PvtRyan
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http://www.ati.com/developer/gdc/D3DTutorial10_Half-Life2_Shading.pdf
A very interesting presentation, besides all the C++ crap there's new stuff shown too.
I don't know whether the radiosity lighting is new, but it's certainly cool to see how the lighting is build up.
You can also see that the antlions are normal mapped too, like the antlion guards in the HDR movie.
Also, on page 19, it shows a screenshot from Hammer II, and in the background, there's some kind of vehicle, looks like a combine APC.
A very interesting presentation, besides all the C++ crap there's new stuff shown too.
I don't know whether the radiosity lighting is new, but it's certainly cool to see how the lighting is build up.
You can also see that the antlions are normal mapped too, like the antlion guards in the HDR movie.
Also, on page 19, it shows a screenshot from Hammer II, and in the background, there's some kind of vehicle, looks like a combine APC.