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Whoever mentioned the movie, obviously. But we're talking about games here.

Max Payne was a game that pioneered an effective bullet-time, which many people copied afterwards, Stranglehold is just one of the many.

It's a good game, especially at that price. I wouldn't have paid full-price for the game but at $10 you can't go wrong. It's good, I still think Max Payne is better as I preferred that story.
 
Stranglehold didn't copy Max Payne's bullet time, it copied John Woo's work (and he was involved in making it). The two games independantly drew from the same inspiration, not one from the other.
 
There's a difference between drawing inspiration from something and designing effective gameplay mechanics around a borrowed idea. No doubt Hard Boiled inspired Max Payne to pretty large degree, but would Stranglehold be the same game it is if MP hadn't been made beforehand? Would it even exist if MP hadn't proven the formula worked?
 
There's a difference between drawing inspiration from something and designing effective gameplay mechanics around a borrowed idea. No doubt Hard Boiled inspired Max Payne to pretty large degree, but would Stranglehold be the same game it is if MP hadn't been made beforehand? Would it even exist if MP hadn't proven the formula worked?

Stranglehold's bullet time works quite differently from Max Payne's. As to whether it would exist without MP having proved the market maybe not, but that still doesn't make it a 'clone'.
 
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