They can get in the way in buildings and doorways. Again, see 1.
3.) Make the enemies aim better (very easy to do, I am pretty sure the SDK will allow this to be scaled... note the snipers are accurate, so the other AI NPCs can also).
4.) Make the enemies weapons the same as Gordon's weapons in damage.
5.) Combine shoot more while on the run. Even if they are less accurate, allow them to spray and pray while moving, especially when their cover men are taken out.
6.) Maps designed to put Freeman in a weak strategical position against a better equiped enemy.
Mountain Man said:Upping enemy hitpoints might give them a chance to put on a better show.
Did you even watch it? There are only 2 or 3 metrocop clips, the rest are Overwatch.The metrocops aren't as good as the soldiers; the cops stand in one spot while you shoot them, and it can make the AI seem bad. Notice, however, that this video doesn't have any soldiers in it.
I did plenty of sneaking in Far Cry, and it worked.If HL2 has bad AI then so does FarCry. Played both. FarCry is cheesy in that the guys see/hear miles away and are dead aim. In real life if you are sniping from the cover of a jungle they may hear you but they wont pin point you as fast as they do in FarCry. Is FarCry Hard? Yes. Is Farcry AI so Good that HL2 is bad in comparison? No.
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MigaS_tX said:That video must be fake. I used a barrel on the machinegun guy, and he was shooting at it and killing me, that guy picks up some pickles and nobody see him. FAKE.
What a waste of time...
Zeus said:Nobody picks on farcry AI. I can shoot a guy right next to someone "ARE YOU OKAY"- yeah buddy he's ok even though he got shot in the temple with a sniper rifle. Then they forget about it after 2 minutes.
or
I'm hiding in the bushes with armor and everything completely hidden and a merc comes across the forest and finds me.
omlette said:That video is dead on. HL2 was a great game, one of the greatest, but that video makes things clear -- HL2 still has flaws.