Dario D.
Spy
- Joined
- Nov 30, 2004
- Messages
- 710
- Reaction score
- 0
I'm about halfway through the game I guess. Just some thoughts; what I feel about the game so far.
1: Extremely polished gunplay and gameplay. Very thoroughly programmed actions/reactions/interactions with AIs and creatures. Perfect attention to detail in the way story-characters talk and move around / do stuff.
2: Good graphics indoors - great textures until you get too close to them... they seem to have quite lossy compression. Average/poor graphics in outdoor terrains and wide-open areas, but of course good-looking map-objects and buildings.
3: Excellent water, except where the ocean is concerned. The oceanside/beach areas really fall apart with bland, polygonal, unfinished looking terrains and skies (the horizon).
4: Good, simple level navigation. Halfway linear, halfway free, but often you have to find a very certain window/door/crack to get through, and it can take a long time looking for it.
5: Many areas seem more like a "tour" than a game. "And on your right is a hut with a bunch of combine troopers. Why don't we stop and shoot them before moving on?"..."And here's out fifth and final stop. As in all the other stops, please exit the vehicle and kill everything that moves before progressing."
6: Extremely and *frequently* coincidental, the way objects are aranged just perfectly for you to use them to get through. Ramps exactly where you need them on the boat, a single hole in the wall that you MUST find to progress; an embarassment to storytelling, especially when the game's progression is all about finding cioncidental objects arranged *just perfectly* that are the only way to leave or enter an area.
7: More of a physics playground than a game early-on, where, as stated above, you must use physics on objects that just so happen to be arranged perfectly for you to stack things on them to allow you to get up on something so you can progress.
- In the game Deus Ex, there's stuff like that, but it's only a *helper*, and there's NEVER a time when you're forced to progress by means of a coincidental arrangement of blocks.
"Gordon Freeman would like to thank whoever placed the numerous objects and physics simulations along his way to saving the world. Without their help, he would still be in the first level trying to reach the ladder above the dumpster."
8: There's nothing to read; no diaries, no audio recordings, no depth on the thoughts of the people you're killing... which brings us to 9:
9: What' the story? Early on, I simply had no idea what I was doing. They said to meet up with somebody... why? I was fighting the police. Why? Who are they? And now, halfway through the game, all I know is that I'm supposed to be helping the resistance fight off the Comine. And why? Just because the Combine shoots at me and the resistance doesn't? The story is not really helping me through the game at all, and I try to ignore the cloud of confusion about not knowing why I'm doing anything.
10: The combat, especially the explosives and the gravity gun, make combat extremely interesting and enjoyable. The game is *plenty* fun with the weapons alone, and the combat possibilities alone can mame HL2 one of the best, if not the best shooter ever. The story is a major setback, and removes the physical crown from HL2's head, but it can still take the #1 spot by how fun it is to play, rather than how complete and compelling of an experience it is, like Deus Ex...
...which in my book falls slightly behind HL2 for it's *un*interesting combat in comparison, and lack of life-filled worlds in comparison.
11: You don't have objectives, nor do you have any side-quests. People don't give you objectives if you talk to them. There's no money, or way to buy anything. It's not a drawback to HL2, but it's no Rolls Royce either. Could easily have used objectives and secondary objectives to make the game richer.
12: Another thought; why can't you throw corpses with the gravity gun? That absolutely sucks.
13: more soon if I think of some...
my rating so far:
Versus other games, 5 out of 5.
Versus the bar that it raises on itself: 3 out of 5, for completely neglecting the story and the possibilties of a simple Deus Ex-style character-interaction/objective system.
Level design: 4.5 out of 5 for visuals - 3 out of 5 for gameplay efficiency - 2 out of 5 outdoor terrains.
Sound: 4 out of 5 - extremely good, but you hear the same sounds ALLL the time.
Replayability so far: average. Some areas I wouldn't want to do again... some would be fun again... the game is too linear for you to have "missed" much, unless you're simply playing to enjoy the combat.
- As an example, I played Deus Ex *five* times, and it was never the same twice. I found things on my *5th* playthrough that I had never found before, and did objectives in completely different ways. HL2 replaying for me would just be too boring since there is no "depth" in what you can do. Drive, kill, drive, kill, walk, kill, walk, kill, kill, kill, kill... repeat. Fun killing, but paper-thin possibilties nonetheless. No matter HOW you play, you'll either be killing or killing. Ghosting doesn't really work.
