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Bio-shock got a notch down for me after I found out that apparently you can't harm or kill the little sisters...only harvest adam from already dead ones...lame!
also the latest videos, although they adress my initial concern that the game was too slow in the combat department, seem to have taken it too far and the game seems to FPS-ish...here's hoping it's still System shock quality and they simply won't show the other stuff because of spoilers...
Ugh that is a bit rubbish.. I hope that is just rumor. Then again ESRB might be a little less inclined towards child killing lately.
some lame bioshock developer said:in BioShock, you cannot harm the little Sister in any way… you cannot use your weapons against a Little sister, or set her on fire, or send your swarm of insects after her like you can the other AIs in the world. All we allow the players to do is to make the moral choice of harvesting the Adam from them, a process they will not survive, that?s true, or to save them, to turn them back into what appears to be normal little children. And that choice is not graphically shown in any way. It is really sort of suggested.
New effects. Same old formula.
Our survey says: X
I like the look of combat actually. Perhaps it seems quick because the player character has boosted Agility stats? Beats System Shock 2 anyhow. I killed far too many of that game's enemies with the wrench :/also the latest videos, although they adress my initial concern that the game was too slow in the combat department, seem to have taken it too far and the game seems to FPS-ish...
Ken Levine said:RE: Action.
Playing some of the roughly 40,000 words of recorded audio from logs/radios doesn't exactly sell the game to a larger market.
Going into detail on the dozens and dozens of stat changing gene tonics doesn't exactly move the larger market.
Talking about the details of the research system doesn't exactly move the larger market.
Elucidating the hacking and invention system doesn't exactly move the needle with the larger market.
Showing movies of min/maxing decision making doesn't exactly draw the eye of the larger market.
But those things, to me, are a lot of what makes BioShock Bioshock.
As I always said, BioShock is a shooter. I considered Shock 2 a shooter. I would wager BioShock is as deep as Shock 2. The shooting is about 1000 times better. Why? Effects, AI, and most importanly environmental interaction and physics, which your Plasmids, gene tonics and weapons give you incredible amount of control over.
So, yes, we're not hard-selling the geekier aspects of the game. I've said this before. But you know what? People are taking notice. BioShock is tracking to be very, very big.
I have no interest in making games that nobody plays. I also have no interest in dumbed down monkey fests (unless, of course, there are actual monkeys)
We're making a shooter with min maxing character growth, moral choices, a detailed enconomy and upgradeable weapons...oh, yeah, and it's a period piece set in a failed capitalist underwater utopia with a novelistic background...
Games like that don't spring from market research. They spring from the guts of game developers who want to break a bunch of rules.
while i never really planned on killing the LSes in bioshock, i'm a little dissappointed in the removal of the ambiguous moral conflicts that the possibility of killing one would entail.
I'm sure someone will mod it back in a week after 0-day though
Second, if they had let you kill the LS' the game would have gotten an Adults Only rating, basically making the game unavailable through major retail outlets.
You still kill them. You just can't point a gun at them and do it. The way it's done is that your character grips the LS and pulls her off the screen. You hear screams and gushy noises, then your hands return bloody with some sort of organ in them
Quite grizzly.