Any good ideas you guys got?

C

Cutey_Kaite

Guest
Well since HL2 info is pretty scare, I was thinking we should come up with good mutliplayer gametypes for HL2, so what you guys got?
 
ok, get this:

"HL2 - Catapult"

I read somewhere that you can make a teeter-totter like structure (via the manipulator) and the physics will simulate gravitation effect. So I can jump on one side, and say a box on the other side will fly in the air. So we increase the manipulators lift capacity, modify the different weights, lower the gravity a bit, and voila! We have HL2 - Catapult!

Imagine a custom map made out like a castle, one team defending from the keep, the other sieging. You could first use rocks and crates as ammo, then when you run outta that you use headcrabs that you launch over the wall and will actualy attack (hey, I bet you could ignite them!) and when your all out, you Launch Teammates over the wall! HAHHAHAHAHHAHAHAHAHAHHA. With a little more work this could be made into a great Medieval Mod! Source Rocks!
 
hmm.. a sports mod? hockey and basketball come to mind as the most active sports..

not sure how it would all work out and such.. but in theory, a neat idea anyway :)
 
Dr. Freeman said:
hmm.. a sports mod? hockey and basketball come to mind as the most active sports..

not sure how it would all work out and such.. but in theory, a neat idea anyway :)

Catapult Basketball!! NO WAIT SLAMBALL!!!

http://slamball.warnerbros.com/
 
How about a baseball Mod, Someone with a manipulator stand on the plate, takes a barrel or something shoots it in the air like in the Traptown vid, and someone else whacks it with the crobar.
 
Here ya go

Ive been thinking about something like this the past few days in school

You got a big map, City map W/ ever player for him self. It has to be very dark, kind of Splinter Cellish in the lighting aspect, maybe darker. There are a bunch of NPC’s (Michael Corleone types) randomly scattered at a bunch of points on the map. You talk to them and they give you a job to kill a random player. Think about it. Everyone has a contract. The suspense would be great. Weapons can be purchased from a location or I guess it could be like a counterstrike buy thing. You are penalized by killing a random player by having a bounty on your head. The more a random person is killed the higher the bounty until someone gets him, which is incentive for everyone to go after them. Obviously much of it is based on stealth and suspense but it would probly have a fair bit of action. I think there should be some sort of tracking system, that also makes you more vulnerable when using it.

Point System
1.)The more consecutive people you kill that your given a contract to the more $$ you get.
2.) The selection of who you (whoever you are) is to kill is not completely random. The more points (kills) some one has they have a higher percentage chance of getting a price put on there head. For example, Nikolai Zherdev is 18-1 he has like a 33% chance of getting a bounty on his head. Robert Kron is 0-7. He has a very small percent chance of having a bounty put on his head.
3.) You are penalized by killing a random player by having a bounty on your head. The more a random person is killed the higher the bounty until someone gets him.
4.) more stuff needs more thinking

Lots of things I haven’t really thought of, but I think that players that have the same contract should be able to work together. I don’t know if it would be continuous spawning of players or it could go round by round, or both modes could be thrown in there. It also seems like it could be kind of slow but there are of few things that could speed it up. I guess contracts could get to you via an intercom of something, so you wouldn’t have to go back to someone to get a contract every time I also don’t know if what time period it would be, Futuristic industrial looking, Right about nowish, WWII (just kidding), or even could be like a mafia thing.

I dunno. Sounds pretty fun to me. (well duh i thought of it :D I’d probly try to mod it, if I had any Idea how to do any thing with making games.
 
Ok I got one. There are two teams. One is the "terrorists" and one is the "counter-terrorists". The terrorists can have weapons like AK-47, while the counter-terrorists can have like M4A1.
 
LoneDeranger said:
Ok I got one. There are two teams. One is the "terrorists" and one is the "counter-terrorists". The terrorists can have weapons like AK-47, while the counter-terrorists can have like M4A1.

Nah, that will never make it in the gaming world :p
 
I think a cool mod would be just an arena with a bunch of crap lying around, and u can use the manipulator only
Imagine the possibilites
 
Something tells me the modes included in HL2 MP would let u select between the Combine and the other doods, rebels or watever u wanna call em. And they will prolly just have, DM, TDM, and things like, Infiltrate bases or blow something up, or steal something. I cant really think of any new game modes that VALVe might be using. Its a mysterious mystery of unknown mysteries. :O
 
MINDA said:
Something tells me the modes included in HL2 MP would let u select between the Combine and the other doods, rebels or watever u wanna call em. And they will prolly just have, DM, TDM, and things like, Infiltrate bases or blow something up, or steal something. I cant really think of any new game modes that VALVe might be using. Its a mysterious mystery of unknown mysteries. :O

Come on Minda, we all know ur Gabe, so spill the beans already.. :p
 
Cutey_Kaite said:
I think a cool mod would be just an arena with a bunch of crap lying around, and u can use the manipulator only
Imagine the possibilites
Would be fun, launch a trashcan off someones face. Would be chaos with alot of people though.
 
