OK the thread title doesnt exactly flow but y'know how in half life 1 when you killed a soldier and ran over his weapon, if you needed ammo in that weapon (say the assault rifle) you would pick up 25 rounds and the weapon would disappear. Although this may seem a little thing it was one of the few things i felt were wrong in half life...im not going to say unrealistic (we are talking about a game with zombies and headcrabs).
Any ideas if in Half-life 2 the weapon/ammo pick up is necessitated by 'using' the weapon on the ground, collecting any ammo in the gun but leaving the gun on the floor? Kind of like in Vietcong or maybe Call of Duty (I think, i may be mistaken on the last one)
Any ideas if in Half-life 2 the weapon/ammo pick up is necessitated by 'using' the weapon on the ground, collecting any ammo in the gun but leaving the gun on the floor? Kind of like in Vietcong or maybe Call of Duty (I think, i may be mistaken on the last one)