Battlefield 3

No commander doesn't bother me that much, but no squad leaders sucks big time. SLs forced squads to regroup and encouraged teamplay.
The absence of commanders is pretty definitively confirmed, but the squad leader issue hasn't been directly commented on. DICE implied that squad leaders won't be returning because they were saying they prefer the Bad Company approach which is to distribute the abilities of a squad leader or commander among all the players - recon has mortar strikes, squad members can spawn on any other living squad member, UAV became a station that can be used by anyone, etc.

I did love when you got a couple of squads and a commander working together in BF2, it was fun with all the orders. I hope at least that BF3 has squad attack and move waypoints and things like that even if there isn't a single squad leader / moving spawn point.

BTW, for every fond memory I have of an effective commander, I have 10-20 more memories of idiot and/or indifferent commanders who completely ignored their role and just wanted to make use of the special features like UAV and artillery strikes for their own good.
 
... and their awesome old guy voice.

I count myself as a bummed former commander.
 
I have 10-20 more memories of idiot and/or indifferent commanders who completely ignored their role and just wanted to make use of the special features like UAV and artillery strikes for their own good.

Which will now happen every single game.
 
It all boils down to the fact that you simply can't guarantee any sort of teamwork or tactics when you're playing on public servers. No matter what changes you make to the gameplay, no matter how you distribute resources, there's always going to be more matches that have disorganization and stupid players.

If we played ARMA on public servers full of idiots, the game would suck terribly. Thankfully though, ARMA actually has a much higher percentage of serious players, and you can actually play on public servers and have pleasant experiences almost every time. The key is the player base.

I think DICE should just accept their player base, and keep a system in place that a serious team CAN take advantage of, even if stupid people ruin it in other cases.
 
I too, never understood the appeal of Wake, although at the same time I am one of the few who thought Dalian Plant was amazing. In fact, I liked most of the underplayed Chinese maps.
 
I too, never understood the appeal of Wake, although at the same time I am one of the few who thought Dalian Plant was amazing. In fact, I liked most of the underplayed Chinese maps.

I always liked that one too. Less linear. And I think people just liked Wake for the nostalgia.
 
Oman was awesome in the demo days, remember that overpowered Blackhawk minigun? :D
 
Wake Island was an insanely kickass map in BF1942 but I didn't give a shit about any of the more recent versions.

I always liked Dalian Plant personally.

btw, I just unstuck all the ancient stickies from this subforum (all BF2 related). What nostalgia... the OPs were all awesome members of the past: Zerimski, Burn (aka Ritz), and Mr. Redundant. I miss all those people :(

We'll make new stickies once BF3 comes out.
 
I have literally hundreds of points of link karma from that subreddit. They just ****ing love me in there.

With respect to your post... yeah, you're probably right. That's what happens when EA owns you though. Luckily a lot of the marketing is also handled by people who have been at DICE since long before it was bought by EA... but we also have to deal with these kinds of people who work at EA as marketing people and probably never played BF2 much less any earlier Battlefield titles.

So far the DICE people I've spoken to have been very friendly and helpful, but I've mostly communicated with the community managers / liasons and they obviously are in-house and know everything there is to know about BF3. The EA guys that staff their convention booths and stuff and are working on the ad campaigns and whatnot are probably less awesome.
 
Wake Island was an insanely kickass map in BF1942 but I didn't give a shit about any of the more recent versions.

Heh, I remember crashing the aircraft carriers together causing them to glitch through each other.

Fun times.
 
Heh, I remember crashing the aircraft carriers together causing them to glitch through each other.

Fun times.

You could drive those big-ass boats? They didn't move in 1943. Just a spawn point/plane spawn point. :(
 
The absence of commanders is pretty definitively confirmed, but the squad leader issue hasn't been directly commented on. DICE implied that squad leaders won't be returning because they were saying they prefer the Bad Company approach which is to distribute the abilities of a squad leader or commander among all the players - recon has mortar strikes, squad members can spawn on any other living squad member, UAV became a station that can be used by anyone, etc.

