Are A.I. gonna be psychic?

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One of the things that annoyed me in HL1 is that the AI somehow always knew where you are. For example, I would shoot a guy (not kill him), hide, go around a couple of corners, circle him, but he would always be facing me when I finally circled him. Also, if you got a good ventage point, and shot one guy in a group (even with the cross bow) they would know exactly where you are and the granedes would come flying.

Now, in Far Cry that concept is handeled great. If you shoot somebody and you're hidden you get a) you have a loud gun and although the guys don't see you they shoot in your general direction or b) you use a quite gun and they just go for cover and look for you. Also if you're far away they can't hear the gun and they react just like in b).

This worked great outdoors, but sometimes, when your indoors again I found that the AI could predict my movements just a little bit too well and always knew from which corner I would peak.

I wonder how HL2 will handle this since in the E3 2004, just before or after he chugs that granade with the manipulator he goes around the small building and when he gets around the corner the guy is already facing him. But this may be simply due to the fact that he didn't walk quietly or that the guy on the crane was still shooting at him.

Any thoughts or info from Valve regarding this?
 
Meh. We can only hope it won't be like in HL1. I'm pretty sure it won't be, Valve will do it right. :)
 
I hope they'll do it kinda like Oni. That game handled it quite good.
 
Is HL2 meant for stealth? Didn't they say that there is gaming for both kinds of players; for hose who want to go in guns blazing and those who want to climb up the wall, go over the roof, land down to the back of the enemy and cut his throat with a butterknife.
 
that would be a good question to email valve with...
 
The enemies can hear you, and some can smell you, sort of like in Half-Life 1.
 
Ok, people, stealth games are different from action games in that they discourage killing (or at least open killing). Plus they use shadows, crouching, and cover for not being seen.

I'm not going to play Half Life 2 stealth wise. I walk quietly when the situation demands it but most of the time it will be shoot and cover. What I want is for the enemy, well, not to see me when I'm not in his line of sight.
 
im sorry, but ur cute kitty av make me go awww and i didnt read a thing
 
I think it'll be pretty advanced.. Stuff like this is easy to add in.
 
Ok, stop looking at my cute avatar. My god, I'm a guy, I need to pick something manly, like, like, Alyx naked yes, yes, that'll show you. Ha ha.
 
Even when you'd crouch/walk at same time going like .05 miles per hour they could still hear you
 
Um, all the concept art has him wearing the haszard suit, you pick up power packs like in the first game (seen in a couple of gameplay vids) and Eli (I think) says in the 2004 vid "lets get you out of that hazard suit and into your lab coat where you belong".

So, um, yeah.
 
you just got served. (and i never use that statement, thats how bad you got served.)
 
You played a different Far Cry then I did. I'd snipe someone from a mile away, and they'd all run to the exact spot you last made ANY noise. Only by crawling SLOWLY through the brush could you get away. Of course, if you hid in a bush, they'd move the the exact spot you were, but wouldn't see you until you had plenty of time to blow them up.

In any case, several of the reviews have commented on the AI following you through doors, and finding alternate routes in to where you were, but no one has mentioned anything about whether the AI seemed to cheat. =(
 
If it turns out they can hear you when you aren't making any sound, just pretend the enemies have super hearing abilitites, and that they can hear sounds that you can't.... :) lol
 
env_explosion said:
If it turns out they can hear you when you aren't making any sound, just pretend the enemies have super hearing abilitites, and that they can hear sounds that you can't.... :) lol

Haha :LOL:
 
Ahnteis said:
You played a different Far Cry then I did. I'd snipe someone from a mile away, and they'd all run to the exact spot you last made ANY noise. Only by crawling SLOWLY through the brush could you get away. Of course, if you hid in a bush, they'd move the the exact spot you were, but wouldn't see you until you had plenty of time to blow them up.

In any case, several of the reviews have commented on the AI following you through doors, and finding alternate routes in to where you were, but no one has mentioned anything about whether the AI seemed to cheat. =(

I agree, Far cry's A.I. was ridiculously attentive. I mean I was in a bush 5 miles away and I hear "Your ass is grass"...

I mean WTF? I was so well hidden.
 
Totally agree with you lans and Ahnteis. Happens to me all the time in that game
 
AI is usually dumbed down actually.

In Thief 3 you hide in some shadows and people walk right by you. In this sense thief mp wouldnt work, because other humans arnt that dumb.