Hey I got one! its called "Hl2-Messenger"

basicly you and your teammates have to deliver a "high priority" message to resistance command, but your ship was shot down while heading back. You and your teammates will start around your crashed ship, you will get weapons and items from the storage inside the ship, and you have to cross combine territory to deliver your message. It wont be just like a mad run, the map will be fairly large, and you have to work your way through the city going from underground to roof tops, and taking cover in apartment. Your teammates would cover the message carrier (like VIP in CS, oh the game starts like a normal de_ CS game, one teammate with the bomb, instead its a message, and when the message carrier is killed, his teammates have to carry on the mission by picking up the bomb.) Teams would be slightly stacked in the anti-message team, as it is their territory, and the are the Mighty Combine. Just an Idea...
 
Nother idea, not quite as complicated as the last one but kindof a spin off of a retrieval type mode.

Cops and Robbers. Bank Heists. its a small group of highly powered, elite bank robbers with all there gadgetry and stuff Vs. lots of The fumbly police guards with there batans and pistols.

Robbers only get one life, but security guards get infinite lives per round. To give variety to each match there is a large number picked (based on how many players) for how much the robbers have to steal for that round or possibly how much they must steal for all of the rounds combined. After the robbers get to the safe (which should be easy against weak security, they have to protect the safe while the others stuff loot into money bags. As more and more money is stolen, The bumbling security spawns as Swat team, FBI, and so on, kinda like GTA.
 
Cutey_Kaite said:
I think a cool mod would be just an arena with a bunch of crap lying around, and u can use the manipulator only
Imagine the possibilites

:LOL: Reminds me of my spanish class. My teacher has no concept of whats going on. whenever she turns around 30 peices of trash (Paper balls, Pens, erasers) go flying across the room. Definetly my most entertaining period of the day. BTW theres a mod for ya.
 
I got one, RIDE TEH STRYDARR!!! you start on a motion-less strydarr and it runs around wobbling and bending down, and the server keeps track of how long you stay up! the longer the time, the more points!

Another one is Manipulator Lancing!
2 people on either side of a fence stand on top of a buggy. They pick a teammate to be the driver, and they race towards eachother at full speed. Before the match begins, you pick something up with the manipulator such as a pipe, crate, whatever. At just the right moment (you have to time it perfectly, calculating time to impact and arc) you let your object fly, hopefully knocking your opponent off!!
 
Once again I suggest a remake of one of the most simple (and, yet, one of the most fun) mods I have ever played: QPong.

My second choice would be ProBall.
 
Six Three,

I really really like your idea from your first post on this thread (The Mideval Seige mod).

I think that we should maybe even open a separate thread to further explore this idea. Your original idea got a little strange by the end and it was funny (to me), but I think a realistic Mideval team based seige game would be incredible, especially with Source's physics engine and the use of big clunky interactive objects used like catapults w/ boulders, or big castle doors that can be smashed away.

It would be really interesting if the castles could literally be made of individual, breakable blocks that support players and other blocks, but could be smashes down and fall on people.

It should definately be a team based mod with 1 team defending and 1 seiging, but catapults and ladders (like in LOTR: Two Towers) could balance the gameplay.

Think of playing a 32 vs. 32 player seige game and be swinging swords and spears rather than firing AWPs and MP5s.

To make the combat not always be close range, the game could use realistic long range weapons like bows and arrows and the above mentioned spears that may be tossed with the click of the secondary attack button.

Maybe, even have the game have horses in place of vehicles....

The source engine could probably handle flung arrows stuck in things to remain either throughout the whole round (as 2D sprites) or only 500 maybe in the scene at a time.

I don't really know.. I just kinda got all those ideas when I read Six Three's post, and it occurred to me that while I've been thinking about new game modes for mods, a realistic mideval theme hadn't occured to me.

This post started out as a message to Six Three (who's name I've weirdly said a bunch of times so far in this post), but now it's to the rest of you too, maybe we should open a new thread for this idea if enough people think it's a good one.

edit: knowing that HL2's crowbar is physically simulated, a sword or spear could really not be that hard to manage with HL2's source engine.
 
