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Originally posted by Kamakiri
ok so AF doesn't have a huge performance hit then?
Originally posted by Kamakiri
So what is this Truform under the same settings while we are here....
Originally posted by Mr Neutron
BTW. Since you don't know much about it, I'll ask if you've at least disabled vsync and fixed your refresh rates?
Originally posted by Tyrion
Yeah, Vsync keeps the framerates close to each other, instead of having 30 once then 60 then 35 then 55 then 25..it just keeps it at 30.
Which is good,depends.
Truform is a pretty big performance hit with radeon 9x00 cards simply because its done in software, whereas on a card like the 8500 truform is done in hardware.
Originally posted by Xtasy0
VSync Limits your framerates, to whatever your refresh rate is. it doesn't "keep" your FPS up.
now, vsync can be good, it prevents texture tearing, but if you don't have triple buffering enabled then you might get framerates that drop from constant xx down to half that because of the way double buffering works, so, VSync + triple buffering = good. but then theres the other side, it you simply want the highest framerate possible, irregardless of if your monitor can display that many frames per second then by all means disable VSync.
Originally posted by Xtasy0
VSync Limits your framerates, to whatever your refresh rate is. it doesn't "keep" your FPS up.
Originally posted by Apos
Why isn't it the other way around? Why does an ancient card support something in hardware that the new cards don't?
Originally posted by Kenny
Something that I don't get:
Why do we have an extra option for AF. Why are textures blurry if you look further. Why can't they make it sharp in de whole level?
In a other way, why is AF not standard if it doesn't have a big performance hit?
(bad english, i know)
Originally posted by Bleeder
Is there a way i can enable AF in HL1, or any of the mods? (i.e. DoD, CS, etc.)?
Originally posted by Bleeder
Is there a way i can enable AF in HL1, or any of the mods? (i.e. DoD, CS, etc.)?
So does trilinear. AF moves the mip-maps further back.Originally posted by Dagobert
AF removes the hard line between mip-maps
Somebody has surely done it (reviewers). Sadly, I dont have a good game to do it with. But what one only need to know is this: You dont want bilinear. Trilinear for cards that arent fast enough to do AF. And AF on the rest. 2xAF is not much worth it. You want higher, its not that much loss in performance.Originally posted by Kenny
I don't get what you guys are saying, could anybody show a picture with:
1. Bilinear
2. Trilinear
3. 2 X AF
4. 16 X AF (No AA, so we can see the difference)
5. 4 X Anti Alliasing (no AF, so we can see the difference)
I know, it is al lot of work, but I would appriciate if somebody does this.
I will check the internet now, maybe somebody else did it before.
Originally posted by Kenny
:dozey: Just found something:
4 X AA 8 X AF
No AA No AF
It's hard to see the difference. Yeah... the AA is visible, but not the AF.
Another one:
4 X AA 8 X AF
No AA No AF
Okay, the difference here is great (look at the mountains), but in the middle of the action, I don't think anybody would notice. On this single frame, you start to focus on it. Anyway, it's a cool option.
In my opinion, you can see the AF and AA better from a further look. So don't be ;( if you can't get the AA and AF on. Only if you already have it, and when you turn it off, you will starting to miss it.
All the pictures where taken on an 9800 Pro. I bought one too :cheese: .
, Another gamer from the Netherlands :bounce:
Trilinear for cards that arent fast enough to do AF.
Set AF to tribilinear (aka "Quality") at 16x, the 9700 can easily handle it itOriginally posted by bizzy420
i got a 9700nonpro. im pretty sure it can do 16xaf. so i should run it at bilinear with 16xaf? or trilinear 16xAF? sorry for the dumb question.