You guys remeber that one big robot (Concept Art)
some of you thought it was dog or something but read this interview http://www.computerandvideogames.co...deogames.com/news/news_story.php(que)id=95556
well maybe that "guy in a Mech suit" is that big ass robot
picture of what robot i mean:
http://www.planethalflife.com/screenshot.asp?src=/half-life2/screenshots/32.jpg
some of you thought it was dog or something but read this interview http://www.computerandvideogames.co...deogames.com/news/news_story.php(que)id=95556
When journalists first came over to see the game, there was a really good scene we were showing at the time where Gordon was being chased by a guy in a Mech suit. And the player decided to duck into this room and slammed the door.
Now, that wasn't a critical path for the player. There were multiple ways for the player to get out of that scene. And if you made that choice, then the Mech decided to put the camera in, trap you and bang the door down.
In the old way we would have forced you to go into that room, and the Mech would have knocked the door down every single time. So we're now able to open things up a bit and say: "If the player does this, then you can do that." And it becomes more AI than just a canned scripted sequence.
well maybe that "guy in a Mech suit" is that big ass robot
picture of what robot i mean:
http://www.planethalflife.com/screenshot.asp?src=/half-life2/screenshots/32.jpg