I have a pretty simple idea: CATCH! One player is on fire. His health is draining and he has to get some other player to start burning by throwing torches or the like before the round is over. Torches lying around and other stationary fires can be put out with an extinguisher.. The burning player has to be careful not to bump into gas tanks and stuff..
 
I'd like to do a spy mod. The thing about it is that I want to create a 'language' in the game that allows you to communicate very simple things with the NPC's. The language will be very simple and will allow simple commands and questions while being controlled by some sort of on-screen interface (I'm thinking of doing all voices/signs in the game in that language- tough learning curve though- it'd be really cool to play in a foreign place with a foreign language and then actually learn that language as you play).
I'm also wondering if I could get an AI that actually has a memory of simple things they see/hear like gunshots, dead bodies, etc and can collect this information and then give it back (or refer to it) later. For example you have a map with nothing but a room and a table and you drop in an NPC without scripts or anything and then ask him what is in the room and he answers: a table.
All this adds up to hopefully being able to lie your way out of a tight situation (which is what good spies have to do- it's not just killing things). If you're caught in a room by a guard, you can say you thought it was the bathroom. If the guard had previously seen you in the bathroom he will know you are lying and will attack you. If not, he will just ask you to leave.
I'm not sure if all this is even possible or possible to fake but I think it's a good idea.
 
Id like to see a single player mod (but acctually created for 2-5 players over the internet. Bassically a squad of players take on the roll of saving the world. Could be half life characters or a completely new revamped mod with all new content. Maybe with RPG and a RTS capabilities included.
 
yea its called sven coop 2 :) (but no rts included, rpg is kinda part of the game already though)
 
Chump said:
Nother idea, not quite as complicated as the last one but kindof a spin off of a retrieval type mode.

Cops and Robbers. Bank Heists. its a small group of highly powered, elite bank robbers with all there gadgetry and stuff Vs. lots of The fumbly police guards with there batans and pistols.

Robbers only get one life, but security guards get infinite lives per round. To give variety to each match there is a large number picked (based on how many players) for how much the robbers have to steal for that round or possibly how much they must steal for all of the rounds combined. After the robbers get to the safe (which should be easy against weak security, they have to protect the safe while the others stuff loot into money bags. As more and more money is stolen, The bumbling security spawns as Swat team, FBI, and so on, kinda like GTA.
Ive also had a similar idea for a mod for quite some time. except the way i thought about it, would be more broad than the standard round based multi player mods. i would want my bank heist mod to progress how a sp level would. it would be a lot like the movie heat, and i would also have the bank robbers only have one life. cops would spawn for a couple rounds maybe in pairs in squad cars, and actually have to drive up to the bank, and eventually once enough cops have died, perhaps 8 of them could roll up in a swat van (their weapons could become better as they spawn). The criminals will be heavily armed (like heat: m4's, galil's, AK-47's, etc...) and have kevlar, so that they could survive for some time if they worked together. as i said before, i would want it to progress like a level, maybe the first part would be to get out of the place and get to an escape vehicle. at this point, if the criminals failed, perhaps it could be like a save point, for the sake of a continuation in the mini story. they could then have to make it to some hideout, or maybe even to a parking garage with a helicopter waiting for them on the top. once again, it could "save" when the get to the garage or skyscraper, and then its the final fight, when they have to fight their way to the roof, and try to get away.
 
gooball said:
Six Three,

I really really like your idea from your first post on this thread (The Mideval Seige mod).

I think that we should maybe even open a separate thread to further explore this idea. Your original idea got a little strange by the end and it was funny (to me), but I think a realistic Mideval team based seige game would be incredible, especially with Source's physics engine and the use of big clunky interactive objects used like catapults w/ boulders, or big castle doors that can be smashed away.

It would be really interesting if the castles could literally be made of individual, breakable blocks that support players and other blocks, but could be smashes down and fall on people.

It should definately be a team based mod with 1 team defending and 1 seiging, but catapults and ladders (like in LOTR: Two Towers) could balance the gameplay.

Think of playing a 32 vs. 32 player seige game and be swinging swords and spears rather than firing AWPs and MP5s.

To make the combat not always be close range, the game could use realistic long range weapons like bows and arrows and the above mentioned spears that may be tossed with the click of the secondary attack button.

Maybe, even have the game have horses in place of vehicles....

