ray_MAN
Tank
- Joined
- Aug 14, 2003
- Messages
- 4,655
- Reaction score
- 2
Go play ArmAYes, I'm aware of that. Still doesn't make sense that no amount of bullets can achieve the same effect.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
Go play ArmAYes, I'm aware of that. Still doesn't make sense that no amount of bullets can achieve the same effect.
It refunds your respawn token in BC2 so reviving helps the team.Don't know about here, but in BF2 you could die "fully" from some explosives (like artillery, a direct tank shell or SRAW missile, probably C4 if you were right next to it).
Does it still count as a death if you get "killed" and then revived in BF3? In BF2 it was an additional reason to stay together and play as a squad - not only did squadmates have a better experience, but they could enjoy better stats as well, if they were reviving each other. I didn't like how they deviated from that in BC2.
Troll some more. Like I said, this puzzled me since BF2. I got BF2 long before I started playing the arma series, or even knew about it.Go play ArmA
Because it makes the game fun. It allows everyone who dies due to conventional means (read: bullets) to be eligible for revive.Troll some more. Like I said, this puzzled me since BF2. I got BF2 long before I started playing the arma series, or even knew about it.
So which rules are this expectation based on - the rules of the game or the rules of real life?I get that, but it's up for debate that it 'makes the game fun'. I mean, you can already respawn on your squad leader, putting you right back into the action, and I'm not saying that getting shot and downed with a chance for revive should be taken out entirely. You know what isn't fun? Mowing down 3 guys and filling their corpses with bullets, only to have them all revived if you look away for 5 seconds. That's frustrating, even if it might be convenient for the players getting revived. There's a balance between fun for one side and frustrating or cheap for another, and I think this mechanic is a bit out of balance. Just my opinion.
This has absolutely nothing to do with realism. It's more of a fairness thing. Just like, if I do something in a game, and something else happens that I do not expect or believe shouldn't happen. If I shoot somebody in the head and shoot them 5 more times in the head after they're dead on the ground, I don't expect them to be able to get back up. That's not a demand made by a realism nut.
Your point doesn't make any sense because it's a slippery slope. Okay, bullets kill, so you want headshots to equal permanent death. Where's the gore? Does the soldier have a name and a family? Why do players respawn after a set amount of time? Why don't you have to use two control inputs for every finger gripping your gun to really get a proper sense of how to micromanage recoil? Why do the tanks respawn too?I don't know, real life and every other game out there I guess? In before "so because every other game does it that way, we have to conform, man?"
I can't tell if you're joking or not, because it's a really simple point I'm trying to make. You shoot bullets at people to kill them. You shoot rockets at tanks to blow them up. What if instead of blowing up, rockets made tanks turn purple? That's certainly unexpected. I'm sure everyone would be against this feature. Not because it's unrealistic, but because it's just not what the **** makes any sensegod damn.
So is the 'to make it fun, to make it so players don't have to wait to respawn' argument. You could skew it either way.Your point doesn't make any sense because it's a slippery slope.
Apparently you ignored the part where I said it's about finding a good balance. I think that this feature leans too far in one direction.Okay, bullets kill, so you want headshots to equal permanent death. Where's the gore? Does the soldier have a name and a family? Why do players respawn after a set amount of time? Why don't you have to use two control inputs for every finger gripping your gun to really get a proper sense of how to micromanage recoil? Why do the tanks respawn too?
I tried to demonstrate why I think it's too much with my example scenario.You say "This has absolutely nothing to do with realism. It's more of a fairness thing." But you never actually say why it's unfair - it merely isn't symmetric with your expectations, which are based in non-game reality, as you've said yourself.
Fair enough, I did jump the gun there. But I'm not taking issue with your conclusion, I'm taking issue with your reasoning. You just haven't given a compelling reason to think paddle revives are inherently unfair, other than you once killed three people and then looked away and were then shot by them. I know you were being facetious, but if it were a real case you should have simply been more aware of the Medic's mechanics, or adapted your future strategy so as to not give enemy Medics the opportunity to revive everyone you just killed.So is the 'to make it fun, to make it so players don't have to wait to respawn' argument. You could skew it either way.
Apparently you ignored the part where I said it's about finding a good balance. I think that this feature leans too far in one direction.
