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The absence of commanders is pretty definitively confirmed, but the squad leader issue hasn't been directly commented on. DICE implied that squad leaders won't be returning because they were saying they prefer the Bad Company approach which is to distribute the abilities of a squad leader or commander among all the players - recon has mortar strikes, squad members can spawn on any other living squad member, UAV became a station that can be used by anyone, etc.No commander doesn't bother me that much, but no squad leaders sucks big time. SLs forced squads to regroup and encouraged teamplay.
I have 10-20 more memories of idiot and/or indifferent commanders who completely ignored their role and just wanted to make use of the special features like UAV and artillery strikes for their own good.
Wake, pfft, again?
I too, never understood the appeal of Wake, although at the same time I am one of the few who thought Dalian Plant was amazing. In fact, I liked most of the underplayed Chinese maps.
Wake Island was an insanely kickass map in BF1942 but I didn't give a shit about any of the more recent versions.
Heh, I remember crashing the aircraft carriers together causing them to glitch through each other.
Fun times.
You could drive those big-ass boats? They didn't move in 1943. Just a spawn point/plane spawn point.
Oh you kids missed out on some good times.
The absence of commanders is pretty definitively confirmed, but the squad leader issue hasn't been directly commented on. DICE implied that squad leaders won't be returning because they were saying they prefer the Bad Company approach which is to distribute the abilities of a squad leader or commander among all the players - recon has mortar strikes, squad members can spawn on any other living squad member, UAV became a station that can be used by anyone, etc.
I did love when you got a couple of squads and a commander working together in BF2, it was fun with all the orders. I hope at least that BF3 has squad attack and move waypoints and things like that even if there isn't a single squad leader / moving spawn point.
BTW, for every fond memory I have of an effective commander, I have 10-20 more memories of idiot and/or indifferent commanders who completely ignored their role and just wanted to make use of the special features like UAV and artillery strikes for their own good.
Oh you kids missed out on some good times.
You really think squad leaders is the only thing separating COD from Battlefield?no squads would mean it would be almost a direct copy of CoD which mean's I don't want to spend $60 on a COD clone.
You could drive those big-ass boats? They didn't move in 1943. Just a spawn point/plane spawn point.
I also miss the HUGE air battle maps.
In related news, DICE GM Karl Troedsson has revealed to a Games.on.net that the Battlefield 3 campaign will take roughly 12 hours to complete. Troedsson said the focus is on the game's multiplayer modes, but DICE hopes to attract new players to the franchise with a decent campaign.
But anyone notice how the bullets didn't seem to do very much damage? Eventhough this is single player that's what I hated the most about Bad company which did this in MP, I hope they don't **** this up.
Apparently us, as they've shown us nothing but.And again: who cares about the singleplayer?