The source engine could probably handle flung arrows stuck in things to remain either throughout the whole round (as 2D sprites) or only 500 maybe in the scene at a time.

I don't really know.. I just kinda got all those ideas when I read Six Three's post, and it occurred to me that while I've been thinking about new game modes for mods, a realistic mideval theme hadn't occured to me.

This post started out as a message to Six Three (who's name I've weirdly said a bunch of times so far in this post), but now it's to the rest of you too, maybe we should open a new thread for this idea if enough people think it's a good one.

edit: knowing that HL2's crowbar is physically simulated, a sword or spear could really not be that hard to manage with HL2's source engine.

Thanks Gooball for your input! I really liked the Medieval Idea, we could have separate walls that must be breached to enter the castle, winding staircases, moats, tall towers where the archers would perch, and a courtyard! that would be awsome!
 
EXTREME LANCING. Imagine the possibilities!!!!! I have included a picture for reference.
 
Not really a mod idea per se. But it would be a nice training map. Basically you get a big field, with a clay disc launcher, and you hit a button to send the disc flying *the disc will fly like a real disc, thanks to havok* and you shoot it! :naughty:
 
Altough I'm a big fan of gorefest nonstop instagibbing everything, it'd be kinda fun having an MP mode where you're supposed to cooperate with your team with manipulators to stack stuff onto other stuff and making a big tower and being careful so it doesn't fall down (there's an IRL thingie of this, don't know it's english word hehe) and the higher you build before it falls down the higher score your team gets...
After your teams turn it's the opposing teams turn to do the same thing and meanwhile you guys spectate and talk strategies for the building/stacking process..

Would be fun imho.
 
CrazyHarij said:
Altough I'm a big fan of gorefest nonstop instagibbing everything, it'd be kinda fun having an MP mode where you're supposed to cooperate with your team with manipulators to stack stuff onto other stuff and making a big tower and being careful so it doesn't fall down (there's an IRL thingie of this, don't know it's english word hehe) and the higher you build before it falls down the higher score your team gets...
After your teams turn it's the opposing teams turn to do the same thing and meanwhile you guys spectate and talk strategies for the building/stacking process..

Would be fun imho.

Kinda like Construction mod for Tribes 2.
 
I want to see a Predator type of multiplayer mod where one player has the power to become translucent like how the Predator can and have fighting moves like an animal.. and the other players would have to try and kill who ever is the predator type character with guns, and either whoever kills the predator becomes the new predator or it picks random maybe.. I could just imagine it in source right now, fighting off a super human creature with teamates as the creature ambushes us causeing all sorts of objects to be thrown around and tossed at us while its in it's cloaked mode.. then getting knocked, thrown, clawed and such as the creature gets close enough.. maybe the creature could jump higher then normal and be able to climb on walls or something as well..
somethign like this would probably keep you on the edge of your seat and would be fun for everyone

I also think that idea by Chump is good with the bountys and such that get placed on people.. would be fun.. maybe you could include various npcs that would roam the map.. and if the map was big, it would make it better since youd have alot of places to search for your target.. maybe everyone chooses a unique look to themselves from various basic clothes and the npcs describe the person to you , that way you have to try and see if a person matches the description, so youd have to remember what they look like, if you forget and you end up killing the wrong person, then you get the penalty for it.. maybe if you kill a person, you could then take their clothes and that would save you from whoever is trying to kill you if you had a bounty..
i dunno.. just random ideas..

another idea for a multiplayer mod is have something like that Battle Bots tv show (The good one) where you can choose a battle bot or make one useing predefined pieces, and then fight each other trying to immobilize everyone.. would be cool with source and the physics.. !!! damn.. someone should make this.. it pwns more then most ideas I've seen, heh , if anyone does, I wouldnt mind helping out plan the thing and contribute my ideas to it.. same with any of my other ideas..
 
Good ideas , Kon!

Man , a predator game mode would be kickass , imagine a jungle setting with you being the predator; Sitting silently in a treetop watching down on some soldiers looking everywhere , and jump to another tree, then shoot a plasma ball at one of the soldiers and jump to yet another tree.. Then slide down it and hide in the bushes, and sneaking to finally slice a guys throat with the wristblade.. And sneak away yet again..

