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AgentSmith said:I left behind the one dimensional mouse twitchfest of CS long ago - the only thing that makes CS:S even remotely interesting in revisiting that old game style is the new Source engine graphics. However, once you factor in the wierd physics and the really bad netcode/hitboxes it completely loses any appeal.
Oxygenetic said:Source has the best netcode to date, weird physics; how so? However, I do agree on hitboxes, they do need a lot of work on them.
AgentSmith said:The netcode is simply terrible - how can you even say it is the best when all it does it what Quake 2 games did (small maps, no vehicles, small player counts, no advanced weapon physics, etc)? Sometimes I really wonder if CS people have any idea what other games out there are capable of, whether you like them of not you simply cannot deny that far move advanced games are out there (gameplay and otherwise). The hitbox issue is most probably an issue with the netcode, certainly I would bet they can be designed better but the problem with them not matching up is more networking issue than design.
As for the physics that is another obvious one - move into an object and watch it push you away, get near a wall and get push away or get that stuck thing. The physics look good but if you intereact with them with anything but a ranged weapon they are terribly unrealistic and even annotinh and detrimental to play.