Hamsocks
Newbie
- Joined
- Oct 16, 2007
- Messages
- 280
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* Fixed engineer building in exploit areas on final caps in Well
I hope to god they're not taling about the rafters. That's way too fun.
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* Fixed engineer building in exploit areas on final caps in Well
Ouch!
Look on the bright side: a nice uncluttered free wallpaper!
Team Fortress 2
* Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
* Added new option for the sniper rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
* Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
* Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1
* Reduced Granary spawn advantage for capping the middle point
* Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors)
* Fixed obscure crash related to resolution changing
* Gave machinima creators access to "tf_testvcd" and "tf_testrr" commands for playing scenes on characters
* SDK Launcher now has a drop list of engine versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option
Team Fortress 2
* Fixed medigun effect not being removed if the medic changed class while healing
* Fixed being able to zoom too quickly after firing a zoomed shot
Why not just upgrade your computer? I've got a $450 factory stock computer and there minimal to no lag at all.This is another horrible update from Valve. I played in 7 servers and all of them had bad lag. They keep making this game worse! It would be nice if they actually fixed stuff that needed to be fixed.