Anyone who says this has a good writing obviously never played original System Shock games. Andrew Ryan, and other gorilla guy (I don't recall his name) are rubbish/cheap villains compared to Shodan.
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Anyone who says this has a good writing obviously never played original System Shock games. Andrew Ryan, and other gorilla guy (I don't recall his name) are rubbish/cheap villains compared to Shodan.
Anyone who says this has a good writing obviously never played original System Shock games. Andrew Ryan, and other gorilla guy (I don't recall his name) are rubbish/cheap villains compared to Shodan.
I honestly don't know where to start criticize game from, because whole thing simple does not work: combat, useless plasmids, respawning, enemies, and exploring. yeah, rapture is cool - it's well designed, but I didn't pay for a graphics show.
Looks amazing, I will play it and have a shit load of fun. And I won't give a **** what anyone else says.
When I played it a couple of years ago, I thoroughly enjoyed myself, and I thought what they did with the narrative was quite revolutionary. Maybe I'm wrong about the revolutionary part, but I never saw a game before that admitted to the metaphysical idea that you, the player, are actually submitting yourself unquestionably to the game's narrative ("A man chooses, a slave obeys").
It's never really been a spiritual sequel to System Shock games. It's simply a dumbed down action game for consoles with useless weapons/powerups. There's absolutely no replay value, or a reason to go back. You should see youngsters talk how good it is, and how it is better than Half-Life when it comes to storytelling.
I also like how it's reusing System Shock story, and most of its elements, which makes me feel ripped off for paying for this piece of shit. Atlas/Fountain character is a cheap/dumb clone of Shodan. Simply put, this game doesn't even worth ten bucks. Bioshock 2 is also doomed to fail.
tl;dr: Bioshock is a piece of shit.
Get lost, kid.
it was the same with BS1. seen videos and i was like "what the hell is this shit?", played the game "this truly is shit".
If you were disappointed with Bioshock, that's fair. I was as well, even though I still thoroughly enjoyed it. And I think 2K set themselves up to get shot in the foot with the whole "spiritual successor" talk. But let's be perfectly frank here. Most of the people who play games these days, let alone Bioshock, do not know or even want to know what System Shock was. Drop it. Nobody cares about some underdog classic on the PC from a decade ago.
It is ****ing tiring to venture into any Bioshock topic and read nothing but "SS FOR RETARD TEENS" and "GRRR CASUAL BULLSHIT", or perhaps the even greater offense: That Andrew Ryan is a shitty character. I paid thirty dollars for a used copy and never had a single regret over it because I was too busy enjoying nearly every single aspect of it, even when it faltered.
Again, differences of opinion. But I think the ire it receives is disproportionate to how much it actually ****ed up, and some of you are frankly obnoxious.
So your argument is that praising a mediocre game because you're too ignorant to know where it got its best ideas is the appropriate course of action?
And?And yet instead of following up on that idea, you go from being forced to murder you own father, into obeying the very next person to look in your direction, just as you'd done from the beginning.
So your argument is that praising a mediocre game because you're too ignorant to know where it got its best ideas is the appropriate course of action?
I didn't realize there was so much elitist hatred towards this game.
Hi.
Go **** yourself.
do not know or even want to know what System Shock was. Drop it. Nobody cares about some underdog classic on the PC from a decade ago.
bioshock is described as a spiritual sequel to system shock games, therefore system shock games are part of this subject - same devs, same style, different setting - bioshock isn't even trying to be system shock, it's a wannabe shooter. it's one big step backward for gaming industry. pay for hype, and get a terrible game. I honestly don't know where to start criticize game from, because whole thing simple does not work: combat, useless plasmids, respawning, enemies, and exploring. yeah, rapture is cool - it's well designed, but I didn't pay for a graphics show.
lol little kids who never played classics like ss games, and deus ex - just leave, kiddo
"Kekeke ^_____________^ BIOSOK IS DA GREATEST GAEM STORYZ IS AWSUM!!!"
enjoy your next-gen monster closets, f a g g o t
I think it's pretty funny that people are assuming that anyone who remarks System Shock 2 is superior to Bioshock is remembering it rather than recently playing it. Half-Life 2 is 5 years old, how many people around here do you think still routinely play it?