Dig?
1: Extremely polished gunplay and gameplay. Very thoroughly programmed actions/reactions/interactions with AIs and creatures. Perfect attention to detail in the way story-characters talk and move around / do stuff.
2: Good graphics indoors - great textures until you get too close to them... they seem to have quite lossy compression. Average/poor graphics in outdoor terrains and wide-open areas, but of course good-looking map-objects and buildings.
3: Excellent water, except where the ocean is concerned. The oceanside/beach areas really fall apart with bland, polygonal, unfinished looking terrains and skies (the horizon).
4: Good, simple level navigation. Halfway linear, halfway free, but often you have to find a very certain window/door/crack to get through, and it can take a long time looking for it.
5: Many areas seem more like a "tour" than a game. "And on your right is a hut with a bunch of combine troopers. Why don't we stop and shoot them before moving on?"..."And here's out fifth and final stop. As in all the other stops, please exit the vehicle and kill everything that moves before progressing."
6: Extremely and *frequently* coincidental, the way objects are aranged just perfectly for you to use them to get through. Ramps exactly where you need them on the boat, a single hole in the wall that you MUST find to progress; an embarassment to storytelling, especially when the game's progression is all about finding cioncidental objects arranged *just perfectly* that are the only way to leave or enter an area.
7: More of a physics playground than a game early-on, where, as stated above, you must use physics on objects that just so happen to be arranged perfectly for you to stack things on them to allow you to get up on something so you can progress.
- In the game Deus Ex, there's stuff like that, but it's only a *helper*, and there's NEVER a time when you're forced to progress by means of a coincidental arrangement of blocks.
"Gordon Freeman would like to thank whoever placed the numerous objects and physics simulations along his way to saving the world. Without their help, he would still be in the first level trying to reach the ladder above the dumpster."
8: There's nothing to read; no diaries, no audio recordings, no depth on the thoughts of the people you're killing... which brings us to 9:
9: What' the story? Early on, I simply had no idea what I was doing. They said to meet up with somebody... why? I was fighting the police. Why? Who are they? And now, halfway through the game, all I know is that I'm supposed to be helping the resistance fight off the Comine. And why? Just because the Combine shoots at me and the resistance doesn't? The story is not really helping me through the game at all, and I try to ignore the cloud of confusion about not knowing why I'm doing anything.
10: The combat, especially the explosives and the gravity gun, make combat extremely interesting and enjoyable. The game is *plenty* fun with the weapons alone, and the combat possibilities alone can mame HL2 one of the best, if not the best shooter ever. The story is a major setback, and removes the physical crown from HL2's head, but it can still take the #1 spot by how fun it is to play, rather than how complete and compelling of an experience it is, like Deus Ex...
...which in my book falls slightly behind HL2 for it's *un*interesting combat in comparison, and lack of life-filled worlds in comparison.
11: You don't have objectives, nor do you have any side-quests. People don't give you objectives if you talk to them. There's no money, or way to buy anything. It's not a drawback to HL2, but it's no Rolls Royce either. Could easily have used objectives and secondary objectives to make the game richer.
12: Another thought; why can't you throw corpses with the gravity gun? That absolutely sucks.
13: more soon if I think of some...
my rating so far:
Versus other games, 5 out of 5.
Versus the bar that it raises on itself: 3 out of 5, for completely neglecting the story and the possibilties of a simple Deus Ex-style character-interaction/objective system.
Level design: 4.5 out of 5 for visuals - 3 out of 5 for gameplay efficiency - 2 out of 5 outdoor terrains.
Sound: 4 out of 5 - extremely good, but you hear the same sounds ALLL the time.
Replayability so far: average. Some areas I wouldn't want to do again... some would be fun again... the game is too linear for you to have "missed" much, unless you're simply playing to enjoy the combat.
- As an example, I played Deus Ex *five* times, and it was never the same twice. I found things on my *5th* playthrough that I had never found before, and did objectives in completely different ways. HL2 replaying for me would just be too boring since there is no "depth" in what you can do. Drive, kill, drive, kill, walk, kill, walk, kill, kill, kill, kill... repeat. Fun killing, but paper-thin possibilties nonetheless. No matter HOW you play, you'll either be killing or killing. Ghosting doesn't really work.
Dig?