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The times in gaming the environment in a game has "wow'ed" me would be the first time I stepped into Hyrule Field in Ocarina of Time, the first time stepping into a good, dense forest seeing the trees and foliage sway, and a few other things I just can't think of right now.
Because as great as Oblivion is, doing a 30-minute flight route across Kalimdor in WoW is one of the most breathtaking journies ever.
Actually I thought the flight routes were boring after the 1000th time, especially from Orgrimmar to Cenarion Hold.
Termina in Majora's Mask.
It was pure Carnivale. I'm hoping Twilight Princess retains parts of all 3 3D Zelda games so far. The grand scale of OoT, the atmosphere of MM and the supreme sense of fun from WW.
Oh yeah, Termina was great. Loved how there was actually time too and the inhabitants were affected by it.
Really looking forward to TP. Should be great.
I'd actually love for a Zelda game in the future to be affected by time again for example a weekly cycle. A 9 day week or something cause it's not real. And on some sort of day, people would go to a place of worship and there'd be a market day. And stuff like that.
But no time limit.
Half-Life 2, Jak & Daxter, Zelda: Wind Waker and ICO.
EDIT: And how the hell could I forget ICO?
Anything that looks like Far Cry's outdoor areas.
And Conker: Live and Reloaded (Conkers Bad Fur Day remake) on the Xbox.
Oblivion and Far Cry.
That is definitely the prettiest/funniest game on the Xbox. The environments in the game really kicked ass.
That is definitely the prettiest/funniest game on the Xbox. The environments in the game really kicked ass.
I agree completely.
Metroid Prime. Especially the Phendrana Drifts. What a breath-taking game that was.
Metroid Prime. Especially the Phendrana Drifts. What a breath-taking game that was.
Clock Town from Majora's Mask, Windfall Island and Old Hyrule from Wind Waker.