I did love when you got a couple of squads and a commander working together in BF2, it was fun with all the orders. I hope at least that BF3 has squad attack and move waypoints and things like that even if there isn't a single squad leader / moving spawn point.

BTW, for every fond memory I have of an effective commander, I have 10-20 more memories of idiot and/or indifferent commanders who completely ignored their role and just wanted to make use of the special features like UAV and artillery strikes for their own good.

no squads would mean it would be almost a direct copy of CoD which mean's I don't want to spend $60 on a COD clone.
 
no squads would mean it would be almost a direct copy of CoD which mean's I don't want to spend $60 on a COD clone.
You really think squad leaders is the only thing separating COD from Battlefield?
 
You could drive those big-ass boats? They didn't move in 1943. Just a spawn point/plane spawn point. :(

Oh, you certainly could. They took forever to get anywhere but it was worth it when you rammed them into an enemy carrier.

You could also pilot battleships (like the one off the coast in Omaha Beach) and shoot the huge artillery cannons on them if people called in target locations with their binoculars. 1942 was so awesome. I used to make people so mad when I'd beach the battleship.

I also miss the HUGE air battle maps.
 
I also miss the HUGE air battle maps.

Coral sea. I played that map a lot. The Battle of Britain map was also very cool.

Which reminds me btw: there were also stationary cannons in BF1942. Oh and mortars that required spotting from other players. Man, that game was awesome.
 
****ing quick-time events. That's just what I missed in Battlefield.
 
Saw that footage before somewhere. A leaked vid from GDC I think.
 
Yeah, me too ^.

This didn't help. Still no MP. Footage still looks like from a CoD game; there aren't even any vehicles shown, to at least give the impression that this is a Battlefield-series game.
 
Singleplayer is definitely going to suck balls. Quicktime events? Really?
 
I honestly don't get where people are saying this looks like Call of Duty. I think it looks great.
 
Looks awesome graphic wise, guess I will need a new video card if this game turns out to be good.

But anyone notice how the bullets didn't seem to do very much damage? Eventhough this is single player that's what I hated the most about Bad company which did this in MP, I hope they don't **** this up.
 
But anyone notice how the bullets didn't seem to do very much damage? Eventhough this is single player that's what I hated the most about Bad company which did this in MP, I hope they don't **** this up.

I am quite sure there will be realism mods or at least a hardcore mode in multiplayer. Then again, you're right about Bad Company multiplayer. It takes huge amounts of bullets to take someone down.
 
i care about the singleplayer because i care about knowing that when i hand money over to people i want the best product i can get, and it's all too easy for us to lube up and let them get away with making half of the game good and half of it bad. no, **** that - i want it to all be all good, because it's my 40 quid you are getting and i'm not going to roll over and let the developers get lazy with half the design just so that one side of it can be good. if i'm handing that sort of money over, i expect to enjoy everything. **** this whole ''effort is going mostly into multiplayer'' bullshit; either work on one solely alone and make it excellent, or ditch the side you aren't putting nearly as much effort into.

i would much rather this just be a multiplayer game, personally, because then i can pay for that and that alone. instead i'm going to be paying for a product that has a mediocre side to it and whislt it's easy to just shrug that off and say oh well i'll enjoy the multiplayer, that is an exploit.

''decent'' is not good enough. that's ****ing horrendous reporting right there, i'm turned off even more by the manner of which they are trying to sell this. decent my ****ing arse, get back to your job and make an excellent game.
 
Well, I think the biggest problem with BC2 was the hit detection, which made it seem like they took more bullets than they really were. You'd see blood spurts and everything, but the latency meant those shots were regarded as misses. The people in this vid look like they die just as fast as they always have in BF games, which is fine with me. As long as the hit-detection is actually functional, I imagine it will be the same/similar in MP.
 
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