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"Hey I'm not even gonna talk any more cause you've been jerked around enough, right? Okay so... I'll just keep talking for a few minutes then. Cause we're gonna show you the game. Now. Right now. Totally not stalling for time... okay so here's Duke pissing and drawing a dick lol. Welp don't want to overload your senses so we'd better shut it off again for a bit."
WHAT THE **** IS THIS.
anyway it looked fine i guess kinda funny but i just cant see anything great or even that bad about it
I never played the original games so I am genuinely asking: wasn't Duke Nukem a simple Doom clone, or was it special from a gameplay perspective?
Every time Randy Pitchford stands on stage, he acts like a giggling little schoolboy showing porn to his friends.
It's also sad to think people could get excited over the abillity to take a virtual piss in a 3D urinal, but I guess some people really missed that in their lives.
It'll be really funny if DN3D is more feature-rich than DNF.
Duke Nukem Forever has been in development since man thought the Earth was flat. Games have changed over the years, so how will Duke kick it with the new kids on the block?
Just fine, according to Gearbox CEO Randy Pitchford. In fact, Pitchford reckons games have "stagnated" somewhat over the years, and Duke's classically secret-filled worlds will be a breath of fresh air among today's linear shooters.
"Sure, games have evolved in some ways but there are some areas where they've stagnated," Pitchford told the PS Blog. "For example, Duke Nukem 3D was really innovative, at the time, with its mix of combat and environmental puzzle solving. It was rich with interactive environments and plenty of secrets to discover if you veered off the natural path.
"Not so many games [don't] bother with those any more. Half-Life does a good job with its pacing, I suppose, but hardly anything has the level of interactivity of Duke or does the hidden Easter eggs thing any more. Duke Nukem Forever does all of that."
Remember the news that owners of the Borderlands GOTY edition get early access to the Duke Nukem Forever demo? I'm sure you do. I'm sure you also remember the riots that ensued, the wailing, gnashing of teeth and so forth.
But fear not! It turns out that anyone who owns Borderlands on Steam, GOTY or otherwise, has just recieved a key to the Duke Nukem First Access Club. Click 'CD Key' on your Borderlands Steam page, and it should show up.
The key should be entered here: http://www.dukenukem.com/access/
I'm not sure if this is a mistake, or if the initial announcement was in error, but I'd like to give Gearbox the benefit of the doubt.
heh, this is amusing. GFWL fanboys are begging Microsoft to get Gearbox to make DNF a GFWL title on the PC.
http://forums.gamesforwindows.com/t/15120.aspx?PageIndex=1
Got this from the RPS forums:
Worked for Digi and me.
heh, this is amusing. GFWL fanboys are begging Microsoft to get Gearbox to make DNF a GFWL title on the PC.
http://forums.gamesforwindows.com/t/15120.aspx?PageIndex=1
Thanks again Shaker (first on the Civ demo), I owe you a coke or something. : D
Ah so there is some kind of demo out now? or one coming up?
I don't think it was really the secrets that made Duke 3D progressive for the time (though they were certainly a neat touch), it was just the open level design in general. If they manage to create nice maps with a good degree of exploration instead of being linear corridors, it could be worth a look regardless of how derivative the actual shooting is.Randy Pitchford "explains" why Duke Nukem Forever will still stand tall in modern times:
I've grown up without Duke Nukem Forever, it's been unreleased at all the important moments of my life. For as long as I've been playing videogames, it hasn't been there, and that will soon all be destroyed.
Thank you. I'm just not sure that the world and a gold release of DNF can co-exist.I'll be really worried when it's announced for a 2012 release.
I don't think it was really the secrets that made Duke 3D progressive for the time (though they were certainly a neat touch), it was just the open level design in general. If they manage to create nice maps with a good degree of exploration instead of being linear corridors, it could be worth a look regardless of how derivative the actual shooting is.
Also, "Not so many games [don't] bother with those any more." Uhh, I don't think the author read that line properly, heh.
"Garbage For Windows (is) Lame?" Huh?
According to this, Randy Pitchford claims that the game will be 3 times the size of COD Modern Warfare 2:
http://www.computerandvideogames.com/article.php?id=269600
I wonder if this claim is really true, or if he's just talking out of his ass once again?
Modern Warfare 2 isn't a particularly long game. It's not really a massive boast at all.According to this, Randy Pitchford claims that the game will be 3 times the size of COD Modern Warfare 2:
http://www.computerandvideogames.com/article.php?id=269600
I wonder if this claim is really true, or if he's just talking out of his ass once again?
"Garbage For Windows (is) Lame?" Huh?
Heh, my new Nickname for Games for Windows Live since many GFWL fanboys keep saying Steam(never)works.
SIGHGFWL fanboys