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Wtf u talking about?bigdeezy23 said:Seems like it would be laggy as hell.
TwwIX said:nice
i would've prefered a quick ingame video though
bigdeezy23 said:First of all, yes, map structure and models do in fact affect the performance. Second, name one mod that is not laggy.
SixThree said:Doesn't look like a 30m mech...
bigdeezy23 said:First of all, yes, map structure and models do in fact affect the performance. Second, name one mod that is not laggy.
bigdeezy23 said:No, I know framerate and lag are two different things, but that's why you can't remake Battlefield 1942 into Source... can you imagine playing with so many people? More so than scale, I'm talking about the number of mechs fighting and whatnot.
bigdeezy23 said:And as for new mods being buggy... uh it's true.
bigdeezy23 said:they all have bad netcode.
bigdeezy23 said:Second, name one mod that is not laggy.
bigdeezy23 said:Second, name one mod that is not laggy.
It's not an opinion, it's a fact. You're commentary was and still is quite useless, for example your extraordinary remark on the fact that the Source SDK hasn't fully been mastered, reasoning for the FRAMERATE to go down, happens to all mods. Pleanty have been trying to tell you this....but you're mental capacity is pwnd by a walnut. Plenty of mods have low lag/framerate, such as CS:S. The physics are complicated, and there for when utilized on HL2M, where physics are simply inexcusable, "Lag" kicks in to gear. Try to retain some commonsense, NEWB!!!1bigdeezy23 said:You guys are such fanboys, stop attacking people because they feel a mod will be laggy. Who the hell do you think you are to call my comment baseless? Oh, is it because of the big outdoor maps, or that they're sprinkled with "30 meter high" Mechs, or that pretty much every other mod is initially buggy and laggy? Yeah that's a pretty baseless comment.