ktimekiller
Companion Cube
- Joined
- Oct 6, 2003
- Messages
- 4,838
- Reaction score
- 40
i dont think its the same content as ps2, i just think so, it barely has a story
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So its not a simple console port!! Yippy!The PC versions blows the XBOX version out of the water easily, and
graphics are far superior.
Hey I have a Ps2 controller(for my PC) to .I play this game with a PS2 controller.
The game is nothing like the demo!Raziel-Jcd said:Played the demo and didnt really like it. I usually dont judge games on demos but this one was pretty straight forward.
Prince of China said:The game is nothing like the demo!
:frown:
I didn't say that people aren't entitled to their opinions, they should just keep it to themselves, rather than going on the forums and wasting Ubisoft's bandwidth. Ubisoft doesn't even visit the forums. If they did visit the forum and follow some suggestion, are they going to change the game just for the better of that one person? Also, those forum morons try to influence other people into not buying the game.craig said:wtf PoC... are you the spokesperson for this game or something? People are entitled to opinions, and the fact that the prince's britishy accent was substituted for an american accent was an annoyance to me for one. the whole swearing thing I can handle, but taunts from the dumb ass bad guys get really old (especially when you hear them 20 times over). All the backtracking you do in the two different timeframes sucks too. All in all POP:TSOT was better than POP:WW by far.
PS2 Special Awards
Worst Makeover - Prince of Persia: Warrior Within
What do you do when your beautiful, well-designed, critically acclaimed game doesn't quite hit the sales numbers you were hoping for? You toss out the wit, rip out the charm, and transform your fairytale dreamworld into a dark quagmire of blood and despair. Oh, and make the hero a jerk and toss in some T&A too. Might as well if you've gone this far. Sadly, this was exactly what happened with Prince of Persia: Warrior Within, Ubisoft's anticipated sequel to last year's surprisingly solid Prince of Persia: The Sands of Time.
Why? The designers insist that the changes were conceived with purely artistic intentions, rather than thanks to a mandate from Ubi. Given how much I dislike the changes and that the same group was responsible for the charming, dream-like atmosphere of the original, I can only wonder how true this is. But let's take it at face value. Okay, so the developers wanted to uglify everything. Goth is in, after all! So what did it accomplish?
Precious little, in my estimation. A few new moves add to the platforming and combat, but repetitive level design, awful music and far too many bugs go a long way toward killing this franchise's appeal. It's worth noting that our PC editor disagreed slightly; he liked the music.