Bioshock isn't a good game because it isn't a good game. It has nothing to do with the System Shock series. Realistically, Dead Space is more of a spiritual successor to the System Shock games than Bioshock was. The comparisons are there because some gameplay aspects are similar. Yes, Bioshock pales in comparison to System Shock, Deus Ex, or Half-Life 2, but even standing on its own, it really isn't a great game.
Bioshock isn't a good game because it isn't a good game. It has nothing to do with the System Shock series. Realistically, Dead Space is more of a spiritual successor to the System Shock games than Bioshock was
HL2 does not look or play as dated as Sytem Shock 2 and holds up considerably better by today's standards.
lol im contributing to the deth of this industry and hopefully you'll kill yourself as a result of it!
Yorrick, nostalgia colours everything we do in the present. If you were to play SS2 today without having played beforehand, you'd likely be wondering what all the fuss is about (just like people who were late to the party with Deus Ex, Halo etc.) and would probably have little regard for it (the best you could hope for is an understanding of the influence it had on more modern games). So no, you can't just say "Bioshock is a bad game because it's a bad game", because that says absolutely nothing beyond "my opinion is absolute, and if you disagree then you're wrong".
I would imagine a more accurate statement would be "I didn't like Bioshock, because I was expecting it to be System Shock 2++ and was dissapointed that it was not that game." That's fine, but it should not have to reflect badly on people who weren't expecting System Shock 2++ and still liked it (or even those who were expecting System Shock 2++, but liked it in spite of their expectations).
I would imagine a more accurate statement would be "I didn't like Bioshock, because I was expecting it to be System Shock 2++ and was dissapointed that it was not that game." That's fine, but it should not have to reflect badly on people who weren't expecting System Shock 2++ and still liked it (or even those who were expecting System Shock 2++, but liked it in spite of their expectations).
I had this same feeling about the scope Rapture tried to display. Never once did any of the levels felt like I was inside a huge underwater skyscraper. The relatively cramped environments felt more like the player was always in much smaller buildings other than underwater skyscrapers.There seemed a degree of grandeur to the introductory flythrough & dialogue that was at odds with the actual scope of the environments, which on the whole were relatively pokey spaces, and didn't seem to conform to this idea of underwater skyscrapers. I was expecting there to be a lot more verticality to the games environments (not necessarily an easy thing to make fun in a game without acrobatics admittedly). If you show me a Bus then I expect to walk through the door and encounter a Bus sized interior, not that of a reliant Robin.
Just give up, go play Crysis. It's a more suitable game for people like you.
SS2 isn't dated either.
I had this same feeling about the scope Rapture tried to display. Never once did any of the levels felt like I was inside a huge underwater skyscraper. The relatively cramped environments felt more like the player was always in much smaller buildings other than underwater skyscrapers.
If you think about it though, there are plenty of other games guilty of portraying a false sense of scope too. In all Ratchet & Clank games for example, none of the larger buildings in any of the levels where you could actually go inside felt like the scope/scale was proportional. Also, in every GTA game, not every single room in every single building can be explored. I think it has more to do with hardware limitations and production times tbh. Not to mention the whole development process would need an overhaul to something more revolutionary to make something as believable and accurate as say, the Matrix like you guys seem to be wanting.
It helped me to stop being nitpicky and just start enjoying games for what they are. Merely games. I do agree with many of Bioshock's gameplay flaws though that you and others have claimed, and so true everything you said about Deus Ex:IW.
The amount of pretentiousness in this thread is killing me. I think Britany Murphy died after reading this..
The graphics and atmosphere was one of Bioshock's major selling points. There's no doubt the game was beautiful, but one thing about it's graphics and ambience bothered me.I don't think anyone is asking for the impossible in terms of delivery. But a lesser game engine like Source or X-ray (the stalker engine) would probably have offered them up a lot more bang for the buck in terms of environmental scope and AI possibility, with only a slight hit to visual richness.
I wasn't talking about you, for one, andFrom the above you've made two things clear. Firstly you don't actually know what pretentious means, secondly you're not a person whose opinion really counts for much. GJ. Welcome to ignore :dozey:
pretentiousness: Boastful self-importance or display