That'd be awesome! Especially with motion capture movements (with physics that affect the movements, i.e if you jump and land in a tree the body would react to the physical effects, to make it so realistic as possible.. And you should be able to see your own body, kinda like putting a camera on the face as the 1st person view. And you should be able to switch to third person too.
 
mmm yeah, jungle would be interesting, dunno how difficult a jungle would be to make though.. I think a urban-ish envirement would be better because their would be lots of junk like crates,barrels and other random stuff for the creature to interact with, like throwing it at the players and such, or shielding itself with objects.. maybe allow the creature to pick up heavier things like a oven (seen in the trapdown vid( trapdown seems like the ideal type of level for the mod)) or maybe cars even!
 
I would make a "last stand" mode.


The human team are Always destined to loose.


Missions are usualy where the human team have excellent defences and the Computer team outnumber them many many times and keep coming relentlesely, until all the humans are dead.


on some maps there is a "get even" mode where the human team will have a Nuke or a ships reactor wich they can blow as a Last act of defiance or maybe an escape pod that brings the survivors to safety.


The enemy would be Aliens (of course) wich would either borrow their looks from a mixture of films, Alien (1,2,3,4) Starship troopers, and Pitch black.


The human Team woul be split into 2-4 squads consisting of 5 members each.

2 troopers
1 medic
1 engineer (he is the only guy from a squad who can open security doors and or weld them shut)
1 Commander who is the only guy with the codes to open the escape hatches or Nuke systems.


the squads would be part of a greater team and have roughly 2-3 minutes when the map starts to get organised before the aliens attack.

the winning squad is the one who killed as many aliens as possible.


maps would include "whisky outpost" reminescent of Starship troopers (escape ship comes 10 minutes after the first aliens sighted).

"Rawne" a map set on a ship and the squads have to blow its drives so the ship will be pulled into the sun (team must first get to engine room then make it to escape pods)

and "P2X9568" the teams escape pod lands on an infested planet and they have to go outside the ship and up a hill so they can contact a drop ship from a local penal colony.


etc.
 
I would love to see a map where there are two nets, and a ball, and u use the minupluator to score, kinda like that game type on ut2003, that would be cool
 
Chump said:
Here ya go

Ive been thinking about something like this the past few days in school

You got a big map, City map W/ ever player for him self. It has to be very dark, kind of Splinter Cellish in the lighting aspect, maybe darker. There are a bunch of NPC’s (Michael Corleone types) randomly scattered at a bunch of points on the it. Everyone has a contract. The suspense would be great. Weapons can be purchased from a location or I guess it could be like a counterstrike buy thing. You are penalized by killing a random player by having a bounty on your head. The more a random person is killed the higher the bounty until someone gets him, which is incentive for everyone to go after them. Obviously much of it is based on stealth and suspense but it would probly have a fair bit of action. I think there should be some sort of tracking system, that also makes you more vulnerable when using it.

Point Systemmap. You talk to them and they give you a job to kill a random player. Think about
1.)The more consecutive people you kill that your given a contract to the more $$ you get.
2.) The selection of who you (whoever you are) is to kill is not completely random. The more points (kills) some one has they have a higher percentage chance of getting a price put on there head. For example, Nikolai Zherdev is 18-1 he has like a 33% chance of getting a bounty on his head. Robert Kron is 0-7. He has a very small percent chance of having a bounty put on his head.
3.) You are penalized by killing a random player by having a bounty on your head. The more a random person is killed the higher the bounty until someone gets him.
4.) more stuff needs more thinking

Lots of things I haven’t really thought of, but I think that players that have the same contract should be able to work together. I don’t know if it would be continuous spawning of players or it could go round by round, or both modes could be thrown in there. It also seems like it could be kind of slow but there are of few things that could speed it up. I guess contracts could get to you via an intercom of something, so you wouldn’t have to go back to someone to get a contract every time I also don’t know if what time period it would be, Futuristic industrial looking, Right about nowish, WWII (just kidding), or even could be like a mafia thing.

I dunno. Sounds pretty fun to me. (well duh i thought of it :D I’d probly try to mod it, if I had any Idea how to do any thing with making games.

great idea man, hope it sees the light of day, i'd play this mod
 
Cutey_Kaite said:
I think a cool mod would be just an arena with a bunch of crap lying around, and u can use the manipulator only
Imagine the possibilites

thats a really cool idea as well albeit very simple of a mod...i imagine that would make for some incredible and incredibly amusing deaths
 
I think i remember reading somewhere that the physics system is coded in a way that, if someone dies, the physics will play out differently on every computer or something like that. I think thats what i read
 
Sparta said:
I think i remember reading somewhere that the physics system is coded in a way that, if someone dies, the physics will play out differently on every computer or something like that. I think thats what i read
That'd be really messed up...
 
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