If I shoot somebody in the head and shoot them 5 more times in the head after they're dead on the ground, I don't expect them to be able to get back up.
It does introduce changes to the metagame though. There's no real "downside" to choosing to finish off a downed enemy - a handful of shots and they're fully dead, so why wouldn't you spend that one second and 1% of your ammo to ensure he won't be revived? Now it's not important for Medics to camp defensively, because there are far fewer opportunities for people to be revived in the first place. So you get squads that are even more spread-out than they already are with full-squad forward spawning, which a) reduces the potential for teamwork overall (gain spotting, lose heal/revive/repair/supply/etc) and b) makes it even more vanishingly unlikely that a given squad will be wiped from the map - not to mention the fact that Medics are far more likely to shirk their healing and reviving in favour of gunning down enemies. So I don't know whether that would be a good change or a bad one. It would probably work better in conjunction with Squad Leader spawning.Well, I just found it frustrating at times because it was as if groups of enemies were this vicious bacteria that could constantly reproduce until you wiped out every last one of them. (A decent squad will keep their medic(s) protected to keep reviving, and an even better squad will pick up the kits of dead medics to keep the reviving going)
I also found it just strange or odd that you can't spray a corpse with any effect at all. Just doesn't feel good.
So those are the 2 cons to the system. Here are the pros:
Getting killed doesn't mean you're taken out of the action. You can get revived if your squad is together. This reduces the time you have to wait, or time you have to spend travelling back into the fight.
It makes medics a more important role.
---
Now, what I'm saying is that the cons outweigh the pros. I think some simple modifications to the system would eliminate the cons and keep the pros fairly intact.
Being able to be instantly killed at a distance would be rare. I'd even be in favor of headshots not being one hit instant perma-deaths. Nobody likes to be killed instantly like that. But, what's the harm in being able to kill a body that has been downed? If my enemy took the time to walk up to my corpse, or spend the extra time and ammo to make sure I was dead, he damn well deserves the kill. And if I was smart, I was in a position that was behind cover, so that if I go down, my body is no longer visible to him to finish me off. Perfect, I can be revived because I was playing smart. My enemies can wipe me and my squad out if they put forth the necessary effort. Everyone's happy.
You look at me in the eyes and tell me that system would be worse than the current one.
Have you ever had a military issue tactical flashlight shined in your face from 15 feet away? This ain't your granddaddy's flashlight.Oh god no it's not realistic in the least.
Have you ever had a military issue tactical flashlight shined in your face from 15 feet away? This ain't your granddaddy's flashlight.
Have you ever had a military issue tactical flashlight shined in your face from 15 feet away? This ain't your granddaddy's flashlight.
Finally played Caspian. God, it is glorious. The game finally clicked with me when I was charging the Checkpoint cap, seeing tanker trucks blowing up in big balls of flames while jets were roaring overhead. That is Battlefield. This game isn't about picnics in the park.
I suppose we're expecting similar things from BF3 (I guess because we played BF2 together for some time?) so that's good to hear. Hopefully most maps will be like that. And then there's going to be that Back to Karkand DLC (hopefully not splitting the community; yay disconnects, because you don't have the map), so they can't really screw up those maps, unless they do some serious changes to the layout.
Nope, explosives (RPGs, Stingers, AT mines, C4) are a different "category" of weapons than grenades. Grenades (hand grenades, M320 ammo, etc) have their own specialization, I think it's called FRAG, which gives you 2x the amount of grenades. Same way it worked in BC2Caspian is bringing my poor PC to its knees
I think my CPU is taking it the hardest, as audio is often delayed, cut off or repeated.
Also, providing cover-fire with the M249 is fantastic. I just hold down my mouse, spraying all 200 rounds down-range, cackling like a mad scientist.
EDIT: On another note, has anyone noticed that the M16's firemodes are semi-auto and full auto? What happened to burst? Battlelog states that the M16 has burst mode too. And the EXPLO spec doesn't provide you with extra hand grenades, is that something that's broken too?
In other news, if my video card would stop hard-locking again, I'd like that.
Shaker I'm glad you found what you're looking for.
Caspian seems like a huge step up from Metro, but my computer is struggling with it as well. Too bad I can't really afford to upgrade any time soon.