Are "New Age" gamers getting soft?

I'd prefer in-game instruction to a manual, just as I imagine a lot of people would. Unless it contains cool backstory and bits of flavor, I don't touch them unless I have to.

I don't think new gamers are necessarily softer. There will always be a hardcore group that's willing to put up with hellish difficulties and complex control interfaces because they appreciate the challenge, and I guarantee they will always exist. I think it's more a case of games just being less difficult these days as they appeal to a wider audience. Perhaps my hindsight has been affected by age and experience, but I recall an awful lot of older titles I played having impossible endgames, like the developers were just gradually stacking the difficulty until only the most badass (or patient) players could reach the end. Or if there was some kind of obfuscated game mechanic/feature, the developer could trust the player would "get used to it". That's not really an approach one can take today given the rise of casual gamers. They don't have the experience to draw upon in order to decipher unintelligible UIs or gameplay.

It's all for the better IMO. I'm completely for more intuitive and polished gaming experiences if that makes them more fun (and they do for me). That might remove some of the challenge that games of old had, but its exactly the wrong kind of challenge to have; that is the challenge of learning how to play the game, rather than actually playing it. And people generally want to play ALL of the game they paid fifty dollars for. Not have it beat on them until they crap out 3/4ths of the way through.
 
Yep, turbo tunnel. That's what I was referencing when I mentioned Game Genie. I guarantee you that guy has been playing Battletoads every day SINCE '92 to beat that level. I'm telling you man, it takes years of study and practice to beat a single Battletoads level, and nobody's ever beaten the whole thing. You'd need to gather an expert on every level from 1-13 and put them all in a room together and have them each defeat their level in sequence, so that the world might finally know the ending.
I actually completed Battletoads, as well as "Battletoads and Battlemaniacs" and "Battletoads and DoubleDragon" on the SNES. :/ Yes it's tough, especially the turbo tunnel levels, but it's not THAT tough. :p

BTW:The ending to all three games kinda sucked, but back then, it was the thrill of completing an abnormally tough game that really counted. Gamers actually had bragging rights for completing a game back then. Nowadays, it's really no big deal.

Back then we were like, "holy crap! you actually beat that game?! Or, "You beat how many NES games?!?!? Without a game genie even?!?!??!?!"

Today it's like, "Yeah, I beat that game, the graphics and story were awesome!", but never any mention of the game's difficulty. Unless it's too tough for said noobs of course. Pfft. :hmph:
 
*Grips head*

WHY was that portal there? It doesn't make any sense. It was buried under yards of solid rock, being "guarded" by something that had absolutely no business guarding a portal, had no desire to guard a portal. It was just there. A portal and a healing pool. Under solid rock.

Accidentally built over by slaves. Or by the Gonarch herself.

Remember, Xen doesn't function like our human world.
 
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