I was just playing a bit on Half-Life and i had to leave the guard and scientist accompanying me behind. After a while they started talking to themselves (as they do) and it got me thinking will this be in Half Life 2 and if so will it be expanded.
Say for instance you have two soldiers/resistance fighters with you and your trying to get through a puzzle/sequence. Will they start talking while they are waiting and even drop hints like
"Mebbe if he turned that wheel" (way to solve current puzzle if time is dragging on)
"Shhh I hear something" (combine patrol nearby)
Also if you had to crawl through a vent or jump over something in the last one you left your allies behind, anyone has any clues how far advanced Half Life 2s AI is? WIll they crawl through vents and even do perilously dangerous jumps to keep up or will they just stand at the edge looking forlorn?
Say for instance you have two soldiers/resistance fighters with you and your trying to get through a puzzle/sequence. Will they start talking while they are waiting and even drop hints like
"Mebbe if he turned that wheel" (way to solve current puzzle if time is dragging on)
"Shhh I hear something" (combine patrol nearby)
Also if you had to crawl through a vent or jump over something in the last one you left your allies behind, anyone has any clues how far advanced Half Life 2s AI is? WIll they crawl through vents and even do perilously dangerous jumps to keep up or will they just stand at the edge looking forlorn?