Gaming AI is always going to be sub par, which is the reason people play multiplayer. When AI is good enough to be classed as humanlike, we need to get to the shelter because skynet will be launching the nukes.
 
urseus said:
AI is usually dumbed down actually.

In Thief 3 you hide in some shadows and people walk right by you. In this sense thief mp wouldnt work, because other humans arnt that dumb.

Gaming AI is always going to be sub par, which is the reason people play multiplayer. When AI is good enough to be classed as humanlike, we need to get to the shelter because skynet will be launching the nukes.

Yep, true. I mean Developers could make the A.I bunny hop like actual people on multiplayer while shooting - but imagine how ridiculous it'd look even though it's harder to kill that way. :O
 
Most developers like to dumb down AI. Some developers (2015 creators of Allied Assault) like to create aimbotting, wallhacking mother****ers as their artificial intelligence. If you've played MOHAA:Breakthrough, enemies actually start shooting you through walls, but not hitting. I kept hearing gun shots from inside rooms and wondering wtf these guys are shooting at. ....me though i'm through a wall.

Crazy crap.

The Far Cry AI was also insanely stupid at times. I'll be at least 300 away from a group of enemies. Snipe one in the head and suddenly they're all shooting at my exact position despite being prone and covered in dense foliage. If it was a multiplayer game i would have started yelling hacks, because no human is that good.
 
Mr-Fusion said:
Most developers like to dumb down AI. Some developers (2015 creators of Allied Assault) like to create aimbotting, wallhacking mother****ers as their artificial intelligence. If you've played MOHAA:Breakthrough, enemies actually start shooting you through walls, but not hitting. I kept hearing gun shots from inside rooms and wondering wtf these guys are shooting at. ....me though i'm through a wall.

Crazy crap.

The Far Cry AI was also insanely stupid at times. I'll be at least 300 away from a group of enemies. Snipe one in the head and suddenly they're all shooting at my exact position despite being prone and covered in dense foliage. If it was a multiplayer game i would have started yelling hacks, because no human is that good.

Yeah, I really sincerely hate aimbotting and wallhaxx0ring NPC enemies in games. :angry:
 
This is probably going to be one of the deciding factors in how much I enjoy this game.

and more importantly, how much I'll enjoy sven coop 2. Its alright now, but I wish it was less focused on insane enemy HP and more on the AI portion, of course not possible with the hl1 engine. hopefully they take it in the right direction with source.
 
CyberSh33p said:
This is probably going to be one of the deciding factors in how much I enjoy this game.

and more importantly, how much I'll enjoy sven coop 2. Its alright now, but I wish it was less focused on insane enemy HP and more on the AI portion, of course not possible with the hl1 engine. hopefully they take it in the right direction with source.

Yeah, the insane HP at every enemy in sven coop is very annoying. Let's hope they do something outta the HL2 engine.
 
Mr-Fusion said:
Most developers like to dumb down AI. Some developers (2015 creators of Allied Assault) like to create aimbotting, wallhacking mother****ers as their artificial intelligence. If you've played MOHAA:Breakthrough, enemies actually start shooting you through walls, but not hitting. I kept hearing gun shots from inside rooms and wondering wtf these guys are shooting at. ....me though i'm through a wall.

Crazy crap.

The Far Cry AI was also insanely stupid at times. I'll be at least 300 away from a group of enemies. Snipe one in the head and suddenly they're all shooting at my exact position despite being prone and covered in dense foliage. If it was a multiplayer game i would have started yelling hacks, because no human is that good.

Well, the sniper rifle reflected light from the scope to the enemys, thats why they could probably tell where you were.
 
A True Canadian said:
That's the difference between action and stealth gameplay.

Naw - that's just how an old game handled the AI. You can have an action game withput 'cheap' AI.
 
CyberSh33p said:
This is probably going to be one of the deciding factors in how much I enjoy this game.

and more importantly, how much I'll enjoy sven coop 2. Its alright now, but I wish it was less focused on insane enemy HP and more on the AI portion, of course not possible with the hl1 engine. hopefully they take it in the right direction with source.
I hate sven coop right now, it is way too fast paced and there is no teamwork at all.
 
I was just replaying HL for the first time in like a year and the enemy soldiers are friggin hard to kill! I'll stand there for like 15 seconds shooting them and then they fall. It seems like they go down easier in HL2 but their AI is probobly alot slicker.
 
is it just me, or did the enemies in blue shift have less health than in hl1?
 
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