Javert
Tank
- Joined
- Aug 29, 2003
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Originally posted by dscowboy
If Steam works it's going to be the Guttenburg Press of the gaming industry. [/B]
That's like saying that the Segway was the greatest invention since the internet. I might even put that in my sig as either prophetic or ironic.
Don't start giving it too much praise, those servers will come at a cost (banner ads+extra fees anyone?) and if we're to start comparing its server ability to that of fileplanet, you'll also be talking about fees, exclusives, and queue lines. THINK BUSINESS! Yes, part of Steam is for consumer satisfaction. But they're doing it for the future and for profit, not magnanimity. As of now and the next five (not ten) years, there WILL be bandwidth issues. Pre-caching still comes from d/l-ing from servers, a majority still in the US for an international community.
Yes, game devs will love sending out their work without BigMegaCorp Inc., but the BigMegaCorp Inc. will be Steam, since it, in a sense, published the game. And then more publishers (call them SteamII) will rise in competition. So in a sense, instead of BigMegaCorp Inc. Vs. BigMegaCorpII Inc., it'll be Steam Vs. Steam II, so game devs will once again luck out, percentages to Steam and Steam II.
The pros of Steam are anti-cheat and anti-piracy. The latter is what they're hoping for, since there will be a lack of hard-copies.
The concept is good, very good, but enough errors may just as well pull the whole thing down. And if it starts angering customers by limiting their choices in a market, it'll be Microsoft/RIAA/GameSpy all over.